Airplane Movements

So just playing CoW like all of us right? And I was trying to move my plane to another province, it was just barely out of range right, so either upgrade plane, or build a separate airstrip closer which takes longer right. So I was a little upset, and then I thought well if a plane has enough fuel to fly to a location, say to attack, then fly back, then it should have enough fuel to fly that distance, and that distance again in the same direction. Say I have an interceptor and I want to attack a province, the plane flies over does its bombing round, then flies that same distance back, this is a misuse of fuel, what I suggest is that they change the flying methods so that you can attack in one direction, and fly in another direction the same distance to a separate airstrip, maybe an ally on the other side. This would increase the ultimate flying range, but the attack range would stay the same, you can only attack the same distance. All pros need a con though right, my suggestion for the Con would be increase refuel time, decrease range a tad bit, and increase production costs a tad bit.

- PorterJ
Go Ukraine!

4 Replies

airpower is already overpowerd as it is, so no

PorterJ wrote:

So just playing CoW like all of us right? And I was trying to move my plane to another province, it was just barely out of range right, so either upgrade plane, or build a separate airstrip closer which takes longer right. So I was a little upset, and then I thought well if a plane has enough fuel to fly to a location, say to attack, then fly back, then it should have enough fuel to fly that distance, and that distance again in the same direction. Say I have an interceptor and I want to attack a province, the plane flies over does its bombing round, then flies that same distance back, this is a misuse of fuel, what I suggest is that they change the flying methods so that you can attack in one direction, and fly in another direction the same distance to a separate airstrip, maybe an ally on the other side. This would increase the ultimate flying range, but the attack range would stay the same, you can only attack the same distance. All pros need a con though right, my suggestion for the Con would be increase refuel time, decrease range a tad bit, and increase production costs a tad bit.
I do like the idea, but as DecendedDemon said, air power is way to overpowered as it is. If this were to be implemented, I'd like a buff for anti-air as well, since nowadays even 2-3 anti-air in a stack isn't enough to stop 10/10/10 Int/Tac/Attack stacks. And your suggestion for the downside of this major change isn't enough to stop players from just spamming cheap land units, then letting the air do the rest. Right now, air and artillery units are a little bit too unbalanced compared to ground units.

DecendedDemon wrote:

airpower is already overpowerd as it is, so no
To keep it simple and not effect an air units combat potential, why not have it so that non-combat flights (rebasing) have double flight range but increased (no more than double though) refuel time since they will have to arm the aircraft (planes in transit don't carry ammunition). This will make moving them from factories to frontline airbases more convenient and accurate while not making them any more op than they are.

Several good points here, I cite you:

DecendedDemon wrote:

airpower is already overpowerd ...
:thumbup:

_Pyth0n_ wrote:

...air power is way to overpowered as it is. If this were to be implemented, I'd like a buff for anti-air as well ...

And

your suggestion for the downside of this major change isn't enough to

stop players from just spamming cheap land units, then letting the air

do the rest. Right now, air and artillery units are a little bit too

unbalanced compared to ground units.

YES, especially AA in the beginning is a pain in the a$$ to handle it right. Too low HP and very slow.

newbgamer101 wrote:

To keep it simple and not effect an air units combat potential, why not have it so that non-combat flights (rebasing) have double flight range but increased (no more than double though) refuel time since they will have to arm the aircraft (planes in transit don't carry ammunition). This will make moving them from factories to frontline airbases more convenient and accurate while not making them any more op than they are.
Excellent

PorterJ wrote:

...increase production costs a tad bit.
:thumbup:

Hier kΓΆnnt Ihr ein Support-Ticket erstellen.

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