Thats just being lazy, I can easily get the units to do what. Stop or move, they do it with ease.
Mess with the Bill, you get the scorn!
We could use a "Stop" button which would cancel all orders like marching or firing. There are times when you see an enemy unit heading toward one of your units who is heading right into the enemy. I want my unit to stop and wait for the enemy to approach him so that my artillery behind my unit can catch up and join the fight.
If I click on my infantry to move back the other way, he'll cross over the artillery and end behind my artillery instead of in front of it where he can fight the enemy.
A "Stop" button would be helpful in this and other cases.
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Thats just being lazy, I can easily get the units to do what. Stop or move, they do it with ease.
Enlightened2 wrote:
We could use a "Stop" button which would cancel all orders like marching or firing. There are times when you see an enemy unit heading toward one of your units who is heading right into the enemy. I want my unit to stop and wait for the enemy to approach him so that my artillery behind my unit can catch up and join the fight.If I click on my infantry to move back the other way, he'll cross over the artillery and end behind my artillery instead of in front of it where he can fight the enemy.A "Stop" button would be helpful in this and other cases.
I agree, a "halt" button would be helpful. In the meantime, try zooming in, click on moving unit, the click on the "move" button, then move the "drag 'x'" to where the unit is (or just slightly in forward/behind) and click on that spot. It works most of the time.
This is not needed, putting in would waste the devs time.
Butter Ball Bill wrote:
This is not needed, putting in would waste the devs time.
chill-out
Nope. I will not have the devs waste their precious time.
It can be useful, but I'm not so sure that it's absolutely necessary. I think we'd just have to see how strongly the community feels about it in the first place; if this idea doesn't get much support, then I'll have to agree with Butter and say that that Devs don't need to bothered with it. However, if this is a rising issue, then it can't hurt to add a "halt" button.
It would be an incredible waste of time. If you can't spend a couple seconds to order an army to onto its current position, I don't know how you are going to make it through 60 days(at least) of gameplay.
I think somebody mentioned something very similar to this in another thread, and I think BBB agreed with it there. I for one like the idea of a halt button. I don't think it should be made top priority, but it would be nice to have.
Could you find the thread please? I don't remember saying such a thing(I have been against the idea in S1914 too) and I don't want to contradict myself.GreatbigHippo wrote:
I think BBB agreed with it there
After a related issue surfaced in a conversation with my alliance, I see another reason for a halt button - military/naval engagements. If I'm not mistaken, once you're in battle, you're trapped there. You should have the option of retreat (apologies of these two don't coincide and should be in a separate/or already was in a previous suggestion) and being able to break free from that engagement. In naval warfare, especially, when you may have 2 ships attacking one - one could easily distract the attacking ship, while the other ship retreats without suffering much damage at all (unless the attacking player chooses to continue attacking the ship).
We have talked about this before. You don't even have to have two ships to retreat, look at the battle between the Bismarck and Hood. The Hood had the Prince of Wales as back up which fled when the Hood sank, even though there was two German ships, the Bismarck and the Prinz Eugen.Hezlog wrote:
You should have the option of retreat
I'd love a stop button. Many times I want to inch close to a city and not attack it, but theres that little zone where it flicks between attacking the dot and staying a distance away. It wouldn't be hard to code really, its just changing unit speed to zero.
The Thread is: Cancel All Orders ButtonButter Ball Bill wrote:
Could you find the thread please?
Alright, thanks.
To show Bill how many people actually support this idea, I suggest starting a poll and see who's in favor, and who's not.
Exactly. Some of the shorter roads are unusable...Michael Law wrote:
...Many times I want to inch close to a city and not attack it, but there's that little zone where it flicks between attacking the dot and staying a distance away....
for example, Batumi, trying to place a unit between the city and the sea on the NW road doesn't work...
However, rather than a STOP button(which I would still like) some fine tuning of where units can be sent would be a great help.
A 'stop' button would be swell in the case where you might have a number of different units moving along a road and you want them to all keep the place. Saying it's lazy is just being contentious.
For a game that seems to want to allow one to log in quickly for a few minutes here and there and still accomplish things cutting out micromanaging is only going to help.
If all this could be solved the Β΄supremacy wayΒ΄, I could be happy enough. Which is pressing the attack button at an Β΄unattackable spotΒ΄ (such as your own lands). That doesnt work sadly. Personally I would really like more precise ordering. Stopping 10 minutes away from a city for instance.
You do know that I only care about polls when I make 'em, right?IISpikeII wrote:
To show Bill how many people actually support this idea
a messy work around is to use the 'set-delay' button....
I love the Idea of a retreat Button!
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