freezy wrote:
This might by possible to do according to the Devs. But it of course changes alot how air combat works. Would everyone be satisfied with such a drastic change? Patrol would then be a clear defensive mechanic only, and attack the only offensive mechanic for planes. Post your opinions here
I think the problem behind this whole issue is with this concept of a "patrol" action. It's that it naturally implies a defensive action. For Interceptors, their very name also implies defense as they are "intercepting" an hostile invader into their patrol zones. This is true of Interceptors whether their patrols are being used over allied territory or enemy territory in that, while on patrol, they are seeking to intercept any hostile unit that is not welcome within their vicinity.
OK, so that makes sense, but then why do we even have patrols for non-Intercepting units? Conceptually speaking, you are asking the pilot of a Tactical Bomber to patrol the skies against hostile....ants? Because that's what it's like to be on patrol, to lookout for invading ground units far below. Sure, you could fly around in the sky in a designated arc and, if you happen to see some enemy forces slowly rolling along your path, you could attempt to drop bombs on them, but to what effect?
The very difference in patrol concepts for an Interceptor versus the other three air unit types is the key problem. Interceptors are fast and they are in a wide-reaching patrol zone to attempt to shoot down other fast air units....because all aircraft are fast (relatively speaking). But non-flying units are not fast (there are no bullet trains in this game). So, ground and naval forces don't constitute an imminent and urgent threat, whereas air units do.
So why is there even a patrol option available for units that are strictly intended for offensive action? A Tactical Bomber should only be allowed to "Attack" a known target (presumably ground units). A Strategic Bomber should only be allowed to "Attack" a known target (presumably structures). And a Naval Bomber should only be allowed to "Attack" a known target (presumably ships).
Spoiler
Yes, the Naval Bomber has the job of seeking out hidden subs, but that's the only time where a Naval Bomber could conceivably act like an Interceptor because, in the semantics of the current game design, it's intended to "intercept" subs as the singular unit type that can spot them. Naturally, Destroyers should also have that ability but, for some reason, the devs recently removed all of their sonars. Now, if they were to restore the Destroyer's inherent ability to detect subs, then the Naval Bomber would not need to have the patrol feature either since they can still "Attack" a sub where it is known to be hiding.I guess what I'm trying to say boils down to this: bombers of all types should only be allowed to attack known targets. It's not their jobs to find unknown targets on patrol. THAT's the job of the Interceptor (or spotters on the ground/sea). Once an Interceptor (or other unit) happens to locate an enemy target on the ground or the sea, THEN bombers are sent in to attack that target. And if the Interceptor (or spotters on the ground/sea) should happen to locate an enemy target in the air, THEN Interceptors are sent in to attack THAT target. And, in this case ONLY, should Interceptors on patrol actually attack.
Patrols are for watching, not fighting, except for Interceptors. Bombers aren't designed for watching, they are designed for offense only....and a patrol is not an offensive action.
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To simplify my proposal, here's the rules as they should be:
Patrols:
-for spotting all enemy units
-for intercepting ONLY enemy aircraft
Attack:
-for attacking ANY unit or structure (but mission-specific targets favor different unit types
Tac Bombers - Ground preference
Strat Bombers - Structure preference
Naval Bombers - Sea/subsurface preference
Interceptors - Aircraft preference
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To simplify the redesign in programming, instead of simply removing the patrol option from bombers (which was stated further above), the patrol options itself is relegated to spotting units and intercepting air units only. That's simple enough to code because you are pretty much just removing some of the previous options (not delete, per se, just "commenting out").
No ground or sea units can be attacked on patrol. This is the paramount change that would eliminate ALL problems with air units. Therefore, whereas each air unit type has preferential targets, except in the case of submarines, any target type can be attacked by any air unit type. And, any air unit type may operate on a patrol.
Since Tac Bombers (for example) are weak against enemy Interceptors, it's not smart to use them on patrol but it's allowed since you may have Tac Bombers grouped with Interceptors. And, since Interceptors are weak against Ground targets, it's not smart to use them on an attack mission against ground targets but it's allowed since you may have Interceptors grouped with Tac Bombers.
So, we need not restrict air unit types from patrols (as I've redefined above) because of their preferential targeting abilities. Rather, all we have to do is remove the ability for patrols to engage non-flying targets (and this includes parked aircraft on the ground).
Additionally, if we return the job of detecting submarines back to Destroyers, then there would be no need to have a special, separate, interception mission for Naval Bombers. That would further simplify the code cleanup.
Finally. as a compromise for the community, though this would complicate the code somewhat, I would maybe suggest that patrolling flights COULD attack ground targets so long as they are within allied territory. Ground units outside of allied territory should never be attacked by a patrol except maybe if the patrol's centerpoint is above allied territory. But that would be even harder to code and it would likely be simpler just to make it so that a patrol NEVER attacks a ground target outside of allied territory.
TL;DR
All aircraft can participate in attack or patrol missions, but patrols are for intercepting aircraft and for spotting units on the ground without intercepting them. As a compromise alternative, ground units can be attacked by patrols so long as they are within allied territory.
Stormbringer50 wrote:
I would fear that I would lose all interest in the game.
Stormbringer50 wrote:
someone just had to get diabolical started. diab, they already raised the aa capabilities of everything with aa in the game. what more do u want?and as far as leaving the game, that is not what i said at all.
The previous quote strongly implies just that.
Stormbringer50 wrote:
sure, as long as we make armored units return to a home province to refuel (or wait for supply trucks), make naval units return to return to port to refuel, make infantry units have to rest after they march for 8 hrs. Arty should have to rest and not be able to fire after 3 rounds, as they wait for ammunition to be brought to them. during these rest periods, these units should be in a weakened condition, like refueling planes.anyone get my point?
Realistically, the hour between rounds of combat properly represents the downtime between firing, and the rest after marching, etc. But, whereas a tank my just sit there in the middle of a battlefield while a soldier dumps more gas in the tank, an airplane can't just float in the sky while a pilot does the same. It has to park for resupply and refueling or else it crashes. And don't bother bringing up the idea that they carried spare fuel cans onboard, that was only for very rare and special cases like the Doolittle raid.
VorlonFCW wrote:
Would it be possible that once a patrol is established that the patrol circle and timer will be active until the planes either attack or land at an airfield? You could still re position planes in their green slice of pie, but as they are moving they still have the patrol circle and the timer still ticks.Under these rules:
1) The only way to end a patrol is to either attack, or refuel.
2) Once an attack order is given, the patrol option is not available until after refueling, even if the attack is cancelled
Now as for speed of the patrol moving I wonder if it should be slower, perhaps 70% of the straight line speed, although that would interfere with returning to base while providing air support to planes that did an attack run.
I don't think that the patrol should necessarily be slower as there's no real world reason to justify that. But, your proposed rules change makes some sense. However, not being able to change orders without refueling might not be justified either because they carried two-way radios on the aircraft and could receive modified orders from base.
However, your idea makes me realize that it would make sense to give all orders a maximum time limit before they must refuel. Dx Calc made that point and that's the most logical approach for realism's sake. So, as he said, a plane on patrol should still have to refuel at least once per hour, so that would even things out fairly.