MarkAchkar wrote:
question @freezy imagine u both have planes paroling the same area with both having ground troops under it, player 1 ground troops attack player 2 ground troops, what happens here?Does the planes of the attacked person, tick on air and ground unit of the assaulting player?
Does the assaulting player planes retaliate and tick on air and ground units of the defending player after they get hit by the planes tick?
can you please explain how it works in this scenario
if i understood correctly, on patrol planes will not defend vs ground units attacking other ground units, only planes will get hit by patrol?
If the ground troops attack eachother the planes won't interfere. When on patrol they will only attack if another plane does a direct attack on them or on the ground units below.
Stormbringer50 wrote:
@freezy. u r letting 10 votes decide this issue after only 2 days of voting. thats taking a poll of .01% of the users in the game. there is no way we have taken an accurate sampling of the communities view of the question.I would ask u delay ur decision until we get a more accurate poll.
It would seem rather that you are going to let a specific group (the players league) to settle the problem.
and patrolling planes not attacking invading armies will absolutely nerf planes. how can u say it won't?
and making planes return to base after every attack will also cause them to be the only unit in the game to not get one attack per hour. How can u say this is not true.
the only trade off for option E would be to strengthen the attack values for planes. I think that may be fair. But it would have to be very significant. Something like all values raised 150%. Or, reducing refueling times drastically, or speeding planes up quite a bit.
Please wait for some more input from a more diverse sampling of the community. Thanks, Freezy
The presented arguments for E) also take all player groups into account, that's why their arguments were the most convincing. And I agree to these arguments based on a gamedesign perspective. The arguments for D) seemed a bit more selfish.
Of course air force gets nerfed by this change, but it will still be a strong aspect in the game. Right now one might even say airforce is too dominant/powerful as it has too many benefits without any drawbacks. Needing to fly back to refuel would be such a drawback and I would say it is fair considering they are super mobile and can pretty much strike all over the world. So I think the change might even improve the current balancing. A good player probably won't be hurt by the change and can still use his higher activity to his advantage, for example by striking the enemy refueling planes.
I know you are disappointed and I know you don't agree because you really like using alot of planes, and who wants to see their favorite strategy nerfed? So I can also understand why you now call for a bigger user sample, in the hope that the result might change. But would you also request that if D) would have won in our survey here? What if we get more opinions and then the next group questions the results and calls for an even bigger sample, and this repeats over and over again because there is always someone unsatisfied? There will always be a side that is not completely happy with the decision, this will also not change if we ask the whole community. I announced in my post that this decision will be affected by the arguments of the active users in this discussions, and that's why I reminded everyone that arguments should be made by keeping all player groups in mind. We can't and won't ask everyone about this change. In the end it is also our call and we do what we think will improve the game the most, and the input in this thread helped to shape this vision.
I would say we should give it a try. If we see planes become too useless, we will change the balancing afterwards. But please, first try to adjust your strategies. The change will be on beta for 2 weeks and can even be tested beforehand.
K.Rokossovski wrote:
Actually, direct attack is already a more effective tactic than patrolling in temrs of net damage output.
Yes direct attack is better than some may think, that's why I think the change won't be that bad, it just needs some adjustments in tactics. And the small added risk is fair considering the strength of airpower. But we will see how it affects balancing afterwards and may or may not change it based on the results.