add underwater aircraft carrier/submarine aircraft carrier

bytro need to add new unit, its a submarine but can carry on plane. yeah underwater carrier

and placed in secret tech branch, if level 1 normal carrier carry 2 plane this underwater carrier should carry 1 plane

what it would looks like :

1. need naval base and secret base to produce

2. every carrier based aircraft can land on this unit

2. every plane land on this underwater carrier will got buff (+5% damage to all armor class) in terms of balancing

4. there's two mode : surface mode and dive mode

surface mode :

1. normal speed

2. can launch aircraft

3. can be seen by everyone friend or foe

dive mode :

1. speed decreased

2. can't launch aircraft

3. stealth

if enemy spotted an normal aircraft carrier they will see what plane loaded into the carrier

but if enemy spotted this underwater carrier, the enemy will not see what kind of plane this unit carry

level 1 submarine carrier will only spotted by level 3 naval bomber/level 3 destroyer

level 2 submarine carrier will only spotted by level 5 naval bomber/level 5 destroyer

level 3 submarine carrier will only spotted by level 6....

is they carry interceptor? bomber? or even nothing??, even the player who have share map can't see the plane.

- cost is 3/4 of normal aircraft carrier

- can be seen by enemy if fighting

- transition between surface mode to dive mode or dive mode to surface mode is 5 - 8 minute. this system is smillar with embarking

can this fight ship? of course, juts like normal submarine with more damage and carry plane

during the fight can't launch plane

when plane came back but unit is in dive mode or during fight? plane will still land and refuel

if this unit will have 2 room for aircraft in level 1 then the normal aircraft carrier should have 3 room in level 1 for balancing

available in day 3 (normal)

Axis : day of availability +1/2

Allies : day of availability -1

Comintern : none

Pan Asia : Day of Availability -2

Damage to all +5%

health + 5%

is aircraft carrier so usefull? yes, especially for island country

i build 3 aircraft carrier in day 1, load them with naval bomber and hunt down my enemy's convoy

while im about to attack japan (im sumatra, i have no time to attack okinawa and make an airbase so i load my carrier with tact and destroy 3/4 of japan's army in hour

so this underwater submarine would be good

but wait, if japan devolop under water carrier, the nazi's mounted v1 bomb on submarine

so it would be good if level 1 underwater carrier can carry 1 plane and 2 flying bomb, level 2 can carry 2 plane and 4 flying bomb, the flying bomb can mounted by turn into convoy and sail to the underwater carrier,once they closing dictance and engage the flying bomb automaclly mounted to submarine

- can launch in dive mode or surface mode

- can launch during the fight

- can be launch during the process of dive to surface or surface to dive

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i question how submarines with aircraft carrier Tech will be cheaper than a normal aircraft carrier.

Why is there a buff in Submarine carrier planes and not on any other Conventional Aircraft launching zone, it seems that Submarine carriers Limit and not give advantages aside from Surprise.

Also why will Comintern Doctrine specifically Lack a submarine carrier?

Do you realise that this technology has probably not been researched till now?

"In my humble opinion, on the subject matter, topic and content discussed beforehand; I would like to humbly propose, convey my idea on the subject and remark; this, with the help of the afforementioned post" - Karl von Krass
"The Golden Spire is looking for members, Anyone with good sense of game mechanics and a discord account can apply"
Secretary of Nova0213

whatever man but i play aircraft carrier a lot of time, they are amazing. idk if you have a higher carrier gameplay than me

but for historcally reason i make them, and is up to bytro wanna make them looks like what. i just give them some advice.

and they will carry less plane than normal aircraft carrier

with less speed while in stealth mode

and need to be visible if launching a plane

it's normal if they will have 3/4 of normal aircraft carrier's cost or even bit smillar like 3,1/4 of normal carrier's cost

in a doctrine forum if there's a unit, the 1/2 doctrine will got a buff in that unit, 1 another got nerf, and the 1 other got nothing.

also there's technology like that

https://en.wikipedia.org/wiki/I-400-class_submarine

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I too am interested in the concept of increased stealth units and Units like the submarine aircraft carriers are very Seductive to me.

What i do want however is balance, Submarine carriers shpuld not give unnecessary Buff to it's Planes and Shouldnt be available too early nor Available to only a 3 doctrines of 4.

(Based on the numbers you are showing Pan asia should have submarine carriers at day 1, Technically correct but slightly overpowered)

I would like the flying bombs tho, seems neat. It sounds like a novelty Ability.

Would counter propose this: Day 6 Availability for all but panasia gets Buffed hp Sub carriers a day earlier and comintern gets a day or two later.

No unnecessary damage buffs for Planes operating from this unit.

Damage and hp to destroy an allied destroyer of 1-2 higher levels while sub carriers itself are Multi levelled.

Cost of Sub carriers i believe should be higher than normal but then again Destroyers and naval bombers in particular are OP.

(I knew about the smaller Japanese Sub carriers being utilised for combat but not the German interest on them from WW1)

"In my humble opinion, on the subject matter, topic and content discussed beforehand; I would like to humbly propose, convey my idea on the subject and remark; this, with the help of the afforementioned post" - Karl von Krass
"The Golden Spire is looking for members, Anyone with good sense of game mechanics and a discord account can apply"
Secretary of Nova0213

Not really a big fan of this idea but if this were to be added it should only carry 1 plane at lvl1, 2 at lvl2 and 3 at lvl3 - final lvl. Submarine carriers are submarines, and submarines aren't really known for having huge spaces.

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It should cost more than a sub but a bit less than a carrier.

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It should deal less dmg than a sub because as stated before, they don't have much space and a great deal of said space is put toward the 'plane carrying' aspect.

And what's the point of having ordinary subs anyway is if this one is just an outright better one. This carrier sub can carry planes so to balance it out, it should be a weaker sub.

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The buff for planes when operating form this sub-carrier doesn't make any sense. Why do they receive buffs if the operate from this particular unit?

And why do the plane's still land and refuel even if the sub is submerged? The planes should only be able to land if the sub is on the surface because it doesn't make sense otherwise.

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They should be revealed by destroyers & sea bombers of the same or higher lvl. I assume you only said that they could only be revealed by lvl3 destroyers & sea planes because of the fact that destroys & sea planes naturally have more levels. I get the thought process but I think it breaks away from the game too much.

Instead, why not give them 6 lvls in total.

They get 1 more 'carrying capacity' with each lvl and start with just 1.

- planes use 2 carrying capacity

- rockets use 1 carrying capacity

At lvl1, they only have 1 capacity so can only carry a rocket. At lvl2, they can now carry 2 rockets or a plane and so on - this way, the unit will fit with the game's "can reveal X if higher or same lvl" mechanic, but this would severely weaken the unit - it'd require too much resources and research to keep up to destroyers and sea planes.

And I think this is the main problem of this idea - it moves around too many things.

It's in this weird limbo where it's not really a viable build unless it's made op or in some very specific circumstances - just like rockets.

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Not really seeing the angle here. Why not just build carriers if you want a plane-based navy?

So yeah, not really enthusiastic about this idea, but this is just my opinion and I have been proven wrong many many times.

This is a solid idea, if not a bit OP. It could be a good idea to have this as a pan-asian doctrine-only vehicle, which now that I consider it, it might be a good idea to have doctrine-specific vehicles in the game. I'll write a seperate thread about that now.

Kind regards,
Donk
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agree, no buff for plane if operate from this submarine carrier

when plane launch from this underwater carrier and appear in above of enemy's city and they see it, they will see the flight line too and locate the submarine carrier and quick sending their naval bomber.

so bytro need to fix this, if you spotted a ground unit, they will show a small part of the route, this feature need to be apply in air unit too i guess.

since this unit combine offensive skill of aircraft carrier and stealth ability from submarine.

but if bytro agree this idea what they will do?? reply this thread? text me? or what? cus i have ever found thread "add paratrooper" in the past and they are added into the game

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Japanese mega sub carriers Had a multitufe of torpedo tubes firing the Largest torpedoes of the time. I think it can Defeat a destroyer before being depth charged destroyed.

"In my humble opinion, on the subject matter, topic and content discussed beforehand; I would like to humbly propose, convey my idea on the subject and remark; this, with the help of the afforementioned post" - Karl von Krass
"The Golden Spire is looking for members, Anyone with good sense of game mechanics and a discord account can apply"
Secretary of Nova0213

Karl von Krass wrote:

Japanese mega sub carriers Had a multitufe of torpedo tubes firing the Largest torpedoes of the time. I think it can Defeat a destroyer before being depth charged destroyed.
Sea planes are mostly what these subs will be carrying, and they kill destroyers fairly easily so it seems overkill if this sub also can kill destroyers on its own.

If this were to added to the game I would see it fit for the price to be doubled or 50% higher than that of an aircraft carrier.

I don't know. Those units never existed in real life in addition to being drawn in plans.

Is like putting weapons like the P.3000 Ratte or other superweapons that were never produced in the War.

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Actually they did, Turtle subs and Subs which released Planes were used in pearl harbour, and there was a ww1 prototype sub that was used by the german navy to bomb london according to my research at wikipedia.

"In my humble opinion, on the subject matter, topic and content discussed beforehand; I would like to humbly propose, convey my idea on the subject and remark; this, with the help of the afforementioned post" - Karl von Krass
"The Golden Spire is looking for members, Anyone with good sense of game mechanics and a discord account can apply"
Secretary of Nova0213

Karl von Krass wrote:

Actually they did, Turtle subs and Subs which released Planes were used in pearl harbour, and there was a ww1 prototype sub that was used by the german navy to bomb london according to my research at wikipedia.
Wikipedia tends to not be necessarily the best source of accurate information. But I think that may be true. Check the sources.
Kind regards,
Donk
Bytro game addict and avid CoW player.
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i actually researched beforehand, I knew about turtle subs in Pearl harbour.

"In my humble opinion, on the subject matter, topic and content discussed beforehand; I would like to humbly propose, convey my idea on the subject and remark; this, with the help of the afforementioned post" - Karl von Krass
"The Golden Spire is looking for members, Anyone with good sense of game mechanics and a discord account can apply"
Secretary of Nova0213

Japanese submarine carriers did in fact exist, and iirc there were European countries which had subs that carried a single floatplane. I think they'd make an interesting addition to the game. They should be more expensive than regular subs and less expensive than a carrier. Regular submarine stealth mechanics should apply, and launching/recovering a plane would reveal it similar to attacking. Less damage than a regular sub but not significantly.

I've read the Wikipedia about it and they haven't ever been used during the war. The Japanese had only 4 carrier subs and one of them already got destroyed by the Americans while sailing to Singapore to refuel. The others got destroyed by the Japanese before they capitulated. They only carried 3 planes which took 30min to assemble and they only did it during night time. The sub could only dive at a depth of 82% of it's length for which they were easily spotted by planes and radar. So about the stealth you can forget. It took them 56 seconds to dive which is the double than a US submarine and it made them vulnerable against an air attack.

It sounds to me that it is too much of a niche unit and more like a gadget. I'd personally prefer if this wasn't implemented in the game.

https://en.wikipedia.org/wiki/I-400-class_submarine

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If this was a science fiction game, I would say sure include it…but it’s not.

I read the same article BMFox did and came too the same conclusion. If it only had the capacity for three planes, it isn’t worth including.

6thDragon wrote:

If this was a science fiction game, I would say sure include it…but it’s not.

I read the same article BMFox did and came too the same conclusion. If it only had the capacity for three planes, it isn’t worth including.

If it had stealth abilities, it may be worth including. Like their real-world counterparts, these submarines would launch an aircraft and then go under.
Kind regards,
Donk
Bytro game addict and avid CoW player.
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Dimitri Yazov. wrote:

I don't know. Those units never existed in real life in addition to being drawn in plans.

Is like putting weapons like the P.3000 Ratte or other superweapons that were never produced in the War.

伊号第十三潜水艦 ( submarine I-13 ) and 伊号第十四潜水艦 ( submarine I-14 ) was commissioned.

And she was committed.

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