.. from the principle a good idea, and similar has been proposed here in the forum a few times already -- unfortunately,
at Bytro they wear glasses with other diopters .. 
I suggested this in a thread once but I thought it was worthy of being its own idea.
Battle tokens allow you to play games, one token per game. If for example, I have 5 game tokens, then that allows me to enter five games. If you pay a token to enter one game, and if that game ends when you're active, and have logged on at least 5 days of the first 10 days of a game (varies based on the map, it doesn't matter if you lose or win) then you get two-three tokens back. But if that game ends, and you're either inactive, or haven't logged on for 5 days of the first 10 days of a game, then you get only one token back. When you start an account you should by default have 10-30 tokens. They should also be purchasable, and not be required to enter player-made games. This should reduce players going inactive in their games and encourage them to be active instead.
.. from the principle a good idea, and similar has been proposed here in the forum a few times already -- unfortunately,
at Bytro they wear glasses with other diopters .. 
It is not really necessary because we cannot play a lot of games at once. Each game requires effort and patience.Vamaw wrote:
I suggested this in a thread once but I thought it was worthy of being its own idea.Battle tokens allow you to play games, one token per game. If for example, I have 5 game tokens, then that allows me to enter five games. If you pay a token to enter one game, and if that game ends when you're active, and have logged on at least 5 days of the first 10 days of a game (varies based on the map, it doesn't matter if you lose or win) then you get two-three tokens back. But if that game ends, and you're either inactive, or haven't logged on for 5 days of the first 10 days of a game, then you get only one token back. When you start an account you should by default have 10-30 tokens. They should also be purchasable, and not be required to enter player-made games. This should reduce players going inactive in their games and encourage them to be active instead.
This is to stop people from joining a game, then immediately leave it (archive it). If everyone focused on their games we wouldn't have an inactivity problem.Ryan04px2025 wrote:
It is not really necessary because we cannot play a lot of games at once. Each game requires effort and patience.
This is reasonable in this perspectiveVamaw wrote:
This is to stop people from joining a game, then immediately leave it (archive it). If everyone focused on their games we wouldn't have an inactivity problem.Ryan04px2025 wrote:
It is not really necessary because we cannot play a lot of games at once. Each game requires effort and patience.

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