Artificial Stupidity wrote:
I am currently playing version 1.5 22 countries normal speed. I have once been defeated by a country using aircrafts, so I joined him and started playing aircrafts. After playing for two rounds, I found that tactics majorly based on aircrafts are somehow impeccable.
I highly, firmly disagree with this statement. Both for 1.0 and 1.5. Though in all fairness, in 1.0 I do think planes were stronger than in 1.5 mostly due to their attack/defence being equal.
I always preferred not having a lot of planes in 1.0 and also in 1.5 but I did not play a lot of maps on 1.5 yet (in my 2nd right now) so that might change. In 1.0 I usually had 10 bombers to deal with run around units and naval bombers as needed for my demands.
My number of fighters depended on my enemy, if I met a heavy plane using player this is what I did. I built enough fighters and made sure all my divisions had anti air. Bombers were more expensive than fighters so I could build a fighter for every plane my enemy had and then still have resources left to produce ground units. Just don't make the mistake of trying to fight the enemy with bombers in return.
When I had larger armies that meant that I had to have a LOT of anti air. Anywhere starting from 20% of my number of units all the way up to 40% could be anti-air or SP anti-air depending on how plane heavy the enemy was.
The secret would be in doing ranged damage with artillery or SP artillery and thus not suffering many losses among your land units throughout the game. That way even if the enemy had a lot of planes, the defeating of all my land units, with anti-air among them would always get them. Combined with planes being more expensive and knowing how to make sure I had a bigger economy this won me many games because of players believing in the absolute superiority of planes. Even in some cases that my economy was smaller, building nothing but fighters while the enemy also built bombers gave me a huge advantage, especially over time. Enemy planes would pose few problems that way. If anything, they told me when my enemy was online.
''Owh look usually troops of the country my enemy fights only die between 3 in the afternoon and 3 at night my time by its planes, well, guess who is going to be attacked at 5 in the morning on my free day?''
To explain further I will make the list of drawbacks of using planes a little longer for you:
- Losing fewer troops along the game gives a huge advantage, more than what planes give you. Using planes you will always lose some since they do direct damage.
- Planes suffer damage when dealing damage, so you do not only have to always build more to grow your army but also to keep at the same strength.
- Because they suffer damage while dealing damage, they are a hinderance to your economy. More so than successfully using ranged weapons are over a longer period of time.
- Because they also need airfields to move around they can be predictable and stress your economy even further.
- Your economy is sensitive to strategic damage due to all the expenses surrounding plane usage. Using spies to keep lowering morale and buildings in your enemies biggest goods producing provinces really hurt the use of planes. Same with disabling airfields around midnight and using your own planes at the same time to force catching them on the ground.
- Planes give away your activity if you are not careful.
- Planes can be sensitive to distractions, if they have a lot of ground to cover flying around can still take 8 hours. Attack a country in their west while you know their planes are east, when the planes are west disable as many airfields as you can and have troops ready to invade their east. Not only is that taxing on the activity of a player, it can also force mistakes like splitting an airforce into parts you can take out with your own airforce or rushing and succeeding to airfields. Multiple stacks of 3 medium tanks with 3 SP artillery (5 stacks) are not hard to make mid to late game and when sent through your country you will have choices forced upon you, maybe the lack of land units will limit what you can and can not defend.
- As you mentioned but I still wanted to say it again, planes do not capture OR DEFEND provinces.
I always found that tactically and mechanic wise planes are a very good choice in Call of War, however, strategically they are not. Their effect on the economy is what can kill them. Sure you can make it work when you have the biggest economy on the map or your enemy does not have a counter, but does that not go for pretty much any strategy?
Spamming nothing but medium tanks could also work if you can keep building enough of them, it's just that this usually does not work because players are used to building their counters. Anti tank and tank destroyers are everywhere and most troops do at least some damage to tanks. So it is easy to see that this is not a great strategy. But then, could you defeat 100 tanks? Okay, how about 500? Yes? How about 1000 then? See the point?
Most troops do not do well defending against planes, especially in 1.0. So the solution? Always have anti-air among your troops. Most players just don't though.
The bigger economy wins (or should) and if you are using planes successfully that probably means you also have a bigger economy than the other players on that map. In that case you are not looking at the result the right way. You have the bigger economy, with your bigger economy you build planes and with that you win. That's not the same as, I use planes, therefore I win. In case you do manage to win with a smaller economy your enemy's did not train up enough anti-air.
Thats my experience of it in 5 years of playing Call of War. The biggest economy wins, planes stress the economy a LOT and most players do not build enough anti-air which they have to because most units do not do great against planes.
So are planes really that OP? No! There are a lot of bad players around.