Ban inactive players

Greetings,

It's about time to end with inactive players, they ruin the game because they become weak in front of our enemies that get stronger invading them easily. If this game wants to be better it has to guarantee a good game for players who care about the game and love to play it.

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I'll bite,

Although on his appearance Vascomacedo seems callous and inconsiderate for new players. But his frustration is still valid.

It mainly boils down to a game design issue. COW is a time intensive and effort intensive game to be effective at it. And players quickly learn that once the balance has tipped against you (your side), it snowballs and rarely does the tide turn. Thus it's going to be natural for players to quit pretty much as soon as that point becomes obvious.

The fix for this is quite simple. As a in-game mechanic, the game should incentivize players and reward them for sticking out currently losing positions and staying active. One easy solution is a daily incentive/reward, prorated base on your size maybe in the game. An examples = a small gold reward - something that you take with you to the next game, proportional to your size and how many wars you've fought or are currently in... or similar.

Example: lets say you have played 25 days, and you started with 20 provinces, you currently have 10 provinces left ... you might get a higher percentage daily activity reward to incentivize you to not just quit. Think about it, wouldn't it be enjoyable and challenging to play some wars out in a more "realistic fashion"?

I don't know? But I do think having few games stay competitively balanced for an extended period will over time erode interest in the game.

Dismissing a hyper active guy like Vasco isn't helpful. Take his criticism on it's merits. The ban idea is probably harsh, but a carrot as opposed to a stick is self regulating and is an easy fix, IMO

Your idea, Evildan, works too and it might be more elegant. I think that you got it right, our main concern is to allow COW to be more competitive and fun for players. I really think that the lack of competition is boring new players and making a lot of silence players to abandon the game. Wining and playing until the end should be highly inactivated so I am not discussing your plan in detail, Evildan, because i understand the intention behind it and I think that all measures that go in the right direction are better than keeping the situation as it is.

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