Captured Units
Captured vehicles were used many times during the Second World War, mostly by Germany. I came up with this idea from the top of my head, it might seem complicated and I apologize for it being like that, but besides that try to understand this the best you can, thank you!
Captured Units
Need more materials for tanks? Used it all on tanks and other units? Well look no further, because if this is added to the CoW gameplay, players that overpower enemy units will be able to capture them and use them to conquer other enemies!
Now the way capturing units work basically works like capturing provinces. Say there is an enemy force of 1 armored car in Gorky. You however have 3 heavy tanks and 4 infantry units available for service. It is clear this attack will be a peace of cake - no units lost. Just 1 extra province to your empire.
But, to keep expanding your empire you will need more resources and a bigger army. But you used almost all of it with this conquest, and despite winning every battle, your army has been damaged from time to time. So how do you deal with this. Well we have to go back 2 days.
Back to the Gorky scenario. You have in total 7 units against 1 armored car. You outnumber them. After your first battle is done, the armored car's morale (or HP) bar is red, and reads. 5.5. Now as the CoW development team makes AI impose trade embargos on low popular countries, players will be given a 50/50 chance that an AI will surrender their troops to them, depending on how large their force is.
Now, once you have captured a unit, they cannot be in full health, or that will be considered a glitch. They will come out wounded, their attack, defense, everything will be low, and will have to be healed.

3 tanks on 1 infantry, if the infantry is fought, player has a 50/50 the AI will surrender on low morale
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