First off, I want to say thank you for creating such an engaging and strategic game. The historical depth and tactical complexity make Call of War a truly unique experience. After spending a good amount of time playing and discussing with other players, I’d like to talk about the AI.
I’d like to bring attention to an issue that has been increasingly affecting the quality and competitiveness of matches: the presence and behavior of AI-controlled nations (bots). While I understand that bots are necessary to keep games running smoothly when players go inactive, I believe there are several areas where their implementation could be improved to enhance the overall experience for active players.
Current Issues with Bots
Unrealistic Behavior
Bots often act in ways that defy logic or historical realism, such as declaring war without provocation or sending troops into unwinnable battles.
Their diplomatic decisions can be erratic, making it difficult to plan long-term strategies.
Unbalanced Combat Engagements
AI nations sometimes launch attacks with no chance of success, wasting units and disrupting the flow of the game.
They may also ignore clear threats or fail to defend key cities, making them easy targets and reducing the challenge.
Lack of Adaptability
Bots do not adapt to changing battlefield conditions or player strategies, making them predictable and less engaging as opponents.
They rarely form meaningful alliances and never respond to diplomatic messages, limiting interaction.
✅ Suggestions for Improvement
Smarter AI Decision-Making
Improve the AI’s ability to assess threats, defend territory, and prioritize targets based on strategic value.
Introduce more realistic diplomatic behavior, such as honoring alliances or responding to peace offers.
Dynamic Difficulty Scaling
Allow bots to scale in difficulty based on the average level or activity of players in the match.
This would make AI nations more competitive in high-level games and less overwhelming in beginner matches.
Transparency and Feedback
Provide players with more insight into how bots make decisions (e.g., why they declared war or rejected a trade).
Allow players to rate or give feedback on AI behavior at the end of a match to help improve future updates.
Final Thoughts
Bots are an essential part of Call of War, especially in long matches where player attrition is inevitable. However, improving their behavior and making them more strategic and realistic would greatly enhance the quality of gameplay for everyone. I hope these suggestions can spark discussion and inspire future improvements.
-Beaked Gaming
Beaked Gaming from Canada, but native to Italy. Been playing th game for a year and I am still not a GOAT.
4 Replies
28 May 2025, 16:33
I agree with pretty much all of your points, especially the one about diplomacy. I have sometimes been stuck fighting a weak AI for a long time with no way to peace out of the conflict.
I think a feature that should be added would be if you offer peace to an AI, it should check it's army strength against yours and if you are stronger, it would accept peace. This would allow you to focus on your actual targets instead of some random AI.
28 May 2025, 23:08
Bots aren’t supposed to be a major feature of combat, it supposed to be player v player. Bots declare war on country’s that have low popularity, which is influenced by how many other players and bots you attack and by how many players attack you. Also, this post seems to be written by an AI.
Stay Sweet!
29 May 2025, 05:07
But it doesnt seem accurate historically as well, if you were a tiny little nation that had little troops, why would you attack a country that clearly has more things than you and you know you would lose. It just doesnt make real sense.
29 May 2025, 10:23
Electrio, that is one of the messaged I have tried to say threw this post. If you are Germany and a historically always neutral country like switzerland that has an alot weaker amy than you attacks you, that makes no sense.
Beaked Gaming from Canada, but native to Italy. Been playing th game for a year and I am still not a GOAT.