Larry is god lol lol wrote:
dude Iβm sorry your not making any sense that would not be possible to make a game weβre most people would be asleep.
You're literally asking for the point we keep making! YES. It would be possible to make a game where most people would happen to be asleep, since people would join if their time-zone allowed them to sleep during the night bonus for a particular match. How many times must we repeat ourselves? I'm not saying 100% of the players would be same time-zone, and
it has to be tested, but let me give an example: If Night Bonus for a particular match was placed as 10:00pm to 6:00am
PACIFIC TIME, then for someone in the United Kingdom (in real life), the Night Bonus would last from 6:00am to 2:00pm, since the United Kingdom is 8 hours ahead of Pacific Time (if I'm wrong, just pretend I'm right for the sake of the example). In this case, it would be better for people on Pacific Time to join that match, since they would get to sleep with a defensive advantage over players who are awake during those hours. On the other hand, people in the UK might not want to join that match, since most people would have a significant defensive advantage whenever this person so happened to be awake and attacked. Perhaps the hours need to seriously be changed, but the baseline example is set. If you don't understand what I'm trying to say, read it again. Also, usually one-sentence responses to multiple paragraphs tend to miss a point or two.
Tribunate wrote:
I disagree, and so does history. There are far more examples of armies being wiped out at night or early morning when the opposition catches them off guard.
I personally won't argue the historical point, but what I will say is that most of RaposaRommel's points, as well as mine are referring to how players and gameplay in general are affected. You addressed none of these, besides saying that you personally enjoy playing with those from all over the world. He already stated that Night Bonus would be an option to add into one's game upon creation. If anything, his main point is that "...the game tires the mind." Shouldn't we talk about that, instead of historical examples? Sure, games like this should try to incorporate strategy in a way that reflects real life, but
only to a certain extent. It's one thing if some player argues in favor of units behaving differently depending on terrain, but it's a whole different ball game to argue in favor of REAL LIFE SLEEP being heavily involved in someone's strategic experience for a game, based off historical accuracy. The historical argument may be correct, but it absolutely comes secondary to one's sleep, or general well-being when it relates to any game, let alone Call of War.
Also, I refuse to be misinterpreted either purposefully or unintentionally, so I'll say that of course not all players get exhausted from playing this game. However, one of Raposa's points was that players may have been turned away from this aspect of the game, and not everyone goes to the forums to announce their problems. By the very nature of them leaving, we don't hear from them, so it seems like they don't exist, when the reality might be quite the opposite.