for me this improvement isn't very good for players who are already losing because it would have a big disadvantage if it loses other troops while trying to defend the territories

An improvement in the game
Encirclements and Surprise attacks can be a good thing
Province morale has been a thing for quite a while
and it has made the game more dynamic and made people deal with more realistic things like revolts
but one thing that is required to complete the morale segment is unit morale or the concept of troop morale
which makes troops surrender
during operation barbarossa hundreds of thousands of soviets surrendered due to troop morale
in the game if troop morale goes below 25 units should surrender
and as the morale goes down damage should reduce
it can be affected by many things like:
1. encirclement or how many friendly provinces are nearby where you can retreat
2. casualties in the war like those shown in the newspaper and casualties in a battle like when a stack fights another stack
3. terrains ; like morale drop rate should increase in forests and urban areas
4. getting out numbered
both in wars and battles
like if a country has more troops at the start of the war morale should be in their favour
5. surprise attacks
and many more
9 Replies
The problem isn't morale or forces surrendering more that you cant retreat, which is a nonsense.
I am all for an encirclement bous, but it should be as simple as possible, something like : "can you trace a clear route to one of your core cities or to the sea" ?
1. Yes => No problem
2. No => Something happens (lose some HP every night, or -10% attack value, or -15% "max hp".
one thing i might add to @Chimere's post is whether There are reinforcements or allies in the vicinity. Nearby allies or reinforcements heading in their general Area will stabilise morale loss to a minimum. And if the encircled troops destroy enemy stacks they will get a boost in morale (fighting power).
IRL Troops surrendered when they are ordered if they fear complete annihlation, how can an AI calculate defeat chances without looking completely Arbitrary to the real life players who are the ones supposed to play??
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I only agree for units morale to drop when encircled
This mechanic is already there, when a units morale is low the damage that they deal and also their speed is reduced.The Emperor12-5 wrote:
in the game if troop morale goes below 25 units should surrenderand as the morale goes down damage should reduce
Troop that have surrendered need to be guarded and be fed which means you'll have more food consumption and less available manpower. Not sure if I'm ready for that.
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didn’t know units had morale, I only knew about province moraleBMfox wrote:
This mechanic is already there, when a units morale is low the damage that they deal and also their speed is reduced.The Emperor12-5 wrote:
in the game if troop morale goes below 25 units should surrenderand as the morale goes down damage should reduce
Their morale is the same thing as the health.
The HP is Hit Points which is the amount of damage that you deal which reduces the health/morale of the enemy.
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To add on even further, this would damage my light units that I send "raiding" as they are often cut off despite being in a strategic position. Perhaps this encirclement damage can only apply to "regular units" like foot infantry, heavy tanks, etc.Karl von Krass wrote:
one thing i might add to @Chimere's post is whether There are reinforcements or allies in the vicinity. Nearby allies or reinforcements heading in their general Area will stabilise morale loss to a minimum. And if the encircled troops destroy enemy stacks they will get a boost in morale (fighting power).IRL Troops surrendered when they are ordered if they fear complete annihlation, how can an AI calculate defeat chances without looking completely Arbitrary to the real life players who are the ones supposed to play??
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