Capitals

I think the penalties for not rebuilding a lost Capital need to be increased. I say this as I have seen players and AI lose a Capital and never rebuild one. Currently I am in a game where France lost Paris to the UK and the UK then lost London to France. Paris was lost on Day 2 and it is almost Day 7 now an no sign of a new Capital. The UK lost London on Day 3 and still no sign of a new Capital. Current morale for France is 27 but in the core area it is still above the point of revolt. UK morale is currently 58 and his core is all above 60. I am not suggesting that if you lose you Capital that you must immediately rebuild it but within 24 hours of losing it a Capitol must be started or face increasing cumulative penalties until it is completed. Completed as many players would try to game the system as they are currently doing. Also if no Capital exist then the bonus from building Propaganda Offices should go away after 24 hours. No Capital means no government to operate the machinery of providing Propaganda to the masses of citizenry. After 24 hours of no Capital, no additional units can be created. Also a reduction in resources should start to take effect, 1 would suggest at least 10% per day to start, this would be because there is no government to collect the taxes.

As for why AI nations do not rebuild is in a way a question for another post but I think it should be addressed now as well. An AI nation should have 48 hours before a new Capital is built. With the same penalties applied to it as the human player.

"Strategy is the art of making use of time and space. I am less concerned about the later than the former. Space we can recover, lost time never." ~ Napoleon Bonaparte
"Anyone who has to fight, even with the most modern weapons, against an enemy in complete command of the air, fights like a savage against modern European troops, under the same handicaps and with the same chances of success." ~ Erwin Rommel

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If you lose your capital then your disctance to capital penalty is at maxium value for all your provinces. So -30.

freezy wrote:

If you lose your capital then your disctance to capital penalty is at maxium value for all your provinces. So -30.
thanks for clarifying. That’s closer to what I was expecting.

freezy wrote:

If you lose your capital then your disctance to capital penalty is at maxium value for all your provinces. So -30.
To be honest the expansion penalties are to high. Ive just finihsed a Homefront game. 1/3rd of my nation's loyalty was below 25 despite lev 3 prop and or even wiping an the original AI/player off the map.

This needs to be fixed.

My Capitol with lev3 prop at 95 loyalty makes no sense. zero. nada.

I was getting -100 .. come on. -100 for expanding in a wargame? So it is mathematically impossible to solo win on Homefront, and near impossible for coalition, unless you drop gold. The AI's were supercharged.

Challenging yes. But in no way could anyone win this map. Thats my 2 cents

I am sorry but I have to disagree with you. I am on constant expansion from day 1 in any game I play and I will occasionally have issues with Low Morale due to the expansion penalty. I plan for it and attempt to take an enemy Capital (Player preferred over AI but will settle for AI) every day. I am also building Propaganda Offices in my core to keep my resources maxed.

During 1.5 in a WAW I had over 100+ provinces at 25 Morale or below (most had just been captured but I was not able to capture an enemy capital before day change) and only about 10 provinces rebelled (mostly his rural core provinces) and returned to the original player nation (Iraq). I know my expansion penalty was very high as I had conquered most of Europe, Africa and the Middle East except Iraq.

Moss20 wrote:

My Capitol with lev3 prop at 95 loyalty makes no sense. zero. nada.
It does make sense as you will always have malcontents with warmongering, if it was 5 instead of 95 I would agree with you but it has done nothing but rise since the game started.

"Strategy is the art of making use of time and space. I am less concerned about the later than the former. Space we can recover, lost time never." ~ Napoleon Bonaparte
"Anyone who has to fight, even with the most modern weapons, against an enemy in complete command of the air, fights like a savage against modern European troops, under the same handicaps and with the same chances of success." ~ Erwin Rommel

Thanks for your input. As I have always stated, any comments I make is based on game play experience and observations. At no point is any of my comments meant to be a negative on the game but based on ingame observations.

I love CoW too much to trash it.

I spend to much on CoW to trash it lol

What I stated in my comments was accurate and true. I spent 400$ + on the game and all my core was at 100% built up.

There should have been way less penalties

My original comments hold true I am afraid. The penalties MUST be adjusted. sorry

Also please know that I NEVER use gold to bully ANY live players. I spnd to play m y nation to the max to see what possibilities or lacks there of there is ingame. CoW needs to adjust quite a few things I am afraid.

Again this is ingame observations. And my comments are here so that the game can reach its full potential.

I appreciate all comments in forum, and I appreciate @freezy always being present with us here in forums.

Not many games have that.

All the best :)

This was the map or not it wont load :(

Moss20 wrote:

freezy wrote:

So it is mathematically impossible to solo win on Homefront, and near impossible for coalition, unless you drop gold.
I've solo'd this map a few times, it's actually my favorite to solo I think. It's difficult enough to be fun without being impossible.

Yes, it's very hard to keep morale up in captured provinces, especially when you're an edge country, but that's why you have to expand quickly and take capitals at the right time. (the capitals being the key part of that, hence why AIs should rebuild their capitals after a day or two.)

In the old days they did, and they didn't need to be in a city either. God with some patience you could harvest five capitals or more from the bigger AI's like Alaska. Kill all their troops, take the original capital, wait till they rebuilt it somewhere else, take only that ONE province, and repeat till provinces were finished. Like milking a cow.

It is really good that they removed this, and I'm not looking for it to come back. I'm not saying AI's should never rebuild capitals, I just think it shouldn't be turned into an industry. There's already the Pacific for that.

K.Rokossovski wrote:

In the old days they did, and they didn't need to be in a city either. God with some patience you could harvest five capitals or more from the bigger AI's like Alaska. Kill all their troops, take the original capital, wait till they rebuilt it somewhere else, take only that ONE province, and repeat till provinces were finished. Like milking a cow.

It is really good that they removed this, and I'm not looking for it to come back. I'm not saying AI's should never rebuild capitals, I just think it shouldn't be turned into an industry. There's already the Pacific for that.

I can see how that has the potential to be abused.

Maybe the morale boost should be adjusted to the size of the country.

Conquering Fiji doesn't really excite the people back home.

Not the same as conquering Berlin, or Moscow, or London.

And the second (rebuilt) capital should be worth nothing.

I know I’m late, but I decided to add to this. For one thing, even though Jerusalem is not under their control, Palestine still has Ramallah as its de-facto capital. Taiwan has Taipei.

But anyhow, I’d say this brings some intriguing ideas. Perhaps you could make Propaganda centers more expensive in cities or general, and have them act like mini capitals, raising morale in their area?

Another thing is that having the AI build an automatic capital in any core city, (other the original if regained) or in a random well calculated position may be a good idea.

Finally I do agree that exponential capital debuff would be a good idea. The fact is no modern and especially ww2 era government can function without a place to meet and take actions. I think rapidly decreasing moral will do the trick, as the less resources will represent how a government loses the ability to tax and gather resources. And perhaps units take damage as central command collapses, and the troops go into anarchy. You can also perhaps add some sort of warning telling a player to build a capital.

Anyhow that’s my 2000 cents, thank you.

I believe propaganda centers do help morale in the surrounding provinces, as a secondary effect of raising morale in the target province.

Additionally, countries without capitals do lose morale.

jubjub bird wrote:

I believe propaganda centers do help morale in the surrounding provinces, as a secondary effect of raising morale in the target province.

Additionally, countries without capitals do lose morale.

Yes, but the idea is that both of these are too low and would work better if raised.

Carking the 6th wrote:

jubjub bird wrote:

I believe propaganda centers do help morale in the surrounding provinces, as a secondary effect of raising morale in the target province.

Additionally, countries without capitals do lose morale.

Yes, but the idea is that both of these are too low and would work better if raised.
I agree.
β€œA battle fought without determination is a battle lost.” - Josip Broz Tito

jubjub bird wrote:

Additionally, countries without capitals do lose morale.
It seems that countries controlled by the pre-programs do NOT lose morale after a capital falls.

I have a few problems with this. If sombody captured your capital you would be defenseless agianst the rest of the army after 24 hours.That means no epic comebacks.

Spellcheck is the epitome of human inginuity

stardragon225 wrote:

I have a few problems with this. If sombody captured your capital you would be defenseless agianst the rest of the army after 24 hours.That means no epic comebacks.
Why? You can capture some other capitals, or rebuild your capital.... What about the rest of uour army?
The President

Claudio NVKP wrote:

stardragon225 wrote:

I have a few problems with this. If sombody captured your capital you would be defenseless agianst the rest of the army after 24 hours.That means no epic comebacks.
Why? You can capture some other capitals, or rebuild your capital.... What about the rest of uour army?
If all of his suggestions were in account, then you would get a morale drop when losing your capital. This would make building your capital take longer, and you couldn't produce troops in that time. Essentially for over 24 hours you are helpless.
Spellcheck is the epitome of human inginuity

stardragon225 wrote:

Claudio NVKP wrote:

stardragon225 wrote:

I have a few problems with this. If sombody captured your capital you would be defenseless agianst the rest of the army after 24 hours.That means no epic comebacks.
Why? You can capture some other capitals, or rebuild your capital.... What about the rest of your army?
If all of his suggestions were in account, then you would get a morale drop when losing your capital. This would make building your capital take longer, and you couldn't produce troops in that time. Essentially for over 24 hours you are helpless.
We do get a morale drop already though......
The President

Claudio NVKP wrote:

stardragon225 wrote:

Claudio NVKP wrote:

stardragon225 wrote:

I have a few problems with this. If sombody captured your capital you would be defenseless agianst the rest of the army after 24 hours.That means no epic comebacks.
Why? You can capture some other capitals, or rebuild your capital.... What about the rest of your army?
If all of his suggestions were in account, then you would get a morale drop when losing your capital. This would make building your capital take longer, and you couldn't produce troops in that time. Essentially for over 24 hours you are helpless.
We do get a morale drop already though......
true
Spellcheck is the epitome of human inginuity

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