Boobytraps (Minefields, Czech Hedgehog)

I think this will be a good addition to the game as it is used often in WW2

So Boobytraps will be a new section in the Buildings Category, this type of “building” will able to damage and slow down the enemy troops and vehicles

So these Boobytraps can vary to different uses and can have different levels

Ex :

Anti-Infantry Minefield (Damages Unarmored Troops)

Lv 1 : -7% Hp to Enemy Infantry

Lv 2 : -10% Hp to Enemy Infantry

Lv 3 : -13% Hp to Enemy Infantry

Lv 4 : -17% Hp to Enemy Infantry

COUNTER : Higher Level Troops

Barbed Wire (Slows Down Unarmored Troops)

Lv 1 : -10% Speed to Enemy Infantry

Lv 2 : -14% Speed to Enemy Infantry

Lv 3 : -20% Speed to Enemy Infantry

COUNTER : Enemy Vehicles can remove Barbed Wire

Anti-Tank Minefield (Damages Light & Heavy Vehicles)

Lv 1 : -10% Hp to Enemy Vehicle

Lv 2 : -12% Hp to Enemy Vehicle

Lv 3 : -14% Hp to Enemy Vehicle

Lv 4 : -17 % Hp to Enemy Vehicle

COUNTER : Enemy Infantry can remove Anti-Tank Mines

Czech Hedgehog (Slows Down Light & Heavy Vehicles & Makes Them More Vulnerable)

Lv 1 : -12% Speed to Enemy Vehicle

Lv 2 : -15% Speed to Enemy Vehicle

Lv 3 : -20% Speed to Enemy Vehicle

COUNTER : Enemy Infantry can remove Anti-Tank Mines

Theres even some Boobytraps for Aircraft too like the Barrage Ballon even tho its not that stealthy.

And to counter the Boobytraps, troops must have higher level than the traps to discover traps and disable them because higher level troops have better equipment (Except Barrage Balloons)

How this will work is if you click the construct button, it will ask you what area to put boobytraps on (the lines to the province, idk what they are called) it will have a construction of 1 Hour. Boobytraps can be paired with Fortifications, other than the Fortification giving more protection the enemy will be more vulnerable too.

Post a Reply

Please log in to post a reply.

13 Replies

Bro from where did you get this big brain idea? you see I like this but imagine if your enemy has booby traps of 10 level on all roads with level 4 militia and with barrage balloons which destroy your bombers?!

Nobodyx2 wrote:

Bro from where did you get this big brain idea? you see I like this but imagine if your enemy has booby traps of 10 level on all roads with level 4 militia and with barrage balloons which destroy your bombers?!
To be exact, the barrage ballons are really effective against Interceptors, Attack Aircraft, and Tactical Bombers which attack troops at a low altitude. This will not be effective against strategic bombers which flies at high altitude but not to worry as it can only damage buildings, not infantry.

I think minefields have been recommended earlier. They wanna keep the game simple and adding stuff like what you suggested makes it too complex. Personally, I like the idea, at least of minefields. They did play a big part in ww2.

However, this idea will come with many changes to the basic style of play. To remove a minefield, will a unit need to wait? And tbh, fortifications actually cover all this. I understand you want to have roads play more role in combat, at the end it will require too many changes. Since hospitals can't be added, this is a bridge too far.

TMC

"A Bridge Too Far" is a book written by Ryan Cornelius about the Battle of Arnhem and overall about Operation Market Garden

The Mister Class wrote:

I think minefields have been recommended earlier. They wanna keep the game simple and adding stuff like what you suggested makes it too complex. Personally, I like the idea, at least of minefields. They did play a big part in ww2.

However, this idea will come with many changes to the basic style of play. To remove a minefield, will a unit need to wait? And tbh, fortifications actually cover all this. I understand you want to have roads play more role in combat, at the end it will require too many changes. Since hospitals can't be added, this is a bridge too far.

If you dont understand my context, then read the last four words of your post.

Why not add a Logistics Company unit, containing minesweepers, torpedo wire bombs and the such.

Yeah maybe that makes more sense lol :) a dedicated logistics company with Bangalore mines

The Mister Class wrote:

I think minefields have been recommended earlier. They wanna keep the game simple and adding stuff like what you suggested makes it too complex. Personally, I like the idea, at least of minefields. They did play a big part in ww2.

However, this idea will come with many changes to the basic style of play. To remove a minefield, will a unit need to wait? And tbh, fortifications actually cover all this. I understand you want to have roads play more role in combat, at the end it will require too many changes. Since hospitals can't be added, this is a bridge too far.

I thought fortifications decrease the damage taken by the defending unit ? And i can see that in the picture of the fortification, there are seems to be a type of trap called Dragon Teeth which are a type of boobytraps too or trap which slows down enemy tanks.

RheinPanzer wrote:

The Mister Class wrote:

I think minefields have been recommended earlier. They wanna keep the game simple and adding stuff like what you suggested makes it too complex. Personally, I like the idea, at least of minefields. They did play a big part in ww2.

However, this idea will come with many changes to the basic style of play. To remove a minefield, will a unit need to wait? And tbh, fortifications actually cover all this. I understand you want to have roads play more role in combat, at the end it will require too many changes. Since hospitals can't be added, this is a bridge too far.

I thought fortifications decrease the damage taken by the defending unit ? And i can see that in the picture of the fortification, there are seems to be a type of trap called Dragon Teeth which are a type of boobytraps too or trap which slows down enemy tanks.
Yeah, that is what I think. fortifications include booby traps as well.
TMC

The Mister Class wrote:

RheinPanzer wrote:

The Mister Class wrote:

I think minefields have been recommended earlier. They wanna keep the game simple and adding stuff like what you suggested makes it too complex. Personally, I like the idea, at least of minefields. They did play a big part in ww2.

However, this idea will come with many changes to the basic style of play. To remove a minefield, will a unit need to wait? And tbh, fortifications actually cover all this. I understand you want to have roads play more role in combat, at the end it will require too many changes. Since hospitals can't be added, this is a bridge too far.

I thought fortifications decrease the damage taken by the defending unit ? And i can see that in the picture of the fortification, there are seems to be a type of trap called Dragon Teeth which are a type of boobytraps too or trap which slows down enemy tanks.
Yeah, that is what I think. fortifications include booby traps as well.
So the attacking troops can be more vulnerable and the defending troops can have a 25% damage buff or something

Yea there is a defensive advantage with fortifications, they reduce damage intake of any unit.

TMC

With damage being as punishing as it already is, and the game being as snowball-y as it already is, I really don't foresee any scenario where adding more punishments to ground units on the attack would be a good idea.

The game's meta is already dictated by aircraft and ranged units, anyway.

Yes, I’d love all these new things but it doesn’t look like the game could actually pile them on.


CarKing the 6th of the Abrahamic Caliphate

I agree

Post a Reply

Please log in to post a reply.

Back to Suggestions
Quick Launch