... It's probably a good thing I understand what a joke is when I see one now... May not get the humor too much, but I do see it. Soooo yeah. Let's continue then, shall we?
First, 2 cents on the stuff currently being thrown about from the last page or 2:
Randomization wouldn't work. It doesn't fix the underlying issue, namely attacking aircraft getting gunned down by defending aircraft. It would just makes it harder to execute. Assuming the randomization only put the intervals to reasonable times, you could feasibly micro manage your aircraft to avoid it still. By reasonable, I mean only a few minutes between the patrol ticks(IE 3 minutes at minimum. Obviously, 1 second intervals would be ludicrous when you are talking having to wait 59 minutes and 56 seconds for the next batch to go...). In fact, it would encourage you micromanage your aircraft even harder, and then even fewer players would be able to use the patrol function. Well intended, but without other things mixed in, it would probably worsen the problem, not make it better.
As for the defender getting only 25% to correspond with the 25% of the attacker's attack... Sounds good. May not fix the core issue by itself, but it would help with the overall problem. However, as a counter to this, maybe we could have a different function if the patrol has not been engaged in combat? Like, if the aircraft has not been engaged for 2 or 3 ticks(30 to 45 minutes), the patrol aircraft have their overall flow sinergized such that the majority of the aircraft can take off and destroy the target that passes through the patrol area(so instead of doing the 100% it does now, it would do like 150% or something. Or it could just be 100%.). This is to deal with flying by aircraft not getting hit, mostly(also means you can have a second screening line of fighters in the rear to deal with stuff heading inwards to your provinces). Or if a air target goes for a direct attack on a land target, it should give 100% defense(because those aircraft are not on patrol). It would complicated it, but would make it less likely the patrol would get a massive nerf to it's overall capability. I'm in favor of aircraft no longer declaring war on a neutral country, but that's just me(and like I said, still do not understand why it was decided to be a problem, as the issue was never clarified. Well, the reason they gave for why it was made to declare war was not clarified, to be more specific.).
Though, what Montana said is also very good. A defending patrol should not be able to defend an infinite number of times in a set period(at least against patrolling aircraft). Basically, all aircraft fire once, period, per 15 minutes, not what is currently happening, which is a single patrol attacks all 5, and then it gets counter attacked by all 5, and then it repeats for the other 4 attacking patrol squadrons, within the 15 minute time limit. And actually, nobody addressed this directly, but that effect compounds rather quickly and means that whole fleets of aircraft can be decimated in a matter of hours, instead of days, were it to be occurring nominally. But I guess everyone already realizes this. Montana's would work, but it also brings up the point of how this would effect other things. Patrols are essential to protecting units on the ground, and making it only one per 15 minutes would leave units on the ground vulnerable to air attack, though that may not necessarily be bad.
As for a suggestion from me... Well, I don't have much, to be honest, besides adding a couple new units to represent in-between units(I mean, to me, it makes no sense that a fighter(interceptor, but same thing) can do basically nothing to a armored car brigade... It has bombs... And rockets... And it's a group of fighters as well.) that can operate as 2 types at once(either int tacts or nav tacts. Thinking about it now, there could also be naval scouts. Very good view range(the armored car of planes), fairly long range(just above interceptor, below tacts), can fit on cruisers, can spot submarines, and have the best anti-sub of any of the planes, only marginally better than the naval bomber(so 7 or 8 compared to 4 for level 6), but also have by far the lowest health(cheap-ish, though. Wouldn't require a lot of fuel.) and lowest speed of any of the aircraft, making their use limited to sub hunting and naval recon only(and even a pack of submarines can shoot down one or 2 naval scouts, which is about all you can fit on a cruiser at any level). Basically like anti-tank guns in that regard, except it flys and it hits subs hard instead of tanks. This would basically be for people who don't want to have to maintain a carrier task force and instead run a couple cruisers and many hunter killer packs of destroyers. Just throwing ideas out there.), or to add some functions for aircraft, barring that. Aircraft should be varied instead of having to use all the same functions, for me personally. Probably would be better to have a context sensitive menu(fire control, in other words), where some options are available out of the gate and all the other options are barred behind high command. But yeah, everything shouldn't use the patrol function, as I personally think that is highly misleading when referring to strats and tacts. Those ones shouldn't have to patrol, ever. It should also be stated somewhere that all aircraft and artillery attacks have a small amount of AoE to them, as they do have some AoE to them(saw that with some guys throwing tacts at one of my stacks with a re-inforcement coming in, and the re-inforcement got damaged before it could reach the sector...).
Regid, just wanted to make sure(and like I said, was a bit late to it, but I thought I'd add it anyway). Besides that, I also used it to redirect any further discussion on the thread, should they read this far or still be here for discussion(3 parts versus the 1 and three quarters I dedicated to the "issue"). Focus the discussion so there will be no more of the other part, rather than talking exclusively about the 'other part'. May not work, but at least it exists. Also, I was reading page 9, and there was still discussion on that dead horse... Maybe not the specific part of the dead horse I was addressing, but Storm was still arguing against the change in the last posts in that page(which would have been earlier this afternoon, when I wasn't paying any attention to the discussion because I was elsewhere.). Better what I did then have to deal with it later.