Im tired of people spamming artillery and being able to shoot and scoot all the time cause they have nothing better to do than sit there and micro-manage artillery, making them invincible. IMO, artillery should have a deploy time of around maybe 15-30 minutes before they can start firing, and when you try to move them when deployed, they will have to "pack up" for another 15-30 minutes before they can start moving again. This will solve the annoying shoot and scoot mechanic that makes active players nearly unstoppable as they can pair AA up with them so you cant even use bombers.
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98 Replies
5 Jun 2021, 23:19 (edited)
if their tactic is so good why not use it. and plus activity is key it's does matter matter how good your tactics and strategies are if your not active it will fall in the mud. and plus only pro players use this kinda strats and your not going to be encountering them in random lobbies so it all good.( maybe the occasional pro player but still very rare)
"I don't know jeff!" Chris kamara
5 Jun 2021, 23:38 (edited)
AMG Morgan wrote:
BMfox wrote:
Major battles have been decided by infantry and artillery, that's just how it is.
Infantry, artillery, rocket artillery, anti tank and AA. They are like the perfect marriage, they will take out anything.
Some AC or mot infantry moving in all directions to capture the core cities that players always leave empty.
Powered up by planes that will take out smaller stacks and single units.
Instead of trying to buff his tactics you could learn from your mistakes and try to adopt his tactic.
as the above post said if their tactic is so good why not use it. and plus activity is key it's does matter matter how good your tactics and strategies are if your not active it will fall in the mud. and plus only pro players use this kinda strats and your not going to be encountering them in random lobbies so it all good.( maybe the occasional pro player but still very rare)
I dont want to use these tactics because its cheesy and lame to use. You shouldn't be able to fire artillery then run away, kiting your enemies until they eventually die. It's a horrible game mechanic that new players will avoid, and good players hate fighting, cause there is no counter. Pair this with the speed reduction armies get when damaged and you can never get caught. You encounter pro players all the time in 100 player games and events, you must only play 22 clash games. This is what kills the fun for the experienced player because if you don't use this strategy, then you are going to lose. That isnt good game design.
6 Jun 2021, 00:03
It's is certainly cheesy but the meta is the meta.
"I don't know jeff!" Chris kamara
6 Jun 2021, 00:55
I agree artillery needs to be nerfed. This is a World War II game, not a World War I game. Although, Artillery was useful in World War II, it wasn't the key weapon to victory. It was mainly tanks and bombers that were the key in World War II.
6 Jun 2021, 05:27
If artillery needs 30 minutes to pack up then only move, it will be too vulnerable to tanks .
6 Jun 2021, 06:24
Tgufyru wrote:
If artillery needs 30 minutes to pack up then only move, it will be too vulnerable to tanks .
that's the point, it isnt vulnerable enough. you can pretty much never get caught with arty if you just move after you shoot. Realistically arty takes time to get into place, get it set up and ready for the whole battery to fire
6 Jun 2021, 06:43
scuffed wrote:
Tgufyru wrote:
If artillery needs 30 minutes to pack up then only move, it will be too vulnerable to tanks .
that's the point, it isnt vulnerable enough. you can pretty much never get caught with arty if you just move after you shoot. Realistically arty takes time to get into place, get it set up and ready for the whole battery to fire
In game, you can catch the arty when it comes in, send ur moto inf , lt and ac to chase and kill it
6 Jun 2021, 09:55
scuffed wrote:
Tgufyru wrote:
If artillery needs 30 minutes to pack up then only move, it will be too vulnerable to tanks .
that's the point, it isnt vulnerable enough. you can pretty much never get caught with arty if you just move after you shoot. Realistically arty takes time to get into place, get it set up and ready for the whole battery to fire
Then, nobody will use it cuz you would just be hunted down to easily. Maybe 10 minutes but 30 is too much.
6 Jun 2021, 11:51
I personally think artillery is good enough as it is.... Itβs a good unit for strategist players. You need to figure out a way to beat and it and yes being active is very important
6 Jun 2021, 13:10
There are no ways to beat it sometimes.If you send motorized infantry they simply have rocket arty. If you send commandos they simply have armored cars.
6 Jun 2021, 13:11
Yes so thatβs good for them. This is a strategy game
6 Jun 2021, 13:12
It doesn't take any strategy to use artillery at all. Its also not realistic in the first place. If it was then no one would use tanks in World War II in the first place.
6 Jun 2021, 13:17
I meant the part about using armored cars and rocket arty
6 Jun 2021, 13:20
A
6 Jun 2021, 13:22
godofthegame2 wrote:
I meant the part about using armored cars and rocket arty
Well people just use arty and rocket arty all day long. A game with many different strategies to win is a good strategy game. However, a game that only really lets you have one way to win is not a fair or fun game.
6 Jun 2021, 13:24
Iβve never seen someone do that in my CoW playing time. I mean there are probably some ways to kill the artillery
6 Jun 2021, 13:27
godofthegame2 wrote:
Iβve never seen someone do that in my CoW playing time. I mean there are probably some ways to kill the artillery
Well I have and its not that easy to deal with.
6 Jun 2021, 13:47
I mean you can try launching rockets at them. and at the same time you move your army so it forces a bit of dilemma on them. do they move out of the way of rockets?? Or do they bomb your incoming army. if they decided to move u send 1 fast unit to catch them and hold them in combat and then wait for the rest of your army to catch them and go to battle. Or use your own artillery and have an artillery v artillery battle
"I don't know jeff!" Chris kamara
6 Jun 2021, 14:02
Rockets are not always accurate. There's something called moving your troops. If they had to pack up then it would be much better. Less damage would also be acceptable.
6 Jun 2021, 14:08
that's your opportunity then. once they obviously move thier unit send a fast unit to catch them.