Add bridges as new type of construction to the game

I suggest to add bridges as new type of construction

between 2 close provinces

the benefit of bridges is to reduce land units moving time from one province

to another

Some Players do not like to start them map with

Countries Like Turkey ,Egypt ,Japan,Indonesia, New Genia ,Panama,Cuba ,UK

are not preferred countries to start with

because one or more of these countries provinces are separated totally by a sea

so to to move land troop to that province I need more than 6 Hours

3 hours to embark first province + another 3 hours to embark to the second province + the sail time

Ex

If my country Is Turkey

to move my troops from Istanbul to Bursa

I need more than 6 hours

which is unfair

in this modern technology time

where countries can establishing long bridges above water

Building ports and improving it is level reducing the travel time between sea provinces

but it stile need minimum 3 hours to move troops for small distance

today Turkey ,Japan ,Egypt ,Norway and Denmark

all are can building bridges to reduce travel time

so I suggest adding bridges to cover certain small distance between same country provinces

so if I want to build a bridge I have to build its 2 heads on the tow provinces I want to connect them together.

so If I have Egypt and I want to connect Port Said to Suze with one bridge

I have to build 2 bridges heads points . First point in Port Said and the second point in Suze

we might also have a research for that purpose

Research 1/2 Kilo meter bridges

Research 1 Kilo meter bridges

Research 2 Kilo meter bridges as Example

so if I do the research

I get the bridges technology and then I can start building a bridge head point

and the time of crossing the bridge should be close or the same time of troops moving on the normal ways

thanks

10 Replies

Bridges would logically require rivers or canals.

Now I know alot of us want Rivers and such for defense...I fully support this

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I was playing As Sweden and it took me 8 Hours to get me from Malmo to Copenhagen when in real life its 30min this game really need bridges and the higher the research the longer the bridge you can make. Especially like Turkey when its in Core province

I had suggested a very similar idea a few months ago.

And you are right, bridges need the same mechanics as rivers.

My proposal used an object like a non moving unit of an AI player, which is able to bind foreign units in a combat, has a defense value and can be modified by the new type of engineer.

  • At gamestart the units with the "river" flag get placed on several roads (where logically rivers cross these roads)
  • Wants any unit pass the river unit a non lethal battle is initiated which lasts a time (passagetime)
  • The engineer gets a combatvalue which is made to change the river flag to a bridge flag.
  • The bridgeflagged AI unit is friendla to everybody und no combat is initiated while passing.
  • Nethertheless the engineer is able to attack the bridge and change the flag back to river.

My original idea I proposed contained some other flags too, like a small neutral airfield unit similar to a landbased non moving CV (created by engineers)

Or a land or sea mine flag, non moving, placed by engineers.

All this ideas are using the same game mechanics of an neutral, non moving unit, placed somewhere on the road. So its easy to code.

There are no revers on the maps of call of war

but there are canals like Panama ,Suez,Dardanelles ,British canal

where UK And Frans build the Euro Tunnel

Even Japan Is connecting its Islands with bridges

I wish to have this construction and research so soon

Thats a greater problem, because the given canals panama suez and other are actually real sea distances between landmasses at all maps, but not in reality.

In my opinion a canal is not such a distance that you need an oversea shipping to cross it.

Bridges and rivers of my proposal only affect land units on landmasses, not anything in a sea area.

So if you want to cross a landmass per ship, you need a new shipway (coast to coast) over land first to code a real canal. You intended a type of bridge that is able to cross miles of sea like the golden gate bridge, the florida keys bridge or the denmark sound bridge (planned but not yet built).

I think that long bridges have a right to exist, but it has to be a lot of easier to cross a canal like panama or suez, because there are actually locks that are inbuilt bridges.

So in my opinion it was a different situation to look at real distances between isles or canals which cross a natural landmass.

Not kidding, I was always thinking about this and I just recently joined the forum. When I sw this thread I just had to read it. Brides would be an amazing addition to the game.

btw another country that would like this would be British Colombia.

I fully agree with you,it is needed bridges to cross natural obstacles like small rivers (that should be added), bridges is strategically fundamental in any war,but we need a perfect shape on how could it work.

In my opinion, should have "small" rivers around the map, following the real ones of courses, but only as obstacles, impossible to go through them, and bridges shoulld be build to avoid them, I fully agree with you.

....a perfect shape on how could it work....

exactly!

So we have to think about different options how it could work and how not and whats the smartest way to conclude all these nice ideas within one fine solution.

First we have to define exactly where these obstacles could be located. Forsure a distance between coast and isle or two coasts is a completely different thing than a river inside a land area.

The question is, can we simplify the problem to one kind of obstacles which adapts all possible options?

Has a river to be located within or between land areas? Depending on that decision the solution will be very different.

For the case of rivers between areas it could be easier to adapt this mechanic to coast to coast bridges, but very more difficult to understand bridges as a property or a building of ONE area, which would be easier if the river leads through and inside an area.

I dont have an all in one solution yet. That are questions that had to be discussed

im 100% for rivers+bridges!

And I want them to look like bridges like in command and conquer red alert 1 ^^

Should be buildable/repairable, but island nations should not be able to build them from australia to new guinea (atleast keep it a little bit realistic, that distance irl is almost impossible too) besides, it would be too dificult for devs to implement bridges over large bodies of water, as units will get bugged, stuck, selfdestructive, navy ant pass or navy gets stuck on a tank etc..

But a bridge on short distances like istanbull turkey hell yeah. Anything above 5km long is unrealistic, actually anything above 500mtrs long already is starting to become unrealistic lol

Give me a lever long enough and a fulcrum on which to place it, and I shall move the world.

In my opinion the only way to differentiate between the distances of channels like Istanbul, Panama or Suez and the large distance between Australia and New Zealand is to use different types of the water itself.

Its not usefull to count the meters the bridge has, because you dont know which distances the coasts has.

So you need a type of water area, which differs from the deep water.

The "light blue" water ist crossable by bridges not depending of the distance, but only for explicite routes.

In addition you can have rivers between provinces that are not passable by ships or only by small ships as submarines and destroyers.

But fact is, you can only manage this by competely upgrade the maps with additional terrain types.

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