This asks for some analysis
ITSAEROMF wrote:
I think you guys are just not thinking out of the box enough. I have seen strategies that actually are designed to lose many units, and are successful.
The box we are thinking inside of is the worst case scenario. Meaning, a capable enemy that is active and just as big as we ourselves are. When using this type of scenario you can see what units in game are better than others. On a world map you need planes, simply due to the size of the map and the speed of planes. The strategies you have seen work, will not work in a worst case scenario. Strategies designed to lose a lot of units are only succesful IF your economy is a lot bigger than your enemy's. At which point it really no longer matters what strategy you use.
For players to accomplish an optimum in spendings and damage output, you need planes. Especially since anti-air costs 750 manpower and a plane costs 400.
ITSAEROMF wrote:
Air is actually easy to counter if you have SP AA, which you can easily get, make and move later in game like when the air forces are a problem.
True, SP AA is a great unit to counter air units. They have major drawbacks when used in big numbers however.
1) Their metal cost is quite high, since apart from defending against planes, they have no serious combat value on the ground.
2) available from day 16. At this time your enemy can already have a decent airforce and you need to protect your units with normal AA. Costs a lot of manpower in purchase and upkeep.
3) oil cost and upkeep
4) do not do a good job in cities, cities are usually your main production areas.
5) not as fast as planes. Meaning that their lower then plane oil consumption is ofset by needing to have a lot more SP AA then your enemy has air units. Because your enemy can use planes to attack diferent places and your SP AA is not fast enough to keep up and defend everywhere. Unless you put all your units in fewer divisions you will need a LOT. Leading to before mentioned problems of nukes.
So yes 1 on 1 SP AA is a great counter to airplanes. In the meta of the game however, not so much anymore. Besides, even as it is, SP AA has halve the HP of airplanes. And airplanes are easier replaced since they fly faster than any land unit goes by land.
ITSAEROMF wrote:
There are many more clever solutions beyond balancing that people should figure out, I'm just not going to say the ones I know as I don;t want them used against me.
Don't want to be the one that says this, but here on the forum someone likely will sooner or later. Also I mean no offence by saying the following, but still. Judging from your stats I think there is little chance you know many clever ways to do whatever that most on the forum do not already know. All your victories are coalition victories, so yes it is indeed quite true that you seem to need diplomacy for your victories. Which is fine, but when having a strong coalition there is no need to optimalize your units. According to your stats 30% of your total lost units are infantry, 17% are light tanks, 10% are medium tanks while your TOTAL airplane loss of TAC and INT combined account for about 7%. Perhaps more importantly 5% is lost in AA and 1% is lost in SP AA.
So you might not really understand what we are trying to say.