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Anti-armour infantry unit

Can a new anti-armour infantry unit be added to the game? It should be as easy to produce as regular infantry (lvl 1 barracks & industrial complex, same time or tiny bit longer, i.e. 20 hours over the 19 1/5 hours), but a little more expensive to produce ($1000 rather than $750 for infantry) and same with the goods (1000 goods). It would be a bit weaker against the infantry class but more powerful against the armoured class, not as powerful as AT unit though. This new unit should have significant strength bonus in urban (+50%), forest (+25%) and mountain (+25%) terrains. But be weaker on the plains (-25%). More needs to be explained to have it balanced and not be pointless given the AT unit, I don't have time right now and will do later this night or tomorrow. So please voice your opinions.

Forum Gang Sergeant Major

Hanz Gunvor
Ace of Spades - Unit IV Alliance Leader

9 Replies

I think it's a nice idea.

If I had Canadian Soldiers, American Technology, and British Officers, I would rule the world. -Winston Churchill
FORUM GANG Second Lieutenant
CALL OF WAR TECHNICIAN THIRD GRADE

It's called an Anti-tank, and I get you mentioned the AT, but...an anti-armor infantry unit just already exists.

Jacques Thomas wrote:

It's called an Anti-tank.
It's terrible against infantry 1 of and 2 def until lvl 5 and even then its only 1.5 of and 3 def, has a strength penalty in the mountains and first two lvls travel slower than infantry unit, needs 750 iron and costs $2000. It makes sense to have the new unit as it has advantage in the 3 terrains due to mobility and ability to camouflage/hide better than a big multi personnel operated AT gun.
Forum Gang Sergeant Major

Hanz Gunvor
Ace of Spades - Unit IV Alliance Leader

I don't understand why you'd expect an 'anti-armor' unit to be good against infantry.

Furthermore, tanks already have severe maluses in urban and mountainous terrain. A unit specialized in combat versus a unit you shouldn't be seeing in the first place...eh..

Regardless, just my opinion on the matter; I'll let others voice theirs.

Do you really mean full regiment of bazooka armored soldiers would be good idea? Something with 0,5 damage vs Infantries and 3 damage vs armoured?

We have already bazooka men in our common Infantry regiments. That is why Level 4 Infantry has damage against armoured 2 off and 3 def. instead of 1.5 and 2.3 of level 3...

It seems like a good Idea

We hold these truths to be self evident, that all men are created equally, and endowed by certain unalienable rights, among these are life liberty and the pursuit of happiness.

Hanz Gunther wrote:

Can a new anti-armour infantry unit be added to the game? It should be as easy to produce as regular infantry (lvl 1 barracks & industrial complex, same time or tiny bit longer, i.e. 20 hours over the 19 1/5 hours), but a little more expensive to produce ($1000 rather than $750 for infantry) and same with the goods (1000 goods). It would be a bit weaker against the infantry class but more powerful against the armoured class, not as powerful as AT unit though. This new unit should have significant strength bonus in urban (+50%), forest (+25%) and mountain (+25%) terrains. But be weaker on the plains (-25%). More needs to be explained to have it balanced and not be pointless given the AT unit, I don't have time right now and will do later this night or tomorrow. So please voice your opinions.
Also, design advice. They are 4 (land) terrain categories in the game. If you give a bonus in all, the base value are pointless. Better to take one one terrain as the staple (say in your example Forest & Mountain) and then give +25% in Urban and -50% in plains ^^.

The only real "tank busting" infantry units in WW2 were German and Russian, and they were an adhoc defense cobbled together out of desperation, not as a planned for unit, early in the war for the Russians, and late in the war for the Germans. In general, anti-tank weapons were incorporated into the base infantry unit, just as LMGs and mortars were.

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