Air Units: Ineffective against knowledgeable players

Prior to the recent changes to Anti Air units, Air units were already in a pretty bad place. Stacked ground units and stacked naval units with anti air units and cruisers could essentially negate them completely by distributing the damage sufficiently across multiple units that any attacking planes lacked the hit points to be effective against large stacks of ground or naval units. The “effectiveness” limitation of large stacks is easily manipulated and overcome by attentive players. So essentially there is no real downside toward keeping large stacks of units stacked with anti air units, making them essentially invulnerable to air attacks.

Now, with recent changes, air units are even more limited. They still contend with the issues listed above, but now they take 50% more damage per attack due to the ranged proactive air defense addition. Air units are now able to be completely negated by any decent player who is attending his/her units.

So I guess my question here to Bytro is. Do you all even play your own game? Why would you significantly buff anti air units when air units were already almost completely irrelevant ? Why would you not make changes to air units to counter the added effectiveness of the anti air units? Air units were only effective against inexperienced players who don’t understand the games mechanics. Presently there is no real reason to invest in air units when you could instead invest in the artillery meta game.

Air units haven’t really been good for a long time. And I think it would be a better experience if players couldn’t just avoid them by stacking up all their units with multiple AA. Conflict of Nations has a pretty good balance on this because their “effectiveness” trait makes unit stacking more challenging as it makes units much slow and do dramatically less damage. In Call of War you will

Automatically attack or defend with your best 10 units as it relates to the units you are attacking or defending against.

when you do that math, the problem becomes more evident.

Let’s just say that you have a stack that looks like this:

5 level 1 Anti Air

5 level 1 infantry

3 level 1 armored car

3 level 1 artillery

225 total HP.

And you have 10 Tactical Bombers.

200 total hp.

there are a lot of variables here but let’s stick to a direct attack.

Tac bombers inflict 41 total damage, accounting for the light armor of the armored cars.

Stack defends at 14 proactive Radial damage plus 35.5. So nearly 10 damage more than the attacker.

That in of itself isn’t great. However it gets worse over time as the AA units take less comparative damage because the other units in the stack soak damage. So the air unit gets rapidly diminishing returns. If you keep this attack going until one of the stacks is gone, the land stack will have done more than 7 times the damage of the air units.

Even stacking the bombers with fighters only delays the inevitable. Now consider scaling with levels, the cost associated with maintaining and Air Force, the research, extra production facilities and the airfields through the map and there isn’t any compelling reason to use them.

These days if someone uses air units I know I will win. It’s that simple.

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95 Replies

Sir I ain’t a coconut

Plus I am just saying that people were just arguing and It’s annoying as fuck and Undaunted im not here to spread hate to anyone

freezy wrote:

Interesting discussion guys
“Interesting discussion guys, although it could use a bit less of personal attacks and stats comparisons, focus more on the matter at hand so it remains readable.

I personally see situations in which aircraft are too weak, and situations in which aircraft are too strong. Overall I would consider them to be rather balanced still”

Balance is from your perspective really. However, they are supremely under-balanced given the investment required and how ineffective they are against prepared players.

“If I got OP's main argument correct it is that aircraft cannot be used to cost-effectively dismantle larger stacks which have anti air. This is probably true in most cases. But it is also not the sole intended purpose of aircraft. Zoom-zoom brings forth a good argument here as well - if a player focuses most of their units in doomstacks, smart players will avoid those doomstacks and attack unreinforced stacks or production centers, essentially cutting off the supply lines. The doomstacks will then be widdled down over time by other types of units (such as artillery).”

This sounds great in practice, however no one is talking about rolling around with stacks of 100 units. It is simply enough units to sufficiently “hide” the anti aircraft units and prevent them from taking full damage. You can use comparatively few of these units to repel a full stack of bombers. And “attacking production centers” doesn’t really happen in mid to late game. These battles are taking place between good players. They are already expanded enough to shield their production. So losing a few provinces on the front means almost nothing. You can simply pull back and use the advantage of speed (that is, not being on friendly territory) to reinforce as needed. I have never been flanked enough to worry about what you are describing. Not ever.

“The biggest advantage of aircrafts in my book is their flexibility and their ability to strike anywhere at their own terms. Before the introduction of ranged anti air a ground-only player could do nothing to force an aircraft player to engage, they had to wait until the aircraft-player strikes at their own terms. Now with the intro of range anti air, this has been balanced a bit better.”

A player that is sufficiently prepared can ensure that no units, within reason, are vulnerable to air units. Again, we are taking trade offs in damage here. Losing a smaller stack, but inflicting disproportionate damage to the air units is fine. That’s the secret to success in this game. Trades of damage. Because of how the game works, a small number of anti aircraft can do disproportionate damage to air units due to their fragility. If the game actually did a fair job in balancing out stack size like Conflict of Nations then the story would be different. However even in that game, anti aircraft units are too powerful.

But even now, unless a player stations enough anti air in all of their cities, cities will remain vulnerable to bombings. Losing production buildings and province morale (thus also resource production) is more hurtful in the long run than losing some planes in the process. The player who loses their production sites cannot sustain the war effort in the long run and gets eventually outproduced by other players. In addition, just the threat of having their production centers bombed may force a player to spend more resources into anti air coverage than the air player had to invest in their airforce.

This sounds great in practice however, any quality player will stop strategic bombers. I myself do use one stack of interceptors for defense and if I know through the newspaper or intelligence that they have strategic bombers I will keep anti aircraft units stationed in my main cities or production hubs. Again, I make strat bombers useless.

A player who has 5 Stratbombers force example could strike 5 different core cities, which each needs their own anti air stack of multiple anti air units to have a chance to prevent the loss of production capabilities. So potentially 5x5 anti air units and other damage soakers, as an example, which is more expensive than the 5 Stratbombers. Maybe now with ranged anti air not as many anymore, since in some countries you can now cover 2 cities with 1 anti air stack, so this should be a bit more balanced now as well.

Another aspect: Usually if you just start building the anti air when you notice the incoming bombers, it's already too late. So the potential of getting air raided even forces players to produce counter-measures pre-emptively, potentially wasting resources into a scenario that might not happen. A smart air player may also not spend all resources into air units, but just enough to either be able to pick vulnerable targets and bomb cities cost-effectively, or to scare the enemy into overspending into air defence, just to then beat them at the ground game.

Again. I think maybe you aren’t understanding the point of this post. I’m not talking about any player that is going to be surprised that his opponent has bombers or any kind. A good player will know what units are coming. There are no surprises here. If I know my opponent has strategic bombers, I will know this before he has enough of them to be dangerous. And I will be sufficiently prepared to destroy them when they show up. Anti air is super cheap, especially when we are talking about attacks from strategic bombers which cannot kill them. So you don’t have to make any extra units to soak damage. It’s an easy counter. You kind of made the case for my argument here.

I think an aircraft vs ground discussion cannot focus solely on a one-dimensional cost effectivenes comparison of a big air stack vs a big ground stack (including AA). All of the other advantages and disadvantages of air / ground and their potential use cases, which I have hinted at (there are probably more aspects), have to be included in the discussion as well.

The problem is that against a prepared player who understands how the game works, who uses intelligence and the newspaper to know what’s coming, who has the proper unit preparation, you can 100% negate air units. It’s why I’ve simply told players to enter into a game with me and try to use air units. It’s a pointless exercise.

The MAJOR problem here friend is not air units or anti aircraft units. It is how the game encourages people to make large stacks of units and does not properly penalize them for this. It is a bit discouraging to hear that you, as a game designer do not understand this. Take it from me. I don’t lose. It’s not a flex. It’s a fact. Yes some players have issues with air units but good players negate them. Always. And the core issue is that the game needs to penalize large stacks. If that gets fixed, it resolves this issue for the most part.

Undaunted wrote:

yeah Im very mean but this kid is very kind

everyone at forum from 10 year experienced guys to 1 day experienced ones even game designers trying to explain him importance of planes along days but he just insults them and talking about noone beat him along years and his mamma proud with his account

it is a comedy we talking about why planes are important and he just insults them again

You’ve demonstrated you aren’t knowledgeable about the game and you are barely literate. You have nothing to contribute. Shush.

Count Bistrita wrote:

freezy wrote:

Interesting discussion guys, although it could use a bit less of personal attacks and stats comparisons, focus more on the matter at hand so it remains readable.

I personally see situations in which aircraft are too weak, and situations in which aircraft are too strong. Overall I would consider them to be rather balanced still.

If I got OP's main argument correct it is that aircraft cannot be used to cost-effectively dismantle larger stacks which have anti air. This is probably true in most cases. But it is also not the sole intended purpose of aircraft. Zoom-zoom brings forth a good argument here as well - if a player focuses most of their units in doomstacks, smart players will avoid those doomstacks and attack unreinforced stacks or production centers, essentially cutting off the supply lines. The doomstacks will then be widdled down over time by other types of units (such as artillery).

The biggest advantage of aircrafts in my book is their flexibility and their ability to strike anywhere at their own terms. Before the introduction of ranged anti air a ground-only player could do nothing to force an aircraft player to engage, they had to wait until the aircraft-player strikes at their own terms. Now with the intro of range anti air, this has been balanced a bit better.

But even now, unless a player stations enough anti air in all of their cities, cities will remain vulnerable to bombings. Losing production buildings and province morale (thus also resource production) is more hurtful in the long run than losing some planes in the process. The player who loses their production sites cannot sustain the war effort in the long run and gets eventually outproduced by other players. In addition, just the threat of having their production centers bombed may force a player to spend more resources into anti air coverage than the air player had to invest in their airforce.

A player who has 5 Stratbombers force example could strike 5 different core cities, which each needs their own anti air stack of multiple anti air units to have a chance to prevent the loss of production capabilities. So potentially 5x5 anti air units and other damage soakers, as an example, which is more expensive than the 5 Stratbombers. Maybe now with ranged anti air not as many anymore, since in some countries you can now cover 2 cities with 1 anti air stack, so this should be a bit more balanced now as well.

Another aspect: Usually if you just start building the anti air when you notice the incoming bombers, it's already too late. So the potential of getting air raided even forces players to produce counter-measures pre-emptively, potentially wasting resources into a scenario that might not happen. A smart air player may also not spend all resources into air units, but just enough to either be able to pick vulnerable targets and bomb cities cost-effectively, or to scare the enemy into overspending into air defence, just to then beat them at the ground game.

I think an aircraft vs ground discussion cannot focus solely on a one-dimensional cost effectivenes comparison of a big air stack vs a big ground stack (including AA). All of the other advantages and disadvantages of air / ground and their potential use cases, which I have hinted at (there are probably more aspects), have to be included in the discussion as well.

Hello, thank you for your detailed reply.

I like the addition of adding range to AA and SPAA units, as it lessens the superiority air units have over ground units. However, I still note that air units, especially strategic bombers are unrealistically powerful and cheap, which allows players who primarily use air units to have an unfair advantage over players who use mostly ground units.

I have come to a conclusion: Strategic bombers are way too OP and need to be nerfed.

They have the most HP of any air unit, and a 10-stack of high level SB can level an entire city in just a couple hours. Not only is this completely unrealistic, but the unit is just way too efficient. Nobody should have to wake up to find that all their core cities have been razed by strat stacks while they were asleep, especially if they had a strong interceptor force to shoot down the SBs but couldn't because they were not active.

I recommend significantly decreasing the amount of offensive damage SBs can do against structures and morale, and (since the planes are large and require lots of fuel) make their refueling time double that of other planes.

Strategic Bombers are a big problem for inexperienced, unprepared players. And maybe there is some argument to be had there, but that isn’t the point of this thread. This is about the kind of player who will know ahead of time to counter strategic bombers, which is extremely simple and cheap to accomplish.

Freezy wrote:

Please don't listen to him. Yes, he writes beautifully, but the bottom line is that he had one strategy - to create a huge number of planes and destroy enemy armies overnight. The new update has become more fair, and it infuriates him that his old tactics are not working. Please do not improve aviation, everything is working as it should now.

faunt7 wrote:

Undaunted wrote:

yeah Im very mean but this kid is very kind

everyone at forum from 10 year experienced guys to 1 day experienced ones even game designers trying to explain him importance of planes along days but he just insults them and talking about noone beat him along years and his mamma proud with his account

it is a comedy we talking about why planes are important and he just insults them again

You’ve demonstrated you aren’t knowledgeable about the game and you are barely literate. You have nothing to contribute. Shush.
Did you come from school and eat your meal ?

kid still trying to understand importance of planes

Jotero wrote:

Freezy wrote:

Please don't listen to him. Yes, he writes beautifully, but the bottom line is that he had one strategy - to create a huge number of planes and destroy enemy armies overnight. The new update has become more fair, and it infuriates him that his old tactics are not working. Please do not improve aviation, everything is working as it should now.

no experience about game

he thinks he will have anti air units at every stack he will defend everywhere with them at the same time he will have enough interceptors at core cities and never sleep to use them. by the way he will have enough anti air to protect airbase and cities as a result he will spend lesser resource than planes

dreams of kid

Stop being mean

Holy yapping Undaunted

Jotero wrote:

Freezy wrote:

Please don't listen to him. Yes, he writes beautifully, but the bottom line is that he had one strategy - to create a huge number of planes and destroy enemy armies overnight. The new update has become more fair, and it infuriates him that his old tactics are not working. Please do not improve aviation, everything is working as it should now.

Are there enough eye roll emojis for this?

Maybe your reading comprehension is really poor or are you just deliberately obtuse? I don’t use air units and win 100% of my games. I’d like a reason to use them.

Undaunted wrote:

Bandersnatch wrote:

Spoiler
Stop being mean
This kid think interceptors are enough to protect 5 cities and he is always prepared ( lifeless video game boy with melted brain )

if they are same levels you need at least hit 5 times to shot down a strategic bomber with an interceptor. and you need to catch them with small attack triangle while doing this you need to defend your airbase too against war bonds or others groups too

Probably enemy will have more planes with higher levels too because this kid don’t need to spend resource to planes

maybe we should discuss it with his qualified mamma

I don’t really read your replies anymore. Bro you just are not qualified to comment here. Sorry if that hurts your feelings. You should go do tutorial games for a while and get the basics down.

faunt7 wrote:

Undaunted wrote:

Bandersnatch wrote:

Spoiler
Stop being mean
This kid think interceptors are enough to protect 5 cities and he is always prepared ( lifeless video game boy with melted brain )if they are same levels you need at least hit 5 times to shot down a strategic bomber with an interceptor. and you need to catch them with small attack triangle while doing this you need to defend your airbase too against war bonds or others groups too

Probably enemy will have more planes with higher levels too because this kid don’t need to spend resource to planes

maybe we should discuss it with his qualified mamma

I don’t really read your replies anymore. Bro you just are not qualified to comment here. Sorry if that hurts your feelings. You should go do tutorial games for a while and get the basics down.
you have no capacity to understand ideas here , noone agree your rubbish ideas

game designer , 10 year experinced guys , 10 k/d ratio guys

I guess only qualified person is your mamma on world

so ? call your qualified mamma we will discuss with her we are not tutorial kids like you

faunt7 wrote:

Jotero wrote:

Freezy wrote:

Please don't listen to him. Yes, he writes beautifully, but the bottom line is that he had one strategy - to create a huge number of planes and destroy enemy armies overnight. The new update has become more fair, and it infuriates him that his old tactics are not working. Please do not improve aviation, everything is working as it should now.

Are there enough eye roll emojis for this?

Maybe your reading comprehension is really poor or are you just deliberately obtuse? I don’t use air units and win 100% of my games. I’d like a reason to use them.

this kid has no capacity

his math is level 1 tac vs level 1 anti air with some infantry

this kid never look to doctrine page and see allies has level 3 tac bombers at 4th day

because this kid only play maps with noobs with a obsession of rate

thinks planes are useless kamikazes and have to attack everywhere , your mamma is proud with you

yes a plane focus guy will send 10 level 1 tac bombers to your level 1 anti airs what a brilliant kid need to learn more at school

I think this is the maddest lad ever.

Just can’t accept that his poor writing and poor game knowledge disqualify him from this thread

faunt7 wrote:

I think this is the maddest lad ever.

Just can’t accept that his poor writing and poor game knowledge disqualify him from this thread

noone agree your rubbish ideas and talking about qualify here ?

they stopped even answer you because they know you are useless

but I have fun with you

when will you call your qualified mamma ? does she proud with your bad math too ???

faunt7 wrote:

I think this is the maddest lad ever.

Just can’t accept that his poor writing and poor game knowledge disqualify him from this thread

kid you have no capacity to even use dxcalc.com battle calculator for this , which terrain ? which doctrine ?

and noone keep answers to your bad math and rubbish ideas

you still think always anti air group will win battle at your bad math example which at first page

your mamma doesnt teach you some math ?

Quit the yaps Undaunted

Tex_Mex2 wrote:

Quit the yaps Undaunted
old coconut I'm trying to teach some math to this kid others ignored him totally but I have fun with him

faunt7 wrote:

Jotero wrote:

Freezy wrote:

Please don't listen to him. Yes, he writes beautifully, but the bottom line is that he had one strategy - to create a huge number of planes and destroy enemy armies overnight. The new update has become more fair, and it infuriates him that his old tactics are not working. Please do not improve aviation, everything is working as it should now.

Are there enough eye roll emojis for this?

Maybe your reading comprehension is really poor or are you just deliberately obtuse? I don’t use air units and win 100% of my games. I’d like a reason to use them.

are you crying now for noone agree your rubbish ideas ????

noone answer your useless ideas

show your useless account to your mamma she proud with you even you have bad math

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