There is already a pillage system in place, lets say you conquer a province that produces grain you pillage a small amout of grain and cash from the nation that formerly owned it. Dont know exactly how much its percentage based
19 Apr 2019, 21:56
Let's add a pillage option. In real history, pillaging or mass murdering happen during wartime. It may be more cruel and realistic. Effect might be killing 10% of population and destroying infrastructures (take time to abolish) How do you think?
There is already a pillage system in place, lets say you conquer a province that produces grain you pillage a small amout of grain and cash from the nation that formerly owned it. Dont know exactly how much its percentage based
You get roughly half of the previous day's production.Kanaris wrote:
There is already a pillage system in place, lets say you conquer a province that produces grain you pillage a small amout of grain and cash from the nation that formerly owned it. Dont know exactly how much its percentage based
This game observes the Geneva Convention and non-combatants are never harmed.user1659925 wrote:
Effect might be killing 10% of population
All buildings receive a random amount of damage when the province is captured.user1659925 wrote:
destroying infrastructures
all you are doing is harming yourself. you do the pillage option and now, you have a whole bunch of damaged buildings and other stuff that you need to use valuable resources on to repair.
This would be helpful if you're looking to do a blitzkreig attack to just destroy as many enemy buildings as possible. Otherwise, I don't think it's necessary
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