AI Diplomacy Overhaul

Please read all - Small AI countries in this game are trash and they add no experience to the game. First of all, I think that the popularity threshold for diplomatic relations should be lower. Possibly have AI give you share map at 70% rather than 90%, if you even declare war on one nation you are instantly #1 hated. Also, your nation's faction should impact popularity. For example, I am Axis Germany yet my most supportive nation is in the Allied doctrine, which absolutely doesn't make any sense. It should be that each doctrine has a higher popularity with other nations of it's type. I also suggest we add the ability for them to become puppet states or buffer states if popularity is high enough. For example, an AI nation that borders you is able to give share map which it will automatically be incorporated into a coalition or an unofficial pact if you go solo. I also think that you should be able to trade (small) resources with AI. Another great idea I heard goes with the puppet state aspect which goes through espionage. Basically, you can pay an AI nation to influence their diplomatic relations and possibly go to war with another nation. Late game obviously this would not be of much use, but early game it would make things way more fun.

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11 Replies

This is an interesting idea - I don’t agree with all of it, but AI diplomacy is certainly overdue for an update!

Have a blessed day <3

SamPGS_17 wrote:

This is an interesting idea - I don’t agree with all of it, but AI diplomacy is certainly overdue for an update!
What would you suggest I change to the suggestion?

user41089881 wrote:

SamPGS_17 wrote:

This is an interesting idea - I don’t agree with all of it, but AI diplomacy is certainly overdue for an update!
What would you suggest I change to the suggestion?
Maybe actually MAKE a suggestion instead of just throwing some words into the air for the 1000th time?

K.Rokossovski wrote:

user41089881 wrote:

SamPGS_17 wrote:

This is an interesting idea - I don’t agree with all of it, but AI diplomacy is certainly overdue for an update!
What would you suggest I change to the suggestion?
Maybe actually MAKE a suggestion instead of just throwing some words into the air for the 1000th time?
What did I do? It's meant to be a discussion post as well, you can contribute to it as well. I'm not as experienced in the game as you and others. No need to be salty man.

user41089881 wrote:

K.Rokossovski wrote:

user41089881 wrote:

SamPGS_17 wrote:

This is an interesting idea - I don’t agree with all of it, but AI diplomacy is certainly overdue for an update!
What would you suggest I change to the suggestion?
Maybe actually MAKE a suggestion instead of just throwing some words into the air for the 1000th time?
What did I do? It's meant to be a discussion post as well, you can contribute to it as well. I'm not as experienced in the game as you and others. No need to be salty man.
He just means make some specific suggestions for changes, rather than generalised ones like in the OP. Do you have any ideas? I’m sure the community would love to hear them :)
Have a blessed day <3

When popularity reaches 100% (very, very rare), You should be able to offer Union (you annex them).

Some Ideas:

- AIs should join Coalitions if popularity with all members is over 70%, the 3-4 nation limit would be for players only

- You should be able to trade with them, the popularity level being the chance of them accepting

- As part of espionage, we should be able to fund rebellions (Only AIs though, I have made a suggestion on this already: Foreign Aid to AI

- Perhaps lend-leasing units? Only in some games though

- More ways to improve popularity

Very good ideas, I will edit the thread.

Zaktty wrote:

When popularity reaches 100% (very, very rare), You should be able to offer Union (you annex them).

Some Ideas:

- AIs should join Coalitions if popularity with all members is over 70%, the 3-4 nation limit would be for players only

- You should be able to trade with them, the popularity level being the chance of them accepting

- As part of espionage, we should be able to fund rebellions (Only AIs though, I have made a suggestion on this already: Foreign Aid to AI

- Perhaps lend-leasing units? Only in some games though

- More ways to improve popularity

In what world will you ever be able to reach 100% at all?

CarKing the 6th of the Abrahamic Caliphate

Zaktty wrote:

When popularity reaches 100% (very, very rare), You should be able to offer Union (you annex them).

Some Ideas:

- AIs should join Coalitions if popularity with all members is over 70%, the 3-4 nation limit would be for players only

- You should be able to trade with them, the popularity level being the chance of them accepting

- As part of espionage, we should be able to fund rebellions (Only AIs though, I have made a suggestion on this already: Foreign Aid to AI

- Perhaps lend-leasing units? Only in some games though

- More ways to improve popularity

I like the lend-lease idea, but I feel it would easily be exploited. How could we make it a viable feature to suggest?

Cap on how many units can be sent per day, and a cap on what level they can be, so they should be similar level to what the AI has researched.

Zaktty wrote:

Cap on how many units can be sent per day, and a cap on what level they can be, so they should be similar level to what the AI has researched.
Good idea, I was thinking maybe a cap like you said similar to trading provinces.

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