Buff for Commandos (READ IT!)

In the Spanish forum, this guy had a cool idea. Someone in the English forum already suggesting making Commandos 'land subs'. The Spanish guy kinda reajusted it, making the Commandos invisible in forests and mountains. It's a good idea, and a much needed buff for the Commandos.

The past is a foreign country.

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I don't like it. If we get this then I demand a floodlights unit. The land equivalent of the sub spotting ability of nav bombers.

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

Wait, I forgot to add that if the province is captured and the Commandos are still there, the Commandos get spotted.

About the 'floodlights', they're only invisible in woods and mountains, that's kinda the anti-buff. A penalty in cities was also mentioned.

The past is a foreign country.

Foot soldiers becoming invisible in woods and mountains but weakened in cities? That is just ridiculous!

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

I like the idea, but cities they need to be unseen too otherwise it unravels the whole point of invisible troops.

British=best. Duh!

https://www.youtube.com/watch?v=tN9EC3Gy6Nk

Ok, they are invisible in cities too, but what is the anti-buff then?

The past is a foreign country.

Pablo22510 wrote:

but what is the anti-buff then?
They can only fire spuds 10 feet. Basically a super nerf.
Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

They're visible on hills and open plains which makes them severely weaker.

British=best. Duh!

https://www.youtube.com/watch?v=tN9EC3Gy6Nk

Not really. They should just have zero AA ability and cannot fight tanks too well.

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

Ok, I'm for the 0 AA ability. Have some AT defense.

The past is a foreign country.

This could be quite nice if implemented.

British=best. Duh!

https://www.youtube.com/watch?v=tN9EC3Gy6Nk

Intresting Idea

Dont like the penalty for cities

But yea invisible but not on open terrian

0-AA yea, but better AT I agree


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

great idea, but for an anti-buff you could make another unit kind of like the anti-commando, like the destroyer is the anti-sub. Maybe give that attribute to another unit that already exists, like armored cars. That might add some real value to armored cars as well, because I only use those for land grabbers.

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CrimsonKing

CrimsonKing116 wrote:

That might add some real value to armored cars as well, because I only use those for land grabbers.
AC are great scouts.

Sir McSquiggles wrote:

Yeah I dont like the idea of any invisible units unless there is some way to reveal them. I cant think of a unit suitable for that job.
I mentioned one earlier: floodlights. They are the known enemy of spec ops.
Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

This reminds me of how most units in 30k can camouflage themselves in certain areas. I would love this being a thing in COW, with no way to counter it. Commandos should show up as a ? though, so they're not completely invisible, but they should be like this in both friendly and enemy territory.

Forum Gang Premier
you are a balls

unless they are intercepted by other infantry...

I think that might have to be the case


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

I don't like the invisible unit idea, it requires more units to be altered to and feels like a very large buff.

however that 'hidden strength outside of combat or scouting' option is much more appealing to me.

Kalantigos
Master Chief Petty Officer.
Game Moderator
EN Community Support
Bytro Labs | Call of War

Well Commandos were meant for behind the lines sabotage and intelligence gathering. So how about this: They are invisible but has a chance of being discovered by planes or near by troops. This chance depends on where the Commandos are, for instance in a field they are easy to spot but in cities or forests they are hard to see. But as a debuff they have next to no AA capacity and weak AT ability. But can put up a decent fight against infantry. Also maybe they could have the ability to damage a building in the province they're in, but have a chance of failing with different degrees of failure. From doing no damage to buildings, to being spotted, to taking damage.


Forum Gang Divine Entity

Taking over the Forum 1 post at a time.

Good idea,

"Well Commandos were meant for behind the lines sabotage and intelligence gathering."

I do believe spies are a good and already existing answer to this option.

visible when captured..

Commandos where also used to capture strategic points from the inside out.

Someone on a French forum posted the idea of para-troopers to be parachuted behind enemy lines.

This feature might be interesting for the commandos,

Giving them a faster deployment time in enemy territories.

Or instead of parachuting them, hang-gliders could be made as their transport carriers in to enemy territories.

(as was the case in some mayor WW II events)

Naturally it would have to be developed under secret weapons and can only be used one time.

Flying the commandos in would mean that they are partly invisible as they are transported in to their mission,

but become visible as their mission is executed.

To me this resolves al the visibility issues and countermeasures, plus ...

it seems rather logical, since the action happens behind enemy lines.

just a idea upon an idea...

Kind regards,

Maj.Tom

maj.tom wrote:

Note that SAS and SEAL teams did not exist in WW II ;o)
The SAS was formed in 1941. Its first mission, in November 1941, was a parachute drop in support of the Operation Crusader offensive.

I was thinking that maybe we could have multiple lvl's of commandos, unlocking new abilities such as gliders to get behind lines and maybe a stealth ability (instead of being invisible all the time, so they go invisible while still and harder for enemy to detect while on the move but its defence ability is weakened and it moves much slower.


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