AI aggression.

I think the AI popularity needs to be changed. In a real world scenario, you wouldn't see tiny nations taking on the big guys. So why does it happen here? It doesn't add anything to the game and if anything, makes it less enjoyable and annoying.

Same goes with non-active players. If you had share map with the player, and they go inactive, why should the relation degrade into a trade embargo? It just doesn't make any sense.

This is something that has probably been mentioned many times, but it is an issue I would really like to see fixed.

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Adelaide_Crows wrote:

I think the AI popularity needs to be changed. In a real world scenario, you wouldn't see tiny nations taking on the big guys. So why does it happen here? It doesn't add anything to the game and if anything, makes it less enjoyable and annoying.

Same goes with non-active players. If you had share map with the player, and they go inactive, why should the relation degrade into a trade embargo? It just doesn't make any sense.

This is something that has probably been mentioned many times, but it is an issue I would really like to see fixed.

It's a game mechanic. When you have a very low popularity score, the AI wants to appeal to other AI by embargoing or declaring war on their enemies(you), which in turn increases their popularity, and having good relations with AI leads to RoW with them and in some cases, shared map. The best way to combat this is to simply not let your popularity get low. There are several guides on here that can show you how to do that.
Kind regards,
Donk
Bytro game addict and avid CoW player.
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They should remove AI know where your units are and all.

The President

Nah, it'd be too easy, especially on the big guy. Ai usually attacks the big guys as they're the most likely the most unpopular. In doing so, they act as speed bumps to slow down the big guy and give others a chance.

If Ai would just be a hardcore pacifist, never attacking even a single nation, there'd be nothing to slow down the big guys and they'll just snowball the game (given everyone has equal skill)

If you don't want AI countries to declare war on you, give them right of way, or share your map. Show yourself pacifist while working in research and economy. Then they'll start returning the favour and give you right of way and shared map. Then you can attack big players where and when they least expect it.

AI attacking the big guys only let's the big guys curbstomp them and get even more powerful. How is a handful of lvl 1 infantry, ac, and an interceptor or two supposed to phase the guy who's #1 on the leader board?

newbgamer101 wrote:

AI attacking the big guys only let's the big guys curbstomp them and get even more powerful. How is a handful of lvl 1 infantry, ac, and an interceptor or two supposed to phase the guy who's #1 on the leader board?
You'd be surprised how difficult it is to fight on 3 or 4 different fronts at the same time.
Kind regards,
Donk
Bytro game addict and avid CoW player.
"Þ" > "th"
Π‘Π»Π°Π²Π°
Π£ΠΊΡ€Π°Ρ—Π½Ρ–!

newbgamer101 wrote:

AI attacking the big guys only let's the big guys curbstomp them and get even more powerful. How is a handful of lvl 1 infantry, ac, and an interceptor or two supposed to phase the guy who's #1 on the leader board?
Ever heard of "Fleet in Being" cus the ai affects the big guy the same way.

As the big guy, you are the target no. 1 of the ai's and you can never know when they will attack. So in order to avoid having your cities captured by the ai while you're inactive (like sleeping), you are forced to keep some troops at your border with the ai that are strong enough to resist if it attacks.

Those troops at the border will be tied there so if you have a war with a player, you won't have 100% of your units for the war.

- this benefits the small guy.

You have the option to conquer the ai but that in turn will provide competition the perfect moment to attack you.

- this benefits the small guy.

It's not so much the attack itself of the ai that screws the big guy but more so the threat of the ai attacking.

I suppose that's true, but it really doesn't take all that much effort to disable ai countries. I could do it with the starting troops and maybe 10 tac bombers. I keep at least 1 aa, 1 inf and 1 ac in each of my border provinces tho so I could just have this opinion based on that.

Nice pfp btw

Adelaide_Crows wrote:

I think the AI popularity needs to be changed. In a real world scenario, you wouldn't see tiny nations taking on the big guys. So why does it happen here? It doesn't add anything to the game and if anything, makes it less enjoyable and annoying.

Same goes with non-active players. If you had share map with the player, and they go inactive, why should the relation degrade into a trade embargo? It just doesn't make any sense.

This is something that has probably been mentioned many times, but it is an issue I would really like to see fixed.

Please read this guide about AI popularity to get a better understanding of the mechanics: Popularity with AI
BMfox
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my 2 cents is that the AI should decide wether or not to attack you not only based on populairty but also relative miitairy power compared to you 30 total units latvia should have no business being a pain in the neck by attacking a 500 total units soviet union forcing me rush over units so it doesnt damage a bunch of my factories, where as france deciding to do so is much more reasonable and realistic

DecendedDemon wrote:

my 2 cents is that the AI should decide wether or not to attack you not only based on populairty but also relative miitairy power compared to you 30 total units latvia should have no business being a pain in the neck by attacking a 500 total units soviet union forcing me rush over units so it doesnt damage a bunch of my factories, where as france deciding to do so is much more reasonable and realistic
I wouldn't mind something like a bell curve where the likelihood of an ai attack increases as the unpopular country's might grows, up until a certain point where the unpopular country becomes too powerful for the ai country. And *possibly* even the likelihood of multiple ai countries attacking at once increasing after the unpopular country gets too powerful for one ai.

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