Capital Penalty

The "Distance from Capital" penalty is a needless and harmful penalty. In HWW it hinders the nations USA, USSR, France, Italy, and UK. The penalty seems needless because of the already-oppressive expansion penalty. It is essentially the same penalty, just double dipping.

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General Freiheit wrote:

The "Distance from Capital" penalty is a needless and harmful penalty. In HWW it hinders the nations USA, USSR, France, Italy, and UK. The penalty seems needless because of the already-oppressive expansion penalty. It is essentially the same penalty, just double dipping.
I disagree about it being the same penalty, but will freely admit to having no experience with the HWW map.

The expansion penalty applies to all provinces equally. While the distance from capital applies to ones as the name implies that are farther from your capital, so often your core is immune from this. This distance from capital will hit remote countries (Ilike island nations) harder as it will players that attack in one direction.

Yes these will often both hit your recent conquests but your core and the territory you conquered in the early game is only affected by the expansion penalty.

The concept of "distance" is trickier to implement that it may appear.

Sure, travel time... that's a starting point.

But if you are Great Britain and your navy rules the world's oceans, traveling by water is SAFE and EFFICIENT.

This is how Great Britain was able to rule far-away colonies with relative ease.

They are far in some sense... but not difficult to reach.

Commerce is conducted freely.

Communication is unencumbered.

CoW does not model this historical reality well.

Without the realities of supply and road+rail infratructure, land-based travel (and war) is far too easy.

This makes ocean-based empires look too weak in comparison.

And this is why the distance penalty is broken.

6thDragon wrote:

General Freiheit wrote:

The "Distance from Capital" penalty is a needless and harmful penalty. In HWW it hinders the nations USA, USSR, France, Italy, and UK. The penalty seems needless because of the already-oppressive expansion penalty. It is essentially the same penalty, just double dipping.
I disagree about it being the same penalty, but will freely admit to having no experience with the HWW map.

The expansion penalty applies to all provinces equally. While the distance from capital applies to ones as the name implies that are farther from your capital, so often your core is immune from this. This distance from capital will hit remote countries (Ilike island nations) harder as it will players that attack in one direction.

Yes these will often both hit your recent conquests but your core and the territory you conquered in the early game is only affected by the expansion penalty.

In HWW, countries like the USSR, UK, USA, and France have large amounts of land but their armies are complete trash. UK, USSR, and France are easily taken over all by Germany. The Capital penalty just kills these countries even more and makes winning with them a lot more harder, and makes winning as Germany that much easier. This penalty is also very unrealistic, as irl most people dont care where their capital is. I highly doubt people in Siberia complain that moscow is the capital, and people in the Falklands complain that London is the UK capital.

The whole idea of penalizing expansion is weird. We all want games to end faster. Bytro should want games to end faster, to save server resources. Why have games take extra days, even everything is decided and all that's left of the grind? Who benefits from that?

I've heard that explanation that countries can come back to win. It's rubbish. The dominant power or coalition that beats its main rivals is going to win. There is no coming back from a lost war. There is only the pointless grind filled with days of pointless rebellions.

Save money. Save us all the agony. Let games end faster. End the expansion penalty and the distance penalty.

Completely agree. Actually I think the victory thresholds of many maps should be lowered as well.

I sorta agree with the distance penalty thing, but I mean, all you have to do is build your capital in the "middle" of your country (don't put it in the complete middle, it should be in the middle of your core resource base).

Regarding expansion penalty, I feel just removing or reducing it's debuff in core territories would do the trick; maybe further reducing it's penalty by like 50% would work, perhaps?

distance and expansion are two different animals,

distance, a circular expanding country is having les penalty than one extending along only one axis.

expansion is dependent on amount of territories/provinces without considering direction of expansion,

Only expanding on cities and resource rurals does not work because of neighbour effects.

Would it be better that it does not affect revolt, but more army battle statistics. Morale is lower the more distant you fight. That would provide opportunity for defending nations? Maybe not, because in the end the economy is supporting the stronger nations and the battle will still end in a less efficient grind again.

Diminish economic returns instead of standard 25%?

I'm all for reducing the penalty, if that's the best we can do. But if have to ask a more basic question: Why do we need penalties that prolong games that have already been decided on the battlefield? Who wants that? Who needs that? From what I understand, everybody (players and Bytro) would be better off if games could end a few days sooner. More fun for gamers, more new games and more gold spending for Bytro.

z00mz00m wrote:

I'm all for reducing the penalty, if that's the best we can do. But if have to ask a more basic question: Why do we need penalties that prolong games that have already been decided on the battlefield? Who wants that? Who needs that? From what I understand, everybody (players and Bytro) would be better off if games could end a few days sooner. More fun for gamers, more new games and more gold spending for Bytro.
Trying to tip Bytro's hand by indicating more money to feed their families...classic Fourm, the one i remember.

I don't hate the penalties enough to want them gone, but honestly wouldn't mind if they get dialed back a bit.

I'm having some fun in a HWW map right now trying to see how many revolts I can get at day change. Had 94 today. It's kinda amazing to watch the feedback loop when neighbor penalties join the fray, all the provinces' morales spiral downward together.

But yea if this was still a competitive game it'd be frustrating.

In other words, watching provinces flip is like watching a car crash in slow motion.

_Pyth0n_ wrote:

Regarding expansion penalty, I feel just removing or reducing it's debuff in core territories would do the trick; maybe further reducing it's penalty by like 50% would work, perhaps?
That'd be great

General Freiheit wrote:

This penalty is also very unrealistic, as irl most people dont care where their capital is.
Actually it is very realistic as the farther from the capital you are the less control over those areas you have. Just ask the Romans, Incas, Persian and Chinese Empires. These Empires built roads for the reason that it made communication (as well as being able to project force to deal with breakaway regions) with the capital faster and therefore the capital could exert power over outlying areas. Napoleon used a semaphore system that was the world's first telegraph network, carrying messages across 19h-Century France faster than ever before. Railroads and Telegraphs allowed the US to remain united, before they were used there was discussion in the west of breaking away from the rest of the county as Washington DC was far away and could not respond to crises in a timely manner. Distance from a capital is today no longer as important as it once but during World War II it still had some basis. So the expansion penalty is the best way to show how distance makes ruling distant areas difficult.
"Strategy is the art of making use of time and space. I am less concerned about the later than the former. Space we can recover, lost time never." ~ Napoleon Bonaparte
"Anyone who has to fight, even with the most modern weapons, against an enemy in complete command of the air, fights like a savage against modern European troops, under the same handicaps and with the same chances of success." ~ Erwin Rommel

jubjub bird wrote:

I don't hate the penalties enough to want them gone, but honestly wouldn't mind if they get dialed back a bit.

I'm having some fun in a HWW map right now trying to see how many revolts I can get at day change. Had 94 today. It's kinda amazing to watch the feedback loop when neighbor penalties join the fray, all the provinces' morales spiral downward together.

But yea if this was still a competitive game it'd be frustrating.

its about 14% on average at 25% morale, I dont know what the deviation is, but the neighbour effect is something terrible, you want it surpressed. Yet building PO's is not always the solution because if the resources lack (mainly food maybe) for prolonged periods the penalty is/seems aggravated.

S Schmidt wrote:

General Freiheit wrote:

This penalty is also very unrealistic, as irl most people dont care where their capital is.
Actually it is very realistic as the farther from the capital you are the less control over those areas you have. Just ask the Romans, Incas, Persian and Chinese Empires. These Empires built roads for the reason that it made communication (as well as being able to project force to deal with breakaway regions) with the capital faster and therefore the capital could exert power over outlying areas. Napoleon used a semaphore system that was the world's first telegraph network, carrying messages across 19h-Century France faster than ever before. Railroads and Telegraphs allowed the US to remain united, before they were used there was discussion in the west of breaking away from the rest of the county as Washington DC was far away and could not respond to crises in a timely manner. Distance from a capital is today no longer as important as it once but during World War II it still had some basis. So the expansion penalty is the best way to show how distance makes ruling distant areas difficult.
Distance is an issue, but depending government type it may be managable or bad.

Are we really going to compare an ancient, stone age empire like the Incas with a WW2 country capable of building aircraft carriers, strategic bombers, and (eventually) nuclear missiles? There are entire air forces moving around the map in mere hours, scouting and coordinating strikes on corps-size troop concentrations. These countries have difficulty administering far-off provinces? Come on... this is a very silly conversation. None of the morale penalties ever made sense EXCEPT the war penalty, the one that's been removed from the game. Citizens being upset by an increasing number of wars could be a real thing. If you want to make it realistic, make the penalty based on troops lost. Citizens do not like to receive notice of their sons dying in battle, or their cities being pounded into rubble. But expansion? No way.

z00mz00m wrote:

Are we really going to compare an ancient, stone age empire like the Incas with a WW2 country capable of building aircraft carriers, strategic bombers, and (eventually) nuclear missiles? There are entire air forces moving around the map in mere hours, scouting and coordinating strikes on corps-size troop concentrations. These countries have difficulty administering far-off provinces? Come on... this is a very silly conversation. None of the morale penalties ever made sense EXCEPT the war penalty, the one that's been removed from the game. Citizens being upset by an increasing number of wars could be a real thing. If you want to make it realistic, make the penalty based on troops lost. Citizens do not like to receive notice of their sons dying in battle, or their cities being pounded into rubble. But expansion? No way.
Yeah. Most people would be estatic that their empire is expanding. Germany in WWII, the people were happy as hell to see Germany grow. Same with Japan and all other modern countries. Even in WWII it was easier to control large amounts of land. Telegrams, phones, railways, cars, planes! They all made it easy to control large amounts of land

S Schmidt wrote:

General Freiheit wrote:

This penalty is also very unrealistic, as irl most people dont care where their capital is.
Actually it is very realistic as the farther from the capital you are the less control over those areas you have. Just ask the Romans, Incas, Persian and Chinese Empires. These Empires built roads for the reason that it made communication (as well as being able to project force to deal with breakaway regions) with the capital faster and therefore the capital could exert power over outlying areas. Napoleon used a semaphore system that was the world's first telegraph network, carrying messages across 19h-Century France faster than ever before. Railroads and Telegraphs allowed the US to remain united, before they were used there was discussion in the west of breaking away from the rest of the county as Washington DC was far away and could not respond to crises in a timely manner. Distance from a capital is today no longer as important as it once but during World War II it still had some basis. So the expansion penalty is the best way to show how distance makes ruling distant areas difficult.
Romans, INcas, Persians, and Chinese Empires didnt have modern phones, planes, telegrams, ect. Even in WWII a crisis could be responded to in minutes by leaders because of phones and telegrams. Troops could be deployed into an areas within hours with planes, tanks, ect.

I believe the expansion penalty is a result of wartime casualties, higher taxes, and other wartime rationing and restrictions. Not everyone is happy to see their sons and husbands off in foreign lands. Some countries controlled the media better than others to minimize this. With this in mind, it makes sense. Plus you always have the debate over which conquered territory is formally annexed and those living in that territory being granted the same rights of citizenship. Continued occupation was always an option as was puppet governments in charge of local affairs. All of these things left some unhappy.

I agree with distance penalty being less applicable in WWII than in previous eras. Perhaps there was a psychological element to decisions being made in a far off place.

With all that said I think the resources from looting are probably a little too high compared to the era, but the non-core penalty is a little high too. But that's just my opinion.

z00mz00m wrote:

Are we really going to compare an ancient, stone age empire like the Incas with a WW2 country capable of building aircraft carriers, strategic bombers, and (eventually) nuclear missiles?
I am so glad you missed the ENTIRE point due a lack of understand how points in an argument are made and yet your example of travel by water being safe and EFFICIENT in sub infested waters is allowable.

z00mz00m wrote:

But if you are Great Britain and your navy rules the world's oceans, traveling by water is SAFE and EFFICIENT.

This is how Great Britain was able to rule far-away colonies with relative ease.

So I will explain the the POINT so that you can understand it. Distance makes ruling difficult. People farther away from the seat of power do not always buy the party line and are thus more likely to be dissatisfied with the directions of the government. The penalty does this, plain and simply. (I will further address the British Empire later on.)

General Freiheit wrote:

Yeah. Most people would be estatic that their empire is expanding. Germany in WWII, the people were happy as hell to see Germany grow. Same with Japan and all other modern countries. Even in WWII it was easier to control large amounts of land. Telegrams, phones, railways, cars, planes! They all made it easy to control large amounts of land
If the penalty only affected the core I would agree with this but since it applies to ALL provinces I do not. I am going to start by point out even in Germany not all the people were happy as hell that German Nazis were expanding their empire. There was a German Resistance which while not an organized group like other Resistance movements did oppose the German government and operated in individual groups between 1933 and 1945. Also let me point out that the almost none of the people of Poland (attacked in September 1939), Denmark (April 1940), Norway (April 1940), Belgium (May 1940), the Netherlands (May 1940), Luxembourg (May 1940), France (May 1940), Yugoslavia (April 1941), and Greece (April 1941) were ecstatic that the German empire was expanding. This also does not count the areas that Germany annexed prior to the war and while those areas were predominantly German speaking they were not the sole people that made up of the population of those areas and there was dissatisfaction with German control. Control of the land does NOT mean control of the PEOPLE. All the nations listed above had Resistance Movements (also called Undergrounds) while on the Eastern Front the Partisans (Read this article on Soviet Partisans: The Rag-Tag Scourge Along WWII’s Eastern Front) ran rampant and generally made life for the occupying German Army an absolute hell. So while the Incas and Romans were Bronze and Iron age peoples they had the same problems dealing with outlying provinces. While the British Empire that spanned the globe and ruled it over the world's oceans they had issues keeping control over Thirteen Colonies (or better known today as the United States of America). So as Empire leaders today you face the same difficult challenges. Personally the Capital distance or even the expansion penalty to be an issue as they can both be dealt with the simple measure of Propaganda Offices and the capture of enemy Capitals. Used properly Propaganda Offices will easily offset both penalties.

As a post script I would like to address z00m's statement about "This is how Great Britain was able to rule far-away colonies with relative ease." The reason the British Empire was able to rule far away colonies was in fact more to do with their having firearms and cannon and machine guns while the indigenous peoples they ruled had spears and bows and arrows. The only time British Empire faced a foe with the same modern weaponry they were beaten, yes I am in fact speaking of the American Revolution.

"Strategy is the art of making use of time and space. I am less concerned about the later than the former. Space we can recover, lost time never." ~ Napoleon Bonaparte
"Anyone who has to fight, even with the most modern weapons, against an enemy in complete command of the air, fights like a savage against modern European troops, under the same handicaps and with the same chances of success." ~ Erwin Rommel

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