Balance and gameplay

I have played little, but I believe that all new players must have a similar experience. The game feels unbalanced and unpleasant due to the strategies it allows. Artillery can attack and move constantly, and fast units are used to circle around on your territories and waste your time. As a suggestion, I would transfer the rock-paper-scissors mechanic from combat to troop movement, requiring artillery to position itself before attacking and imposing a higher time cost to switch between attacking and moving, making the shoot and run strategy unusable. This would also give fast troops a new purpose: to surround and reach the artillery, which, without a supporting army, is defenseless. In short, transferring the basic infantry-archery-cavalry scheme to this game would do it quite well and improve the experience for all players.

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