There is a very fundamental reason for not wanting to eliminate the important and needed ability of patrols to intercept and attack your opponents....and that is because most of us don't want to have to stay up long enough to micro-manage the planes. And, that would defeat the point of this whole entire game, which is that you play slow and casually online. You can check in whenever you feel like it and the game changes only so much between the times you do check in. But if you have to manually tell your aircraft to attack every single blasted little target....well, that would really ruin this game for me and I believe it would ruin it for lots of other players.Regid wrote:
You can still use planes to direct attack land units and moving planes. Why are you so dependent on the patrol system? I mean, if you can stay up long enough to micro the planes, then you certainly would have time to attack directly.
Really? Wow. I was pretty sure Call of War (CoW) didn't get released until April 2015. I'd really like to know what timewarp you are playing CoW from? Now, if you'd said you'd been playing for 2+ years, that'd make more sense since, like me, you'd have been here since the early days of Call of War. It's a funny thing, though....for some reason, your forum ID says you've only been on the forums since last January. And you've only posted a few times since then.Regid wrote:
I have played this game for 3+ years,
So, why would you play this game for so long and yet never participate in these all-important discussions?
Yeah....no. Just no. This is not realistic. Rarely did distance to target affect firepower except at unusually-far distances where you had to tradeoff payload for fuel. And that just wasn't done beyond the extent that the existing in-game distance limits take into account. Besides, more advanced versions of aircraft solve this with greater ranges AND greater firepower. While I know there were some instances where firepower was sacrificed for distance, it's just not common and someone else already said, properly, that the game simulates that with the current extreme ranges per level.Clanpred wrote:
Aircraft payloads are a tradeoff with aircraft capacity and distance to target. Perhaps a mechanic could be built in whereas aircraft in direct attack will do less damage the further they are from a certain distance from their base.
On a side note, I would love to see a one-time-use option for aircraft where their firepower could either be enhanced (like a Kamikaze attack) or their distance doubled (like the Doolittle raid) but upon completion of their mission, the aircraft is lost. (Kamikazes would only get a single strike, similar to rockets, and Doolittle raids would get a one-way double-length attack would then have 50% chance of surviving but to land in a friendly airbase within a very close distance to the target (or within the total distance of the double-length flight's maximum potential range).)
Like I just mentioned above, a Doolittle raid might be a nice additional feature, but that would be a "want-to-have" as opposed to a "need-to-have."Clanpred wrote:
But I'd love long range fuel tanks on my ints and tacs
It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.
As you can see we have a community full with different players that have different approaches and strategies. You will no way find something that makes sense to everyone or fit into everyones strategy.