NukeRaider33 wrote:
Firstly, it needs to have been used by all the Americans/British, Soviet Union, Germans and Japanese in WWII and since only the Japanese used Kamikaze pilots, they cannot implement it into the game. Secondly, Rockets do a perfect job of self destructing and taking out enemies.
Well, you are right in that the technique was limited mostly to the Japanese. However, there must've been times where a pilot who was going to crash anyway deliberately targeted an enemy position, just not with a specialized kamikaze bomb attached. That aside, just because Japan was the only nation that employed the technique doesn't mean it shouldn't be allowed in the game and available to all players.
The same could be said for nukes since USA was the only nation that actually developed them in the war and to use them, also. But this game actually spans a time period more akin to the 1932 - 1955 era which did see the development of the first jet engines, rocket technology, nuclear bombers and even the first nuclear rockets. Though not everything in the game made an appearance in WWII, they were from the overall era.
As for rockets acting like Kamikazes, I did make the distinction that a kamikaze style attack would have the ability to be steered away from the target if you change your mind, so it's not a "set it and forget it" attack like the rocket. I did compare it to level 1 rockets since it can still get shot down, but, except upon the actual act of the attack itself, a kamikaze mission would essentially be like a regular attack mission en route to the target but have the rocket characteristics when the mission "strikes".
Then, when the actual attack is processed, the requested variability effect could make it more interesting since rockets themselves are only affected by the regular x-factor variability. Also, to make the wider variability (and subsequent favoring of a lower x-value) more interesting, the damage potential would needfully be fairly high (though it would still be relatively rare to achieve BECAUSE of the modified x-factor principle).
Now, that kamikaze value would have to be scaled up by level of the Interceptor, but maybe not proportionately since more advanced aircraft doesn't solely mean stronger bombs, but sleeker aircraft, better training programs, lighter but sturdier construction techniques, etc. And, if anything, upgrading your Interceptors into sleeker versions doesn't necessarily make their destructive power greater though the net effect is the same in regular combat.
On the other hand, higher level Interceptors COULD maybe be given a better x-factor outcome (i.e., favoring slightly higher x-value averages per level). But this would only make sense if the base kamikaze value were to never increase per Interceptor level.
BTW, though I assume that only Interceptors would have access to this new feature request, it might make sense to give it to Naval Bombers but only to be used at sea and to Tactical Bombers but only to be used against ground-based units.
Another possible variable might make sense to make the Kamikaze attack only work against a few target types, e.g., only against the larger capital ships (Cruisers, Battleships, and Carriers) and larger armored units (Medium Tanks, Heavy Tanks, and Mechanized Infantry). While this is getting excessive, maybe the Strategic Bomber could be used to kamikaze special installations (e.g., Nuclear Reactors and Fortresses only).
Having those targeted kamikaze strikes could make them more "sneaky" in that surrounding your prize units and buildings with "cannon fodder" might be circumvented, thus forcing some more strategy into how one employs their forces.
My mind is spinning at the possibilities, here. But if we can at least just implement my basic initial idea, the regular kamikaze strike with Interceptors only, then we could see how it goes.

It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.
The saying, "beating them into submission until payday", is just golden...pun intended.
R.I.P. Snickers <3