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A small proposal to make rocket fighters suddenly way more useful...

… allow them and only them to intercept rockets (though not nuclear rocket, as it would change the end game "nuclear balancing" too much :)

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I think there was a similar idea about a month ago. I would like to see this happen, but, it would devalue rockets a lot. And make then near useless against countries with rocket fighters.

"Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win." -Sun Tzu
- Leading officer of the Training Alliance

but who builds rocket fighters en masse? regular interceptors are better

FUNGUS! *CLAP CLAP CLAP* FUNGUS! *CLAP CLAP CLAP* FUNGUS!!!!

Vamaw wrote:

I think there was a similar idea about a month ago. I would like to see this happen, but, it would devalue rockets a lot. And make then near useless against countries with rocket fighters.
Not critically so, as you could only protect one or maybe 2 provices with R. Fighters, given their short range. And only defensively, you can't really protect an advancing army.

Also, countries investing in rocket fighters would have less of the rest

Also, you can also send 5 rockets at a time, the R.F. won't destroy them all.

FUNGUS_TE_FIRST wrote:

but who builds rocket fighters en masse? regular interceptors are better
That's why I want to push an idea to make R. Fighters more useful

Vamaw wrote:

I think there was a similar idea about a month ago. I would like to see this happen, but, it would devalue rockets a lot. And make then near useless against countries with rocket fighters.
Would it work if you intercept rockets that are not nuclear with a high price?

Ryan04px2025 wrote:

Would it work if you intercept rockets that are not nuclear with a high price?
I don't think so. Nuclear rockets are just too valuable to be intercepted, even if the price of interception is high too.
"Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win." -Sun Tzu
- Leading officer of the Training Alliance

Vamaw wrote:

Ryan04px2025 wrote:

Would it work if you intercept rockets that are not nuclear with a high price?
I don't think so. Nuclear rockets are just too valuable to be intercepted, even if the price of interception is too high.
Kind of true

FUNGUS_TE_FIRST wrote:

but who builds rocket fighters en masse? regular interceptors are better
Rocket fighters are extremely good early on, its not until late game that they lose their value, and even against high tier interceptors, rocket fighters are proficient, the interceptors just have a longer range.
"Any alliance whose purpose is not the intention to wage war is senseless and useless." -Adolf Hitler.
“Always winter, but never Christmas”
–Mr. Tumnus, The Lion, The Witch, and the Wardrobe

Perhaps they could add anti air missiles for shooting down other missiles in particular, like a runoff of advanced anti air.

"Any alliance whose purpose is not the intention to wage war is senseless and useless." -Adolf Hitler.
“Always winter, but never Christmas”
–Mr. Tumnus, The Lion, The Witch, and the Wardrobe

yes they may be slightly better against regular interceptors, I was a bit silly with that post, but I still am yet to see a large amount in a game.

FUNGUS! *CLAP CLAP CLAP* FUNGUS! *CLAP CLAP CLAP* FUNGUS!!!!

I always prioritize them first, given their huge damage and defense right when they are available, but i still keep interceptor research going while, as their range late game makes them arguably better. Late game, rocket fighters are best used defensively, against interceptors and bombers.

"Any alliance whose purpose is not the intention to wage war is senseless and useless." -Adolf Hitler.
“Always winter, but never Christmas”
–Mr. Tumnus, The Lion, The Witch, and the Wardrobe

I guess that would be smart if your late game has active players, which almost never happens to me, so ill se very few built by allies seeing as the ai isn't going to strategically bomb you, and AI on its own doesn't really build it

FUNGUS! *CLAP CLAP CLAP* FUNGUS! *CLAP CLAP CLAP* FUNGUS!!!!

I haven't seen anyone building many rocket fighters, in particular due to the level 3 airport requirement (very pricey), the high research requirement (2 level of rockets + the rocket figher itself) and the fact that by day 16 they have only 3/5 of the range of fighter and barely more than half the range of bombers, which means that you need a dense network of airport to use them, you can't use them to escort bombers in long range attack and you can't really follow up your ground attack.

Defensively for dense regions (typically Western Europe) they can make sense, but this is a rare situation indeed.

I think lack of range is the larger reason I don't use them often. The one thing I have used successfully is against naval bombers. But the lack of range means my airport has to be much closer. That makes them easy targets for other players to take out the airport and just kill them off as convoy troops. Big waste, I think of them as that weapon in the tech tree that teases you with possibilities with and then lets you down.

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