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A few suggestions

Hi,

  • The hourly income really really should be increased. I see 22 players and 3 active only. People bored really quick. And need 2x 3x 5x modes. What is 22x ? That would be super duper real fast and fast

  • Or all of the costs and movements should be improved. 1x is good and relax and easy to learn and for chill game. So 1x is good and fast servers cant replace the 1x but its like 0.25x. Game is steady, no income, not moving, taking time and such...

  • Manpower is just another resource problem. And none-core cities are not helping

  • War Bonds at least production of this one increased if you determined not to make game faster

  • The calculation of battle should be adapted to the game instead of using external links

  • Airplane's can move that city (with flying) or not should be shown (without AirStrip)

  • There should be added "second target" "second move" but with multiple soldiers with delay

  • Battle report would be really nice. Its only notifying if soldiers dead. This can be cool: " Your X army win the battle/killed the Y army, HP reduced: XX"

  • Even I'm sharing map with me coalition friend, I can't see his buildings, producing armies.

  • Selected armies (even attacking to the target) showing the accurate opponent damage. If target selected they should show the damage can done to the selected target

  • Chat gets broken sometimes. And if you not keep your eye on it (since mention is not working and history is short) you cant see the replies to you.

  • When you expand by conquer, new cities morale directly teleporting to %25. And its really really making hard to produce anything in that cities. And your older cities are far. So its adding another frustration.

  • Inactive players owned by ai. This AI either should help the near active player with partnership or resources. (I was trading the near player to me and giving all the resources) Or new player can join that full server and take over from ai

  • Also players should obtain "trust score" if inactive once or 2-3 times, they should be separate from normal servers and play with "trust score decreased" players just like them. They are making the game stop and such...

If any else come to my mind, I may add here.

2 Replies

  • I see "Army B Won in round 3" at calculater. The round number can be added to game

  • Plus (if calculater can't be embedded to game) there can be #hastags for power calculation and that can be used in calculator website. "km" section a bit complex and adding all to compare and such

  • I discover attacking for some units result better than using them in defence (and waiting enemy to attack)

  • These kind of game play guide can't be found at guide lines. If this info was in there such, its too much to read and find these kind of small and very useful tips. FAQ section can be optimized

  • Youtube guides and players says different. There can be task/assignment in the game (which can reward some resources) and lead the player to good game. For example; "you should pick and move on from one; Air or Naval" etc.

  • Mec. and Mot. Inf looks very similar and (as far as I understand) cheaper version of commandos. And some level ups for units allowed in days and also the units showing changes by doctrine. So I believe each doctrine should choose the wise and best option. The game can help/show this to a player.

  • With this players can be interested and set goals and see the way/road into the game. Otherwise its whole mystery and soldier/building production waiting game. That's why players get bored. Almost in each game there is just a few players active. That's what I saw

Well, players get bored because many have no patience and short attention spans. This game is designed to be strategic and take "time" to develop and progress. This game isn't made for the Call of Duty crowd that wants nonstop action, killing and respawning.

I am fine with adding more 4x and 6x speeds though.

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