I think the kamkiaze is a good idea, but not the Doolittle raider.
FORUM GANG Second Lieutenant
CALL OF WAR TECHNICIAN THIRD GRADE
OK, I bet we've all heard, read about, or seen the Doolittle Raid on Tokyo in WW2. It was in "Pearl Harbor" with Ben Aflack, and was recently a minor part in 2019's "Midway".
Why bring this up you might ask
. Well simply, gave me an idea for a new "Secret" Category unit type. Some modifications to the game will need to be done. Here's my ideas with bullets...
-Create a single use Medium Bomber type aircraft in the "Secret" category
-Modify the Carriers to accept only ONE of these units. Even if the Carriers are maxed out on the Tech Tree.
-Unit name: "Doolittle Raider"
-As mentioned, this is a single use air unit. Make it's damage +10% higher than standard Medium Bomber, MAYBE even make them change to a "Special" Militia Unit after bombing run.
-CAN ONLY BE LAUNCHED FROM A CARRIER.
-This units Defenses would be low. MAYBE even to the point of that of the Nuclear Bomber or maybe even Paratrooper in flight. Easy fodder to Interceptors.
-Attack would be maybe 3/4 or 1/3 that of Nuclear Bomber Level 1.
-Cost would be negotiable with whatever Bytro might feel is right, but I'm thinking maybe the same as Level 2 or 3 Medium Bomber. This would be for Level 1 "Doolittle".
ONLY thing I'm iffy on is, would this just be a 1 Level unit. like the Commando, or can it have maybe 3 normal, with a fourth as a Blueprints Unlockable
. I dunno. All I'd change between levels is Range, Attack Power, AND Cost in resources. These all would go up.
I welcome any feedback, I personally would like this.
ANOTHER potential "Secret" unit type could be maybe a Japanese Exclusive opened at like Day 25. "Kamikaze". A ONE TIME ONLY USE Naval Bomber Unit. But it's look would be a Japanese Zero Interceptor. AGAIN, just like my "Doolittle" Idea, CARRIER launch exclusive. but keep normal unit stacks on the Carriers to that of the Interceptors.
Again, FEEDBACK is welcome. I'd love to hear other ideas, or changes to mine.

I think the kamkiaze is a good idea, but not the Doolittle raider.
But kamikaze function can already be re-enacted here ..Killer8282 wrote:
I think the kamkiaze is a good idea, but not the Doolittle raider.
.. because basically every plane can used as a kamikaze -- just let it attack long enough 
Or better use level 1 rockets, then you have a real kamikaze feeling ..
.. or higher rocket levels for simulating a more
"experienced" kamikaze pilot
Kamikaze mainly were based by a desperate situation, fuel shortages, less carriers etc -- kamikaze also always means a loss for the attacker, which strategically often outweighs the tactical damage ..
.. therefore especially in this game real kamikaze missions would be very nonsensical because all in all it's very inefficient to sacrifice planes (and so resources) in a one-off attack ..
.. so why research, build and then sacrifice one way planes (resources), instead of use them often or as long as possible?
And as mentioned, there are already the single-use rockets for the single use kamikaze feeling
PS:
I always use Doolittle-Rockets, i.e. level 4 rockets, because with them I have both >> Doolittle Effect and Kamikaze Feeling
.. and I don't need any extra research for that ![]()
3/4 or 1/3 of a nuclear weapon is way too much for a bomber. Keep in mind damage counter do not exceed 50 even if 10% applies to it. Giving it 300 attack counter is too OP
Can't use it now, you told everyone = secret is no longer secret 
I love your ideas and the concept to evolve the game in realism and exapansion. I mean in all honesty I do love the doolittle idea, but the kamikaze is just a really sensitive topic for all people and is kinda racist due to there part in the Pacific Campaign and the lies they were told. So add the doolittle but keep out the kamikaze
I would say the kamikazes are a bit too specific and only certain countries use it. We will want to keep the game with all general units instead of specialty
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