Have you tried to switch off unused barracks?
Can't build enough troops!
I have played nearly two full campaigns now, and am well on my way in the third. What have all these games had in common? I CAN'T BUILD ENOUGH TROOPS! Early in the game, there isn't enough manpower, but later on, there isn't nearly enough GRAIN. In fact in one of my campaigns, though I'm not far from total victory, I'm so deep in the red in the grain department that the only thing keeping me from running out altogether are my reserves. I can't even buy any in the market because there is none for sale. And it's not as though I have a huge army - it is actually a pretty SMALL army - practically a boutique.
I don't know why Bytro have seen fit to make resources so tight in this game, but it's a total bore to never have enough troops. Even when you own half the map, you can barely build an army bigger than someone who hasn't expanded at all.
I think Bytro should just drop the cost of building and maintaining troops across the board by 50%. Probably they should go further, because this game strongly encourages you to build armies comprised almost totally of tanks because infantry cost too much to feed relative to other units. I feel like this game is not reaching anything like its full potential because of the severe resource limits. Heck, I haven't even bothered building a navy in any of my games, if I'd done that my land army would be a joke.
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16 Replies
Well heck I forgot to do that for the last few days, thanks for the reminder. But even doing that is only going to give me enough to build 16 more infantry in one of the games and only 1 more inf in the other. I still want a bigger army.
I agree, the settings are ridiculous!
But btw, don't build to many INF, they indeed drain your grain supply.
Infantry drain both manpower and grain in disproportionately high numbers, experiment with the armour, air and naval tech trees some more to reduce your reliance on manpower/infantry.
Master Chief Petty Officer.
Game Moderator
EN Community Support
Bytro Labs | Call of War
Well, in most of my games, it's not the grain I have the problem with, (although it's still a very low positive) it's the manpower! I only get 100 manpower an hour, and I can barely produce anything. Sure, I have a big army that's doing nothing, but it shoudn't consume so much manpower!
Pablo22510 wrote:
Well, in most of my games, it's not the grain I have the problem with, (although it's still a very low positive) it's the manpower! I only get 100 manpower an hour, and I can barely produce anything. Sure, I have a big army that's doing nothing, but it shoudn't consume so much manpower!
What i do to overcome this, is just not to build more units then manpower is created on a day.
So i keep the rest as backup in case i need more. Just make sure you don't deplete it.
If you make 100 per hour you get 2400 new manpower per day, in that case just build 1 or 2 tanks a day.
But to get it as low as 100ph you must allready have a lot of consuming units.
I have no problems with the resources except oil and that is only on occasion? What do you find so hard? You can solve problems by going into the provinces tab and clicking the button that organises the provinces by res and build up the highest three. When those are done, build more. If you are really in trouble, go through all the provinces and build naval bases if you can, otherwise build infra.
The people who say not to build up non core provinces are wrong so don't listen to them.
Mess with the Bill, you get the scorn!
Greetings,
I would disagree with you here. By building up your Infrastructure(Industrial Complexes, Infrastructure, and Naval Ports), making sure to expand(Capturing AI capitals), trading, usage and or exploitation of the stock market, and not spamming just infantry, you should do quite fine.
I would say the manpower requirements are quite fine as they are. Just waiting a good few hours should regenerate most of it. This is game where building up a proper army takes time, and losing your armies will be quite a blow.
---To be honest, I am easily capable of going from the default starting troops to over a hundred in the span of just a few days in the 10 player map as Germany, or the 22 player map.
---Building all tank army is horrible. Extremely weak to Air power, weak against cities. Will fail against fortified areas. Now, tanks are a primary early game unit to build up a lot of. Infantry, air power, and submarines come into player soon enough.
---That is all.
I disagree Czar, have you ever sent more that fifty medium tanks through a country? Twenty is bad, fifty wreak havoc.
Mess with the Bill, you get the scorn!
Yes, tanks are the best. You obviously need infantry too, to support tanks in case of AT guns and to take cities, but most players don't even research AT guns.
Bill, build your 50 tanks, I'd like a stack on stack battle between the two of us :3
Master Chief Petty Officer.
Game Moderator
EN Community Support
Bytro Labs | Call of War
We can, I have that 50 in our game.
Mess with the Bill, you get the scorn!
Awesome, I bet I can beat them with 16 units and 8 planes?
Master Chief Petty Officer.
Game Moderator
EN Community Support
Bytro Labs | Call of War
I have two nuke bombers and a strong navy, I am sure I could win.
Mess with the Bill, you get the scorn!
Oh, I don't mean in the overall campaign (I do have the smallest power, army, and empire in that map) I just mean in that engagement between the two forces described.
Master Chief Petty Officer.
Game Moderator
EN Community Support
Bytro Labs | Call of War
Oh. Well, the fifty tanks have some inf and moto inf with them. Besides, you aren't the smallest, Yugo is with 13% army and no expansion. Although I am 37% army(and growing) with most of the map in my pockets. Just as well I am wearing cargo pants.
Mess with the Bill, you get the scorn!
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