I love this idea, I mean, no one knew the SAS had been in their base until they found the destroyed planes.
Something has to be done, otherwise Commando's are just Mountain Regiments.
One of the things I am most unhappy with in this game is Commandos. They are being treated as a unit that fought regular battles, and that is not what they were for at all. I have been trying to think of something which would give the Commandos a slight advantage over regular units, but I couldn't come up with anything. That is, until @f118 had the fantastic idea of making the Commandos 'land submarines'. They would not be seen unless if in combat. I want to know what other members of the community think of this idea.
P.S. Fat Man, I already know you're going to hate it.
I love this idea, I mean, no one knew the SAS had been in their base until they found the destroyed planes.
Something has to be done, otherwise Commando's are just Mountain Regiments.
Thank @f118 for it. And yeah, no one knew the SAS was around until it was too late.TankBuster wrote:
I love this idea, I mean, no one knew the SAS had been in their base until they found the destroyed planes.
Couldn't agree more. Commandos are badly represented in this game.TankBuster wrote:
Something has to be done, otherwise Commando's are just Mountain Regiments.
@f118 cheers for the idea, beers are on me! 
my idea was they would not be identificated, also not their number of units, but if you make they aren't detected till battle it would be a little bit OP, but it could give scouts and militia one more advantage. Also it would bring more diversity in gamelandscape. Yeah may be detected on fighting is better then identificied on fighting. what id with naval bomber, this units *can be good scout* but i would preffer that commandos could be detected and identificied by scout and militia, and only detected but not identificated by 1 sort of planes only navalbombers or only fighters.
Yes this I do not believe they should go undetected until attack as they would be way to OP. Perhaps they can be seen, but not their troop makeup. I would increase their movement speed as their size is less than standard units and they often re-purposed transportation. But they can't be ninjas in the back field.f118 wrote:
my idea was they would not be identificated, also not their number of units, but if you make they aren't detected till battle it would be a little bit OP, but it could give scouts and militia one more advantage. Also it would bring more diversity in gamelandscape. Yeah may be detected on fighting is better then identificied on fighting. what id with naval bomber, this units *can be good scout* but i would preffer that commandos could be detected and identificied by scout and militia, and only detected but not identificated by 1 sort of planes only navalbombers or only fighters.
I think they should be 'ninjas in the back field'. No way you could detect them. In all of the ops Commandos did, they were barely ever detected before they fired their first shot.
I don't like it. Loads of SAS guys died in combat and they are not commandos, they are spec ops. Commandos basically did sabotage and rear guards while dying a lot.
Commands are spec ops.Butter Ball Bill wrote:
Loads of SAS guys died in combat and they are not commandos, they are spec ops.
No. They are commandos. Which are hard core foot soldiers, not special men who can take a million freaking rounds and save the world from a nuclear apocalypse like Soap, Gaz and Cpt. Price.
Lol.Butter Ball Bill wrote:
Which are hard core foot soldiers, not special men who can take a million freaking rounds and save the world from a nuclear apocalypse like Soap, Gaz and Cpt. Price.
They were spec ops during the war. I quote from Wikipedia: "Special operations (S.O.) are military operations that are considered "special" (that is, unconventional)... Special operations are usually conducted in a low-profile manner that aims to achieve the advantages of speed, surprise, and violence of action against an unsuspecting target. Special ops are typically carried out with limited numbers of highly trained personnel that are able to operate in all environments, utilize self-reliance, easily adapt to and overcome obstacles, and use unconventional combat skills and equipment to complete objectives. "
Commando ops were unconventional, low-profile, were surprise attacks. They were very quick, ht-and-run raids. The target is unsuspecting and unprepared. Commandos were the elite of the British Army. Once selected, they passed very rough training and therefore were "highly trained personnel." They are flexible and usually overcame many obstacles to accomplish their objective. They use unconventional equipment (they used better weapons than anybody else).
Doesn't matter anyway, we use American, German and Soviet commando's so talking about Brit ones is irrelevant.
The Brits were the only ones to use Commandos during the war, so it is not 'irrelevant'.
It is. We don't use British ones. It is like trying to base American heavy tanks off of German lights.
With that logic the yanks and ruskies shouldnt have any commando's. Or missiles.Butter Ball Bill wrote:
It is. We don't use British ones. It is like trying to base American heavy tanks off of German lights.
In ww2 commando's (rangers, spetznatz, sondernkommandos) were used in small groups doing hit-and-run.
At the end of the war the brits and germans also did regiment sized deployment as hard hitting infantry.
The german kommandos came from the gebirgsjager (light mountain infantry). I guess thats the version we have in game.
Do you think they need a buff because they are unrealistic, of because they are a weak unit?
I find the commando's do just fine as it is.
Commandos are treated as infantry, which is a shame for their namesake, their work fine now but their is room for improvements for these guys, the problem is balance, we can't have realism in-game without balance.
for now their infantry on steroids, but just think of the possibilities.
I'd like to see the progression in the tech tree, not be stuck w the same unit u get at the beginning. Their stats should increase w research in higher tiers.
Also they get buff to mountains but less in cities. They could use buff in cities as well
It wouldn't be fair in cities. A tanks strength is halved anyway and other units aren't that strong(exc. inf) in cities anyway.
maybe they should have a "+" in attacking forts and cities ? what do you think ? or have shoorter time to em/disembark and have the class "inf" during disembarking
The first one is silly really, I don't see how a force with the same bog standard guns and equipment can bust down a wall quicker than normal inf who might actually have heavier gear.
As for the second option, it is void since we are getting marines(devs said, anyway).