AI Nation suggestion

I've been browsing forums because I was curious on whether or not people have suggested this and none have, even though it was a simple solution to the AI declaring war issue.

Instead of making it so AI is stupider, or weaker, or less likely to declare war all around -- why not make it so AI is More likely to declare war IF you are weaker than it, and Less likely if you are stronger?

Why should western sahara declare war on super Morocco in clash of nations, or Netherlands declare war on German empire in historic world war?

I propose that if AI country owns 5% of world's army, and you own 10%, it should be 2x less likely to declare war on you due to opinion %. if you have 2.5%, it's 2x MORE likely to, and if you also have 5 there shoulld be no difference.

This is much more realistic as in real life I don't think the UK and France would've declared war on Hitler if he had 2x their military capability combined.

Ofcourse I am just a player and don't know the full logitistics of the game, so please don't decline this on the sole fact of "well I don't like how in this suggestion AI aggresibility scales perfectly with your army (2x less likely if ur 2x stronger, 2 more likely if ur 2x weaker)"

I am not experienced in this game so maybe you more experienced players can give your opinions of this, or maybe tell me if this is ALREADY a feature in this game (will make me feel really stupid)

Thank you for reading, sorry if the structure of this message is bad, it's my first forum post. :wallbash

4 Replies

That's a mechanic to make it harder for good players. They will have much less trouble without AIs declaring war

So?

To make the game actually a challenge, this was done.


CarKing the 6th of the Abrahamic Caliphate

Sadly, due to the excessively high drop out rate, most games wind up with 10 or less players after the first week. At that point it is necessary to start the arcade mode of CoW. Sometimes results in amusing behaviours, when a player with large forces quits in fustration over being attacked by 5 IgnorAnt (IA) countries, the server will continue to service programmed forces fighting each other.

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