I suggest that the game creators consider option of a forward air field unit for basic ammo and fuel resupply to enable air units to provide ground support closer to the ground combat. Costs could be a fraction of that for a full air base and creation of air units at an air field would not be possible. The forward air field unit could be created at an air base and then sent to the front. The relocation of an airfield ground staff could be at a speed comparable to that of an anti-air unit. Oncw the unit has been stationary for a given amount of time it would become operational.
Having said that, love the game. Good work.
Post a Reply
Please log in to post a reply.
41 Replies
27 Feb 2018, 11:32
Thanks for the suggestion. We already looked into that idea and won't implement it for now due to balancing reasons.
Balancing reasons as in:
- aircrafts are arguably the strongest unit type in the game already. Those air strips would make them even stronger.
- It would make overunning countries in a small time easier (for example during the night when you are offline), which goes against the idea of what CoW is, a strategy game that you can enjoy for a longer period of time, where you don't have to be online every 2 hours.
- if implemented as movable "carrier-like" unit instead of building, it cannot be sabotaged -> loss of one strategy to deal with enemy air force
- less air fields need to be built -> less spendings made on airfields; less ground units need to be healed/replaced due to better air support -> less spendings on units; = risk of monetary loss from this change
Hope you guys don't mind honest answers . I encourage you all to think about all these angles when coming up with new features, it is a good exercise.
27 Feb 2018, 11:46
If that's the case then it's ok as it can overpower the game. But I think it wouldn't really matter as aircraft can exceed very high range. Maybe to implement it after Day 12 would be ok. But it should be implemented as this game is built on realism.
27 Feb 2018, 12:09
freezy wrote:
Thanks for the suggestion. We already looked into that idea and won't implement it for now due to balancing reasons.
Balancing reasons as in:
- aircrafts are arguably the strongest unit type in the game already. Those air strips would make them even stronger.
- It would make overunning countries in a small time easier (for example during the night when you are offline), which goes against the idea of what CoW is, a strategy game that you can enjoy for a longer period of time, where you don't have to be online every 2 hours.
- if implemented as movable "carrier-like" unit instead of building, it cannot be sabotaged -> loss of one strategy to deal with enemy air force
- less air fields need to be built -> less spendings made on airfields; less ground units need to be healed/replaced due to better air support -> less spendings on units; = risk of monetary loss from this change
Hope you guys don't mind honest answers . I encourage you all to think about all these angles when coming up with new features, it is a good exercise.
Hey thanks heaps. I get it.
27 Feb 2018, 23:00
This was discussed back in the old days and support fell away because of being able to use an airbase in 9 hours iirc. The naval base was not brought into the discussion as it is very different like Odin said lol.
28 Feb 2018, 02:41
I like this idea. it goes hand in hand with my idea about having cargo planes to transport troops over great land distances quicker than just marching....which also goes hand in hand with *GASP* paratroopers....
28 Feb 2018, 13:03
enochen wrote:
I like this idea. it goes hand in hand with my idea about having cargo planes to transport troops over great land distances quicker than just marching....which also goes hand in hand with *GASP* paratroopers....
Cargo planes make this idea even worse lol. One problem with logistics in WWII was the lack of heavy airlift capabilities and you want it now lol.
1 Mar 2018, 00:30
Quasi-duck wrote:
enochen wrote:
I like this idea. it goes hand in hand with my idea about having cargo planes to transport troops over great land distances quicker than just marching....which also goes hand in hand with *GASP* paratroopers....
Cargo planes make this idea even worse lol. One problem with logistics in WWII was the lack of heavy airlift capabilities and you want it now lol.
To my understanding, cargo craft were rarely used. The major paratrooper operations of WWII used all of the available allied aircraft. Most troops were moved by ship, which is mirrored in Call of War. Glad we actually see eye-to-eye on this one, Quasi
Free Time looks good on me
1 Mar 2018, 05:48
fair enough.
the research I did shows they were used later in the war, but mostly as troop transport and supplies which doesn't reflect in the current gamer system. (receiving supplies that is, since the game engine just means everyone just has access to what ever resources you have)
advanced airfields does seem weird because the biggest point of airfields is to refuel.
2 Mar 2018, 19:19
Just wanted to throw my two cents into this thread, Airbases should be a city building only as should be Factories, Naval Bases, and Fortifications. Meaning that you can only build those types of buildings in Cities. While, in non-city provinces you could build Airfields, Naval PORTS, Local Factories (to increase resource production), Field Hospitals, and Outposts (fortifications but not as good). The City buildings would be able to build things, but the non-city buildings can't (except barracks), just provide support. So, Airfields can have aircraft land there, but can't produce aircraft. Naval Ports can't produce naval units, but can be used to heal them and have troops embark faster. Local Factories can't provide infantry production, instead they will increase resource production in that province. Field Hospitals are self explanatory, they heal ground units.
2 Mar 2018, 19:29
OH couple more things,
Aircraft cannot land anywhere, at least nowadays, C-130s (HOOAH USAF AIR POWER!) can land anywhere, that is their job. However, Jets cannot, Their engines suck in the air around them, meaning it would suck up any debris on that airfield. So, If an airfield is going to be built quickly, the engineers will clear out a strip big enough for a C-130, throw up some tents for sleep and whatnot then they are done until the 82nd, Rangers, and 101st can take a proper airfield for the Jets and other Cargo Aircraft.
In CoW, most of the planes are Propeller driven, so they can land anywhere as long as it is flat. In all reality, it should take a few hours to build an Airfield/Airstrip. All you have to do is, clear/secure a flat area with no debris in that area, throw up some tents, bring up a couple refueling trucks and you are good to go. That should be reflected in CoW.
2 Mar 2018, 20:09
Reasons why not to do that are really reasonable. I like the idea from the start too but yes, it is better not to do it.
--- It is all just about the people! ---
2 Mar 2018, 20:46
JCS Darragh wrote:
Just wanted to throw my two cents into this thread, Airbases should be a city building only as should be Factories, Naval Bases, and Fortifications. Meaning that you can only build those types of buildings in Cities. While, in non-city provinces you could build Airfields, Naval PORTS, Local Factories (to increase resource production), Field Hospitals, and Outposts (fortifications but not as good). The City buildings would be able to build things, but the non-city buildings can't (except barracks), just provide support. So, Airfields can have aircraft land there, but can't produce aircraft. Naval Ports can't produce naval units, but can be used to heal them and have troops embark faster. Local Factories can't provide infantry production, instead they will increase resource production in that province. Field Hospitals are self explanatory, they heal ground units.
That's basically Conflict of Nations and I hate the way that works. Irl you can build a factory anywhere. If you need workers, no problem. Build it and they will come.
2 Mar 2018, 20:56
Ik that is CoN, my school blocked it. I think that is a good way it works. I still think that you should be able to build a Barracks anywhere you want, but in Urban Provinces you can produce Infantry, and in Rural or non-city provinces, you could build Militia.
2 Mar 2018, 21:00
JCS Darragh wrote:
I still think that you should be able to build a Barracks anywhere you want, but in Urban Provinces you can produce Infantry, and in Rural or non-city provinces, you could build Militia.
Nah. Recruits move to training areas, training areas don't move to the recruits. If a recruit has to move from Moscow to Baku to became an infantryman, well too bad for him.
2 Mar 2018, 21:32
I do see what you are saying, I am simply suggesting that we are able to build militia training camps.
3 Mar 2018, 00:17
JCS Darragh wrote:
I do see what you are saying, I am simply suggesting that we are able to build militia training camps.
That is what the barracks is for, you need lvl 1 IC to make inf as I'm sure you know while militia only needs a barracks. I'm not quite sure what you want tbh, seems we already have what you want.
4 Mar 2018, 03:09
SuomiHunajaa wrote:
'(Exploit phase' - are you not being one-sided here, thinking only of offence? ok, rhetorical question. )
As discussed, there are several points and angles to be considered. Thanks. Ultima dictum.
Air forces are already too powerful. You already can have a usable air field in 9 hours. Also if you capture an air field, it can be up and running even faster.
Usually the person or coalition with local air superiority already has a huge advantage.
4 Mar 2018, 18:04
Quasi-duck wrote:
Cargo planes make this idea even worse lol. One problem with logistics in WWII was the lack of heavy airlift capabilities and you want it now lol.
Transport planes were rarely used to move large numbers of troops during WW2, even though the Allies had large numbers of transport planes. First, by far the most prevalent Allied transport plane used by the Americans, British and Russians was the DC-3/C-47, which could only transport 6,000 pounds of cargo or 28 fully equipped infantrymen. To drop one British and two American airborne divisions during the Normandy landings and Operation Market Garden required almost all of the available transport planes in the European Theater of Operations. Second, movement of large numbers of troops by transport ship, trains and trucks was far more economical, especially over long distances. And it was far safer for the troops, too, because the consequences of engine failure in a fully loaded transport plane were usually catastrophically fatal for the crew and passengers, especially over water. Not surprisingly, transport planes mostly moved high-priority cargo. Bottom line: the overwhelming majority of American, British and Canadian troops got to the 1939-45 war by ship, and were then moved to the battlefront front by a combination of trains and trucks. There was virtually no ability to move tanks or heavy artillery by air transport because of the weight.
Even today in 2018, there are only two, maybe three countries (United States, Russia, China) that have the airlift capability to move an entire division (the equivalent of 3 full infantry regiments, plus support units) by air transport in 24 to 48 hours. Probably only the United States has the capacity to airlift an armor division, and that is not the preferred way of moving main battle tanks because of the cost and stress it puts on the airframes.
And for the record, I am strongly in favor of adding an airborne infantry regiment to the game, provided that the in-game unit is properly designed and further provided that no country can produce more than 6 to 9 of them (the equivalent of 2 to 3 divisions). Transport planes for other kinds of units is a bridge too far, however, given the historical limitations and realities.
5 Mar 2018, 01:48
I find that would gravely unbalance the game as having constant Air superiority with fighters and most importantly tac bombers basically anywhere would be far too advantageous for the invader. I don't think I need to illustrate how powerful tac bombers are.
9 hours is more than quick enough to have your planes catch up with your land progress. There isn't even that much territory your ground units can conquer in the span of 9 hours. If you conquer enemy territory with air bases you can use those even sooner than that.
A good tactician distinguishes himself, among other things, by how well he coordinates the joint attack of all arms at his disposal and which territories he chooses to conquer first in order to ensure constant aerial cover of his ground units. It's all about timing - and honestly, it's not hard to get it right.
The only hypothesis where I would find that acceptable is if those airstrips made for a significantly reduced circle of operation for the planes that use it.
5 Mar 2018, 02:23
VIRVCOBRV wrote:
A good tactician distinguishes himself, among other things, by how well he coordinates the joint attack of all arms at his disposal and which territories he chooses to conquer first in order to ensure constant aerial cover of his ground units. It's all about timing - and honestly, it's not hard to get it right.
Spot on, but I would assert that coordination, sequencing and timing do require some amount of pre-attack planning that seems to be beyond the ken of many of our players. Some folks simply can't be bothered to pull out a sheet of paper and start outlining the plan, but prefer to wing it ---- to their own detriment.