It would maybe heal these troops 2 times as fast as normal so its not op, but not to bad either?
A new building idea:
What if we could construct hospital-like buildings in provinces so that troops there would heal faster than normal?
It would make sense in a realistic standpoint, and it would be researched first before it can be built, like nuclear reactors.
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I like the game as it is for the most part without any more complexity. If you want more complexity play CON.
Your troops already heal mate, we dont need hospitals.
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I know, it was an idea that there was a building that would heal them faster. (hospital)
I mean.. it could take half the time of healing of right now with just one simple building.
Just something to consider.
They would be stationed in the hospital, likely unable to attack invading forces.
The best part of the current healing situation, troops heal in combat. (As far as i know)
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That only seems to happen when you are defending a territory, as far as I've seen.
All air and ground units have to be in your provinces to heal is why.
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That has never been the case for ground units. Is this something new? I'm pretty sure that I've recently observed them not healing while in combat. Has anyone observed ground units healing in combat?The Almighty Jewbear wrote:
troops heal in combat
Someone else recently proposed something similar: a "hospital" building where units would "heal" more quickly. It did not get a lot of support.
First of all, let's recognize that unit "healing" is a misnomer. In the real world, military units do not "heal" by sending the entire surviving unit to a hospital. The combat strength of a damaged unit can be restored relatively quickly by receiving replacement troops and replacement equipment. Severely wounded troops often require weeks or months of medical care, followed by months or even years of physical rehabilitation. Many, if not most, will never see combat again.
Bottom line: Entire units don't get sent to hospitals; individual wounded soldiers do. Units get replacement soldiers, not hospital time. Our game already embodies this concept with the daily manpower upkeep requirements for all infantry and "infantry" armor class units (e.g., infantry, motorized infantry, mechanized infantry, artillery, anti-tank and anti-aircraft). If you want to make the game more realistic, then units of the "armored" and "aircraft" armor classes should have daily manpower upkeep requirements too. (Frankly, it's rather odd that aircraft and tank units don't have a manpower upkeep requirement, and this favors the creation of aircraft and tanks over infantry in the second half of the game, contributing to unit imbalances and a lack of in-game unit variety.) And adding a universal manpower upkeep requirement would dovetail nicely with the existing 15% daily replacement factor for damaged units of all types.
I saw them heal in combat like a week ago. Didn't realize it was new.DxC wrote:
That has never been the case for ground units. Is this something new? I'm pretty sure that I've recently observed them not healing while in combat. Has anyone observed ground units healing in combat?The Almighty Jewbear wrote:
troops heal in combat
If they are in one of their own provinces, armor or infantry would heal in combat at day change. Otherwise they don't.
Just to clarify, we are talking about a ground melee battle that is still happening at day change, right?
YupDxC wrote:
Just to clarify, we are talking about a ground melee battle that is still happening at day change, right?
My opinion:
The game principle here is based on a simple, abstract, but animated board game, no simulation, and certainly not an action game, even if many try to rape it as such, or to convert it into such.
Hospitals are already present in the game, as are doctors, mechanics, towing vehicles, tankers, supply ships, etc..
How else should the healing, repair and supply of the units be possible so far?
And also the system of the healing (rate and duration) is sufficient.
Maybe some should learn to fight better, then they would not need to repair so much..
PS: Ground units also heal in close combat (own observations), of course only on their own territory.
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If your enemies would heal their airforce 2 time faster you could be, may be, one of first who cry "please switch hospitals off"xXCooksterXx wrote:
I know, it was an idea that there was a building that would heal them faster. (hospital)
That was the whole time possible, i've seen it many times. If units stay (not move) at own soil, they get "heal", even while fighting.DxC wrote:
That has never been the case for ground units. Is this something new? I'm pretty sure that I've recently observed them not healing while in combat. Has anyone observed ground units healing in combat?
I think that if units stay in their own provinces even while moving they heal, but i never tested this. I will check and find out for everyone.Last Warrior wrote:
If your enemies would heal their airforce 2 time faster you could be, may be, one of first who cry "please switch hospitals off"xXCooksterXx wrote:
I know, it was an idea that there was a building that would heal them faster. (hospital)That was the whole time possible, i've seen it many times. If units stay (not move) at own soil, they get "heal", even while fighting.DxC wrote:
That has never been the case for ground units. Is this something new? I'm pretty sure that I've recently observed them not healing while in combat. Has anyone observed ground units healing in combat?
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Moving has never had an effect on ground unit healing, but they used to not heal when in combat, even when in own prov.
ITs been confirmed, units heal when in motion, all units also heal in combat. Asked the higher ups earlier.
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The Mobile Army Surgical Hospital (MASH) Army unit serving as a fully functional hospital in a combat area of operations. The units were first established in August 1945, and were deployed during the Korean War and later conflicts.
Something like this could be introduced into the game and perhaps at a heal rate of 25% and in theory be set up
behind battlefronts in a vacant province by the user that can be attacked and defended.
Its really all just a balance between whats already in the mechanics of the game or can be improved upon and how much Visual aspect development want to introduce to keep the clients happy.
Also lets not forget this concept would only be for infantry 'ect' all other equipment was repaired on the Battlefield.
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