It is fine as it. I wouldn't work for a warmongering overlord who destroyed my country and killed my youth. Would you?
Mess with the Bill, you get the scorn!
I was struck with an idea for a building, maybe some sort of an administrative center that you could build on your non-core provinces. The building could soften the non-core production penalty to 50%, starting from the usual 75%. The first level could reduce it for 5%, the second level 10% to a total of 15% and lastily the last level could reduce it for another 10% for a total reduction of 25%.
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It is fine as it. I wouldn't work for a warmongering overlord who destroyed my country and killed my youth. Would you?
You can reduce the non-core penalty by building ports, infrastracture and Industrial centers. It just makes the production of your resources bigger which kind of reduces the non-core penalty. Say your penalty is minus 75% build infrastucture which gives you plus 10% and at level 3 50%.
It sounds interesting.

It does but the game has to have reallity. I mean one building will not just suddenly make people from the country you invaded happier and work harder to get you resources.
Dunno, could be a propaganda center etc, who knows.
Well the concept of adding more oversight would hamper resistance efforts boosting production, perhaps by force. A possible concept but again the staff probably have their plates too full to work on this idea.
Hmm I think this idea could work, but as they say the devs are busy. But, I wish they would reply to some of the ideas on the forum
Never ever do this again or you will be kicked from the Forum Gang. You managed to put the two mistakes I hate the most into one sentence. It should be like this:Ellio_98 wrote:
But i
I
woops, sorry hehe 
That increases production. It doesn't reduce the non-core penalty.FilipALFA wrote:
You can reduce the non-core penalty by building ports, infrastracture and Industrial centers. It just makes the production of your resources bigger which kind of reduces the non-core penalty. Say your penalty is minus 75% build infrastucture which gives you plus 10% and at level 3 50%.
BTW, I don't like the guy's idea of one building making everything better, but what about building stuff. The more you build, the happier the people are.
Just a suggestion, please don't shout at me.
Pablo22510 wrote:
Just a suggestion, please don't shout at me
I don't like any idea's like this.
Instead of a re-education center only perhaps stationing troops in a non-core province could increase its production in proportion to the strength of the garrison day by day until it is on par with a core province.
Forced labor.
If you really need that oil it means you have to spare troops to make sure your new "citizens" not only get it out of the ground for you but also don't accidentally let it fall of the back of a truck into the hands of insurgents, lose it to "enemy" sabotage or simply raffle it off at an uncles birthday. I presume part of the reasoning for a 'non-core' penalty is because the resources are lost in all sorts of round about ways. I can only imagine how much more efficient the kitchens I've run would be if there was an AK-47 close at hand.
Forced labor would make the guys work, but it would tunยกrn them against you. Still non-core. I vote for re-education.
Sh*t, you mean indoctrination?!Pablo22510 wrote:
I vote for re-education.
I do. 
Pff slave labour is the solution, don't work we shoot you. All problems solved.
Well yeah but if you had brains you'd know what I mean.Pablo22510 wrote:
That increases production. It doesn't reduce the non-core penalty.FilipALFA wrote:
You can reduce the non-core penalty by building ports, infrastracture and Industrial centers. It just makes the production of your resources bigger which kind of reduces the non-core penalty. Say your penalty is minus 75% build infrastucture which gives you plus 10% and at level 3 50%.BTW, I don't like the guy's idea of one building making everything better, but what about building stuff. The more you build, the happier the people are.
Just a suggestion, please don't shout at me.

If you build the Infractructure at level 3 you get 50% of increase in resource production, but if it's a non-core province you get th 75% penalty of resource production. One adds, the other one minuses kin of even out if you have a max infrastructure and industrial centre.
-75%+50%=-25%-industial centre level 3(30%)=+5% so you can acctully get on plus after you have those upgrades.
I think we should leave the old chaps be.
No, because the infrastructure increases 50% of what the province produces as a non-core. +50% non-croe is not equal to -25% core, capisce?FilipALFA wrote:
Well yeah but if you had brains you'd know what I mean.If you build the Infractructure at level 3 you get 50% of increase in resource production, but if it's a non-core province you get th 75% penalty of resource production. One adds, the other one minuses kin of even out if you have a max infrastructure and industrial centre.
-75%+50%=-25%-industial centre level 3(30%)=+5% so you can acctully get on plus after you have those upgrades.
Ok capisce(my mistake), but if you have a all maxed out province:port maxed out, Infrastructure maxed out, industrial complex maxed out, then you will be on a plus.Pablo22510 wrote:
No, because the infrastructure increases 50% of what the province produces as a non-core. +50% non-croe is not equal to -25% core, capisce?FilipALFA wrote:
Well yeah but if you had brains you'd know what I mean.If you build the Infractructure at level 3 you get 50% of increase in resource production, but if it's a non-core province you get th 75% penalty of resource production. One adds, the other one minuses kin of even out if you have a max infrastructure and industrial centre.
-75%+50%=-25%-industial centre level 3(30%)=+5% so you can acctully get on plus after you have those upgrades.
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