A few suggestions
Hi,
The hourly income really really should be increased. I see 22 players and 3 active only. People bored really quick. And need 2x 3x 5x modes. What is 22x ? That would be super duper real fast and fast
Or all of the costs and movements should be improved. 1x is good and relax and easy to learn and for chill game. So 1x is good and fast servers cant replace the 1x but its like 0.25x. Game is steady, no income, not moving, taking time and such...
Manpower is just another resource problem. And none-core cities are not helping
War Bonds at least production of this one increased if you determined not to make game faster
The calculation of battle should be adapted to the game instead of using external links
Airplane's can move that city (with flying) or not should be shown (without AirStrip)
There should be added "second target" "second move" but with multiple soldiers with delay
Battle report would be really nice. Its only notifying if soldiers dead. This can be cool: " Your X army win the battle/killed the Y army, HP reduced: XX"
Even I'm sharing map with me coalition friend, I can't see his buildings, producing armies.
Selected armies (even attacking to the target) showing the accurate opponent damage. If target selected they should show the damage can done to the selected target
Chat gets broken sometimes. And if you not keep your eye on it (since mention is not working and history is short) you cant see the replies to you.
When you expand by conquer, new cities morale directly teleporting to %25. And its really really making hard to produce anything in that cities. And your older cities are far. So its adding another frustration.
Inactive players owned by ai. This AI either should help the near active player with partnership or resources. (I was trading the near player to me and giving all the resources) Or new player can join that full server and take over from ai
Also players should obtain "trust score" if inactive once or 2-3 times, they should be separate from normal servers and play with "trust score decreased" players just like them. They are making the game stop and such...
If any else come to my mind, I may add here.
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