K.Rokossovski wrote:
Suna232 wrote:
And you want to say that they cannot completely destroy units?
Indeed.The Soviets in particular went even above brigade level; they formed artillery divisions and even corpses in the second half of the war. They were used at the start of major offensives, amassing amazing concentrations of firepower, up to one gun or Katyusha for every twenty meters of front in key sectors iirc. These would barrage the German positions for hours before the actual assault began.
Yet when the guns kept quiet and infantry and armor began to advance, there were always Germans firing at them. Weakened and disorganized, yes, but not destroyed.
The reason is quite simple. Lets say, there are 1,000 troops in a square kilometer and you start pounding into them. You will hit a certain percentage in a certain time interval, lets say 10% in an hour. Now there are 900 left. In the next hour, you again hit 10%. However, now that 10% is only 90 enemy troops, leaving 810. The third hour you will hit only 81. And so on.
Of course real combat isn't as simple as this mathematical exercise, but the key principle stands: artillery is most effective against a concentrated enemy. When that concentration dissipates, the guns get less and less effective, and melee troops have to go in to clear the battle zone.
It would be too complicating to implement artillery like that.
And if players were to use artillery and anti air defence correctly, I believe there would not be such issues.
Artillery (with aa) behind frontline close range units from both sides, I do not see an issue in that.
People need to understand that airforce (all except strategic and naval bombers), anti air units and artillery units are necessary units, main units to use. The one, if facing decent opponent, cannot win if not using those units.
Players rush infantry and light tanks on day 1/2/3 and get obliterated by someones well organized airforce then come here saying it is unbalanced.
This game works that way and even if they make that units with less then 8% of health or something similar become hidden from range units (battleships, cruisers, artillery, airforce)
It still would not change much even though I have many counter arguments why even that idea doesn't deserve to be implemented.