My proposal since almost two years: Reduce infantry food costs clearly and increase infantry manpower costs slightly.
Like this (in brackets current values
| prod. food | prod. manpower | upkeep food | upkeep manpower |
| Militia | 100 (250) | 1500 (1300) | 40 (50) | 85 (75) |
| Reg. infantry | 200 (500) | 1500 (1300) | 75 (90) | 115 (110) |
| Mot. infantry | 150 (350) | 1500 (1300) | 75 (90) | 115 (100) |
| Mech. infantry | 100 (250) | 1400 (1200) | 75 (90) | 115 (100) |
Result: Whenever you have manpower and a few goods spare, you'll always want to recruit one of these four units (unless no war in sight) - because they cost no steel and only a bit more food than their alternatives (tanks and towed units). Which is realistic: If it came to a serious war, every man who could carry a gun got one in his hands and was sent to the front.
And a second positive effect: Manpower would always be valuable (because if you have more, you can recruit more of that otherwise cheap infantry). Which it currently isn't for players with a economy-first strategy as well as for those who don't lose many units. Manpower also becoming a decisive factor would add one more strategic dimension to the game. And also would make every province valuable - not only those with ressources. Similarly, would make end-game more satisfying, because manpower income is the same in provinces with low morale, so provinces far from your capital would then have a value for you other than their victory points.
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