First of all, just to make sure we are talking about the same thing, when referring to an air stack "defending" I am talking about air stacks that can be "attacked" by an enemy air stacks patrol tic. As far as which one(s) to use as the target/defender I think random or semi random would be fine. Basically, whichever one(s) are picked up first in the iteration. You could of course pick the closest, strongest or weakest etc, but I'd say semi-random is fine and somewhat desirable.Peter Mat wrote:
So if only one stack could defend, how would the program decide which one is defending?
Your comment about returning to base if you move within an enemy patrol range has two problems. First of all this is a major change in plane behavior and I would imagine a lot of players would find this annoying as hell. Second, it doesn't entirely solve the problem because you could still use the "pre patrol defense" method of moving your planes through the patrol radius on the enemy tic, but never actually stopping within patrol tic range.
