Army Info button damage list

Would be nice to see it take into account the efficiency.

5 Replies

What mean...

What he means is, that when a unit has a base value for some combat stat (lets say, 5 for defending against unarmored), but it is at 40% efficiency, it would report 40% * 5 = 2.

I wouldn't be too happy about this. I'm already chagrined that refuelling airplanes report their strength as a truck unit, and I have to go to the research menu to find the value for their next attack after refuelling. Same thing for land units in boats, and several other cases. This is another step down that lane, while I'm perfectly capable to multiply 40% * 5 myself (and yes, an estimate of 38% * 6.3 as well). But maybe this is very personal?

As General K said, there's really no need. The calculations aren't other-worldy, they are pretty simple as a matter of fact. If its that big of a problem you could just use the calculator on your smartphone...

And I also agree. The refueling airplanes reporting as trucks and land units in boats as convoys are annoying at best.

I see.

Then, the public interests might be too small compared to the effort...

K.Rokossovski wrote:

What he means is, that when a unit has a base value for some combat stat (lets say, 5 for defending against unarmored), but it is at 40% efficiency, it would report 40% * 5 = 2.
We have that already ingame when you open the army details (info button in army bar, or clicking on army name in new client). It lists the exact damage numbers per armor class, with penalties, efficiency etc. already deducted.

Post a Reply

Please log in to post a reply.

Back to Suggestions
Quick Launch