man, going through your post gave me headache, why can't you just do what I do, quote out a sentence or phrase and answer it in a spoiler. Wouldn't it make it easier for everyone to read? Putting your own reply into the quote will only make your reply more unreadable. Just do as I do, like this:
Since it's a long post, i'll put it in a spoiler tag:
Spoiler
[spoiler] First of all, if you don't really care to know more of his solution, you shouldn't have said that his solution will work. There are tons of questions unanswered and you just created even more questions for me....NovaTopaz wrote:
First, put one and two together because they are the same question. As for an actual answer, I did not really care... I was explaining how it comes about, not the exact method for which it works. There would be a lot of different methods for how it could work, but I was explaining the basics for how it comes about, not exact implementation, which would be another thing
First sentence in bold; i'm confused, what are you talking about?
Second sentence in bold; i'd like to hear about that other thing
You're not answering my questions
Regid wrote:
2.What timer are we talking about? Wouldn't it still be one stack receiving fire from every hostile stack?
NovaTopaz wrote:
Yes, but ONLY the one stack. All the other stacks would not receive return fire (1). This is assuming that they don't all attack on the same turn cause of reasons... (2)
Spoiler
You haven't answered me on what timer you're talking about.First sentence in bold; what do you mean by "ONLY the one stack"?. And of course no friendly stacks other than the one attacked will receive return fire, that's a given already. You're stating the current situation, not the solution.
Second sentence in bold; that's the point, they don't attack at the same time, so again, what timer are you talking about when you say all planes attack and fire back once in 15 minutes?
NovaTopaz wrote:
... Why is this a list, again? 1 and 2 were along the same line of thinking, and now 4 and 5 and 6. Makes the list bullets kinda pointless, if you ask me...
Spoiler
number 1 asked what would happen if the second stack timer goes offnumber 2 asked what timer are you using for that 15 minutes and to check on your understanding of Montana's solution
number 3 was there to check if you're using 5 stacks of planes as a big stack or not, if you answer yes, then your take on Montana's solution is wrong. Because if each of them attack at different time in the span of 15 minutes, if All planes are to return fire only once, then it will make the 2nd,3rd,4th and 5th attack receive no return fire.
number 4 was a hypothesis that you would use the timer of the very first stack on patrol as a timer for all other stacks as well. So why would you need a timer for individual stack?
number 5 was there to see if you had answered "No" on number 3. It asked...well, I think that doesn't need anymore explanation
number 6 was a further implication of putting 5 stacks of planes as one big stack and the effect of SBDE would have on it as well as the exploit that could potential happen.
number 7 and 8 is pretty clear.
Instead of dodging the questions, please spend your time on answering them as we need to know more on why you think Motana's solution would work since you said you understood it so well
Again, you haven't answered number 4 question
Regid wrote:
5.Also, if you saying that you treat 5 friendly stacks as one big stack, that means using SBDE, then how is this calculated
NovaTopaz wrote:
... I didn't say anything on this...
Spoiler
Let me put up an example for my understanding of what you wrote from the top:Stack A,B,C,D,E are friendly stacks
Stack Z,Y,X,U,V are hostile stacks
Using 0:00:00 as the time when A arrived first at the patrol area
Following by B(0:01:00), Z(0:01:05), C(0:01:10), Y(0:01:15), D(0:01:20),
0:01:25), E(0:01:30), U(0:01:35), V(0:01:40)
So A timer will finish its tick at 0:15:00.
A will attack every hostile planes patrolling in that area. So A will receive fire back from Z,Y,X,U,V immediately.
B timer will finish its tick at 0:16:00.
So if you're saying all planes only fire and return fire once every 15 minutes, then B timer will go off without B attacking. But you also said "Yes" on my 3rd hypothesis, which would mean B would still attack. But you also said "If you make it so defending aircraft do not have unlimited defense chances, it severely nerfs the exploit, if not eliminating it entirely.", so that means B will receive no return fire like A had.
Because you said you didn't say anything on SBDE things. Everything you said I just put out using the above example
Another thing, if you wanna make an example in the future about this, use the above parameters for simplicity purpose.
NovaTopaz wrote:
... Also goes with the previous stuff. Again, I was not referring to specifics. If you want those, Montana should be coughing those up, not me. I was referring to where his idea was coming from, as I will personally not add to his idea. If you make it so defending aircraft do not have unlimited defense chances, it severely nerfs the exploit, if not eliminating it entirely.
Spoiler
what?NovaTopaz wrote:
I understand it very well. I just find using examples is a tad redundant. Also, your professor is quoting Einstein indirectly. "If you can't explain it simply, you don't know it well enough". I personally take from that quote, not whichever one you just said. And in that regard, examples just show that I would not know it well enough, if I used them constantly. I do not take the time to simplify mine(though I really should), but I also go on the assumption that my peers may not know it as well as I, and a simple explanation just doesn't cut it. Hence the really long comments...
Spoiler
You are contradicting yourself. I really don't understand what you're sayingNovaTopaz wrote:
The damage isn't being spread across 5 stacks, it is doing the normal damage to each stack, but the defenders are defending for each nominal attack, and therefore inflicting 5x the damage onto a single stack. But it wouldn't be so bad, if it weren't for the fact the defenders have an unlimited number of defensive strikes(IE they can defend against as many attacks as there exists). If it was just one, then the other 4 stacks would be free to strike with impunity against the defenders, compared to now, where they suffer the same fate as the first stack
Spoiler
First sentence in Bold:
Yes it is. Let's use my previous example.
A will do 25% of its NORMAL damage to X,Y,Z,V,U. This 25% damage again is spread out amongst X,Y,Z,V,U, which is in essence, A will only do 5% of its damage to each hostile stack.
While each of the hostile stack return fire at 25% of each's normal damage back to A. That means A will deal 5 times less damage to each hostile stack, while all hostile stack return fire back at 25% normal damage. So that means A would have received so much damage while barely doing any damage at all.
This is what would happen if planes patrol radius overlap each other. What you talking about is directly attacking a patrolling stack, which results in 25% damage dealt but 100% damage taken for the attacker.
Second sentence in Bold:
Again, not the point of this problem as patrolling planes should be able to defend against as many attacks as there are. What's the point of patrolling a sky when you only shoot down one squadron of planes and let the remaining squadron roams free for 15 minutes?
Third sentence in Bold:
That is the same problem we have now. Be more specific with your statement,
How many stacks will attack how many stacks?
And how many stacks will defend against how many stacks?
Those 4 friendly stacks(B,C,D,E), are they gonna focus on one hostile stack(Z for example) or will it be a 1vs1 fight(BvsZ,CvsX,DvsY,EvsU, then what about the remaining V stack, how would A know which stack to attack, haven't A already attacked all Z,X,Y,U,V?)
If B,C,D,E attack like that, what would happen to their individual timer? Would they simply ignore their timer? What timer are we using for the 15 minutes cooldown?
You're creating more questions. I need some answers. If you have already defended Montana's point of view, I really hope you actually knows about its problem at the core. And since you're rooting for his solution, you might as well as help him finish it. Don't start something and then turn away from it. I really want you to look into it more since we're discussing further fixes in the future. If you and Montana are supporting this solution and if the devs actually choose this solution, you might as well as explain it fully because they're not gonna finish the work for you. In fact you created more work for them since they have to look into different scenario and the very core of your solution. They're gonna be talking and asking you about this solution and how you would implement it so they can code it correctly.
[/spoiler]
That is what this discussion is about. I'd like to hear your answers more . Also, this is how you should organize your post. You really should take notes for future cv. Organize, Organize, Organize your post.


It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.