Cargo Ships, Trains, Naval Blockades, and Trade Rework

It's a big suggestion, to be made over a long course of time.

Cargo Ships

I think, that like transport ships there should be cargo ships, when you make a trade or use the stock market, it automatically sends cargo ships to that location, where they deliver the goods, also like passenger ships they would be likely gunned but could be escorted, and I think that its unrealistic to have supplies arrive instantly, they would also have to refill on certain maps at docks or harbors, that way the trade embargo would be a lot more punishing

Trains

to not make it super hard for island nations if cargo ships were added, a train would be the ground equivalent, they can go faster if you build infrastructure (basically train tracks) and they can improve morale

Naval Blockades

either caused by blocking the routes for cargo ships, or a new command for ships, to blockade another ship

Trade Rework

I see a lot of this, make it so that countries only have resources that they actually have in real life, credits to so many (especially Merk11)

Please feel free to add suggestions, and to criticize, maybe we could even have cargo planes?

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22 Replies

To be honest, it sounds like a horrible job to keep track of all those warehouses in a big empire, what ranges they have and which are connected to which, and what happens when one of them drops out (because of enemy conquest).

During initial conquest, you start out with L1 warehouses. What is the incentive to upgrade to higher levels if you have a chain of L1's already?

200 km for the basic level is surely not enough. In some regions (N.Asia etc) adjacent provinces dots are further apart than that. Heck you need even more warehouses than airstrips (and this one is mandatory, not just about using an air force in a certain region!) which would be a huge drain on resources.

Like you said, losing your capital is penalized way too much.

OneNutSquirrel wrote:

I can't see a way that this topic will make it into the game in ANY iteration until it's SIMPLICITY in execution both in game play and game mechanics (program-ability) are laid out and until it's in game advantages are clear.
I'm very sorry, but this suggested implementation doesn't qualify for that.

K.Rokossovski wrote:

To be honest, it sounds like a horrible job to keep track of all those warehouses in a big empire, what ranges they have and which are connected to which, and what happens when one of them drops out (because of enemy conquest).

During initial conquest, you start out with L1 warehouses. What is the incentive to upgrade to higher levels if you have a chain of L1's already?

200 km for the basic level is surely not enough. In some regions (N.Asia etc) adjacent provinces dots are further apart than that. Heck you need even more warehouses than airstrips (and this one is mandatory, not just about using an air force in a certain region!) which would be a huge drain on resources.

Like you said, losing your capital is penalized way too much.

OneNutSquirrel wrote:

I can't see a way that this topic will make it into the game in ANY iteration until it's SIMPLICITY in execution both in game play and game mechanics (program-ability) are laid out and until it's in game advantages are clear.
I'm very sorry, but this suggested implementation doesn't qualify for that.
Warehouse, storehouse, repository storage, stockpile or transportation hub have function of store something.

However, there are those that have the function of refrigerating, packaging or processing the object and those that do not.

So if a boss assign for me that reproduce and implement this element, I might be sure that I would try to become reappeard an environment that anyone would waste resources a lot when he or she moves them between low-level building or keep to stockpiles something in low-level building per unit time and anyone's would waste less when he or she does the opposites.

In addition, there is a difference in the amount that can be stored and the amount that can be taken in and out per unit time.

I think it might be fine to associate these elements and their amount with levels or tires.

By the way, the industry that handles this kind of business in the real world is called the warehousing industry ( and is called "倉庫ζ₯­" in Japanese though... ).

And Brigadier General Pagonis is known as a person who has distinguished himself in this field.

https://www.motherjones.com/politics/2007/10/lt-general-william-pagonis-gulf-war-logistics-chief/

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