the AIs r not the early game AIs with little troops. The r they Late game ones who has giant armies and had conquered dozens of noob countries. And they attack when you r asleepS Schmidt wrote:
I HATE to tell you this Destructobut if they are getting killed by AIs they are NOT pros. Simple fact. The AI has no concept of a trap and will blindly advance and lose the Home Defense bonus, the AI units will attack willy nilly into defensive units protecting ranged units that have attacked them to be wiped out for minimal losses.Destructo the Great wrote:
I’ve seen pros getting killed by AIs in late game.Also while I do agree with you in some respect to stats not showing the whole story, they DO give a good idea what type player you are. A K/D below 2 is a sign of a player that has no real concept of the game mechanics. When I first was learning to play my K/D was probably around 2.5 and tbh it would currently be over 6 if I did not fight against gold users. I have beaten 5 man coalitions solo in WAW games and Have beaten players that have spent hundreds if not over one thousand dollars with great allies (both of whom were later senior mod staff, Byz and Torp)
Ai Declares War
Now in the the call of war, when your popularity is low, the AI just declares war on you. This is really dumb and it really affect your urge to play on. Also the Ai r just Developing too fast and they just use giant stacks to destroy you. I think you should make the AI develop slower about 50% slower. And you should lower the chance AI declares war on you, about to 75% chance lower. I’m pretty sure a lot of people r annoyed Of ai declaring war on you and it is just really annoying.

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haha ya they seem to be very keenly aware of a players schedule. better than I know my own schedule ahahaDestructo the Great wrote:
the AIs r not the early game AIs with little troops. The r they Late game ones who has giant armies and had conquered dozens of noob countries. And they attack when you r asleepS Schmidt wrote:
I HATE to tell you this Destructobut if they are getting killed by AIs they are NOT pros. Simple fact. The AI has no concept of a trap and will blindly advance and lose the Home Defense bonus, the AI units will attack willy nilly into defensive units protecting ranged units that have attacked them to be wiped out for minimal losses.Also while I do agree with you in some respect to stats not showing the whole story, they DO give a good idea what type player you are. A K/D below 2 is a sign of a player that has no real concept of the game mechanics. When I first was learning to play my K/D was probably around 2.5 and tbh it would currently be over 6 if I did not fight against gold users. I have beaten 5 man coalitions solo in WAW games and Have beaten players that have spent hundreds if not over one thousand dollars with great allies (both of whom were later senior mod staff, Byz and Torp)Destructo the Great wrote:
I’ve seen pros getting killed by AIs in late game.
Well lets be honest, they live in the server, so they know all about us, right? Worse than the NSA, these buggars...
So I've been experimenting with this DMZ thing... but it didn't work for me. What am I doing wrong here? I'm Sumatra in the North, the strip in between is the remains of N.Mexico, below that is S.Mex, inactive. I have no other border with S.Mex; yet he just declared on me. What am I doing wrong?
Not sure that you did anything wrong, it might be because of the coast. It does not always work BUT leaving those provinces of North Mexico should (most likely as nothing is ever 100%) prevent South Mexico from having a direct invasion route into you lands in SoCal. A few naval bombers to cover your coast along Baja and then also some along the coastal area by Texas should be all that you need.
I am wondering if you have an ally or coalition mate that shares a border with South Mexico? I see a few non core provinces along the south border of South Mexico and wonder if that might have played a part in SMex declaring war on you.
"Anyone who has to fight, even with the most modern weapons, against an enemy in complete command of the air, fights like a savage against modern European troops, under the same handicaps and with the same chances of success." ~ Erwin Rommel
Of course it is not a problem to ward him off... I was just trying out if this DMZ thing could work to prevent him. No, I don't have any allies in the South either.
At a certain point you just have to accept that as you begin enough wars, your reputation to ALL AI's will drop to the point where they ALL embargo you for trade, then start WarDecking you one by one.
So Cow Rule apply as normal.
1. Alliance
2. Coalition
3. You go AI, I Kill You
4. Kill'em All
I try to kill off the AI's that use to be players first since those AI's have lots of resources as opposed to single state AI's that started the game that way.
do you always talk like this?OneNutSquirrel wrote:
Here are two opinions telling you that the issue is not with the AI, but with you.Your choice reaction is to get defensive, put forward a bunch of excuses for why you lost, and make it personal by throwing out vulgar insults.
These reactions are counterproductive to learning from your mistakes.
You want to learn?
Admit you don't understand why you're losing... and ask for help.
As for number of opportunities to learn, I lose on average over 110 units per game, compared to your 35 units lost per game, that mean I have about 3 times as many chances to learn from my failures as you do.
If you want to know how this process works... Google "The 10 Greatest Perfumes of all time"
the first one on the list is "Chanel No. 5"
No. 1 smelled like a dog turd
No. 2 smelled like fresh skunk
No. 3 burned out someone nasal smell sensors and they had to settle for millions
No. 4 was closer to bathroom potpourie
No. 5 has sold for hundreds of millions
Where do yo think your skills lie on this list?
Do you mean, Do I question people's preconceived ideas i find absurd, foolish and lacking any thoughtful reasoning...
Yes.
And you still didn't answer the question. Instead of looking for reasons to be offended, look for opportunities to learn and improve. Until you can answer it honestly, you will not make any measurable progress... in the game or in life in general.
I've also used the DMZ tactic before. I think it may make declaration of war less likely but have no data to back that up--I've certainly had war declared despite not sharing a border many times.K.Rokossovski wrote:
Of course it is not a problem to ward him off... I was just trying out if this DMZ thing could work to prevent him. No, I don't have any allies in the South either.
Another way to use the DMZ is to control the AI's invasion path. If I leave all but one hills territory as a DMZ and then place some artillery there, I can set up a very efficient defense while focusing my attention elsewhere, as the AI will usually just march their armies to that province as it's the only one of mine that they border.
Of course, the DMZ only works if the target AI doesn't have ROW with the DMZ country. I've had plenty of occasions where I attempt a DMZ, only to have the target country attack me through the DMZ. Woops.
Okay I think I need to clarify what I said about the DMZ thing.
My comment regarding AI aggression was not a claim that setting up a DMZ reduces chances of AI's declaring war per se, but more so of the fact that because you hadn't finished up the country you're at war with just by virtue of setting up a DMZ, a state of war still exist between you and that enemy country.
This little technicality that most would gloss over is important because in Release-Notes-2021-11-10, the AI was tweaked to be more lenient to players who're already at war with multiple countries, quote: "The AI is slightly less likely to declare war on a player who is fighting in many wars already." This was what I had in mind when I made the statement, hopefully this clears out some confusion.
Now, to be fair, I don't really know if the AI makes a distinction between players being at war with a big country vs a small country or it purely just looks at how many wars you're in regardless of the qualities of the opponents. Currently I operate assuming the latter to be true since blocking/funneling is the main purpose anyway and it's really not a detriment if it turns out the former instead is actually true. As you can tell, this little nuance have very big consequences so if a bytro official can hand down a confirmation, it'd be great.
To clarify this, the AI takes the size of your and their country into account as well (the amount of provinces). A 1 province nation will not influence this much. If you are at war with countries as big as you, then the chance for new wars declared is much less than if you are only at war with much smaller countries. That's also why when you have grown really big multiple smaller nations can declare war against you, because their combined threat and power is still not greater than yours.Z. Sakki wrote:
This little technicality that most would gloss over is important because in Release-Notes-2021-11-10, the AI was tweaked to be more lenient to players who're already at war with multiple countries, quote: "The AI is slightly less likely to declare war on a player who is fighting in many wars already." This was what I had in mind when I made the statement, hopefully this clears out some confusion.
indeed it does.Z. Sakki wrote:
Now, to be fair, I don't really know if the AI makes a distinction between players being at war with a big country vs a small country
The sea is the reason.K.Rokossovski wrote:
So I've been experimenting with this DMZ thing... but it didn't work for me. What am I doing wrong here? I'm Sumatra in the North, the strip in between is the remains of N.Mexico, below that is S.Mex, inactive. I have no other border with S.Mex; yet he just declared on me. What am I doing wrong?
That's clever, ZS--I hadn't thought of that rationale for the DMZ concept. Per freezy's post it doesn't seem like a 3 or 4 province DMZ will make much difference but every little bit probably helps.
I see. One last thing, is it only the no. of provinces that is taken into account? Or is it just one of many variables?freezy wrote:
To clarify this, the AI takes the size of your and their country into account as well (the amount of provinces). A 1 province nation will not influence this much. If you are at war with countries as big as you, then the chance for new wars declared is much less than if you are only at war with much smaller countries. That's also why when you have grown really big multiple smaller nations can declare war against you, because their combined threat and power is still not greater than yours.
That's just the bonus, the block/funnel is the primary purpose.jubjub bird wrote:
Per freezy's post it doesn't seem like a 3 or 4 province DMZ will make much difference but every little bit probably helps.
Your number of provinces compared to the number of provinces you are at war with.Z. Sakki wrote:
I see. One last thing, is it only the no. of provinces that is taken into account? Or is it just one of many variables?
And of course your popularity with them needs to be low enough as well.
The exact same thing happened to me in the homefront game. Its the Baja Peninsula. It affects the DMZ. Had you not taken the last point of Baja they would likely not have declared/K.Rokossovski wrote:
So I've been experimenting with this DMZ thing... but it didn't work for me. What am I doing wrong here? I'm Sumatra in the North, the strip in between is the remains of N.Mexico, below that is S.Mex, inactive. I have no other border with S.Mex; yet he just declared on me. What am I doing wrong?
also its not set in gold the dmz thing. most times it helps not all the times lol
learn how to speak politelyOneNutSquirrel wrote:
Do you mean, Do I question people's preconceived ideas i find absurd, foolish and lacking any thoughtful reasoning...Yes.
And you still didn't answer the question. Instead of looking for reasons to be offended, look for opportunities to learn and improve. Until you can answer it honestly, you will not make any measurable progress... in the game or in life in general.
Pot meet Kettle
"Anyone who has to fight, even with the most modern weapons, against an enemy in complete command of the air, fights like a savage against modern European troops, under the same handicaps and with the same chances of success." ~ Erwin Rommel
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