It took a second cup of coffee this morning, but I think I understand.
With multiple groups in the same area you want to be the defender, not the attacker. And by "attack" I mean patrol tick here in this post.
To make it simpler lets deal with two stacks of planes on each side, all in one patrol area. I am going to use level 3 planes, so interceptors do 5.5 damage both ways, Tac bombers do 1.5 offense and 3 defense. For balanced stacks of 5 interceptors and 5 tac bombers they will do the following: On patrol tick 8.75 , and defending 10.5. Interceptors have 20 hit points each, and tac bombers have 25 hit points each, for a total of 225 hp per stack. In reality the x factor will alter this somewhat.
Enemy group #1 reaches their patrol tick and dings both of my groups. 8.75 hp each spread among 10 planes leaves my stacks at 96%. Now Both of my groups return fire on enemy group #1, so it takes 21 damage at once, so the enemy group loses the equivalent of one interceptor, or the group is left at 90%.
If we let enemy group #2 take their patrol tick we should end up with all groups around 90%, And then allowing my groups to do their patrol tick the numbers should balance out.
Now if we go with the Roko/meich scenario of 5 groups of planes on each side:
Enemy group #1 reaches their patrol tick, and fires on each of my 5 groups of planes, so I now have 5 groups of planes at 96%. Each of my 5 groups of planes returns fire for a damage of 52.5 hp to enemy group #1, or a loss of 2 planes. So the enemy is taking big losses in order to scratch the paint on my aircraft.
By the time each of the 5 enemy stacks has taken their patrol tick I have absorbed 43.75 damage on each of my 5 stacks, and dealt 52.5 damage to each enemy stack. So I have half a plane more left. It does seem alarming to lose a couple planes on the first patrol tick, but it should balance out in the end, unless I am missing something. Equal numbers at the beginning mean equal losses by the end. I fail to see an exploit here with balanced numbers. Now if the enemy has one large group on patrol and I move in with 5 small groups that might be something, but I will have to take time to run the numbers.
The only exploit on my part would be if the enemy left planes on patrol over their formation of ground troops including antiair. I could move in with several groups of planes and let them get hit by the patrol tick and eliminate the enemy planes, but not wait for a patrol tick of my own so that I would not get hit by both the planes and the antiair.
Without specific numbers I can't say for sure, but I agree the initial tick will give you big losses. If both of you follow the same rules and never engage it is a stalemate.miech wrote:
Ive seen disproportional losses, even with the defensive bonus. Think getting 11 planes killed (out of 20-25, cant remember clearly) kind of damage during one of my offensive ticks, nearly no damage done back (think 0-5% per fighter)

It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.