CHARGE

I'd like to suggest a button (such as Force march :00002178: ) that let your soldiers (only if engaged in battle), 'charge' at their opponent and the result should be an instant attack/defense round and following there would be battle resolve every half hour instead of hourly.

If you are "defender", your round would change to "attacker".

If you use the "charge" button you would receive a morale bust. (i don't know how much, but maybe it should based as a percentage of the defenders HP or attack/defend points)

What do you guys think? :P

Sincerely, wildL
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wildL wrote:

I'd like to suggest a button (such as Force march :00002178: ) that let your soldiers (only if engaged in battle), 'charge' at their opponent and the result should be an instant attack/defense round and following there would be battle resolve every half hour instead of hourly.

If you are "defender", your round would change to "attacker".

If you use the "charge" button you would receive a morale bust. (i don't know how much, but maybe it should based as a percentage of the defenders HP or attack/defend points)

What do you guys think? :P

Well, it's not a bad idea, but I guess melee combat is included in normal combat.
The past is a foreign country.

Well I'm not suggesting another type of attack, this is all about speeding up attacks, to avoid reinforcements, make blitz more realistic/fun. Nothing else really.

The morale bust should be big enough so that this is not something you'd wanna do everytime.

Sincerely, wildL
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You can do a slightly similar thing by splitting your forces... I think.

But that has a huge number of disadvantages with smaller armies in return for that slightly increased combat speed.

Kalantigos
Master Chief Petty Officer.
Game Moderator
EN Community Support
Bytro Labs | Call of War

Sounds a bit ridiculous to me, when the Japanese used this special feature in WWII they got torn up by machine guns, rifle fire and artillery.

LOL, well this is just to get battles resolved quicker in case you see the defender trying to reinforce?

get it?

Sincerely, wildL
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wildL wrote:

LOL, well this is just to get battles resolved quicker in case you see the defender trying to reinforce?

get it?

So, if I see an enemy bringing up reinforcements I commit my units to a suicidal banzai charge? That sounds awful.

Well if the result is more casualties on your enemy's side because of this? Then I'd do it!

Sincerely, wildL
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wildL wrote:

Well if the result is more casualties on your enemy's side because of this? Then I'd do it!
It doesn't sound like a good idea. You said earlier that when the charge function is used, the defenders would become attackers. Does this mean both sides would be attackers?

Well, it's not a bad idea, but I suggest that the attackers would take awully high casualties, meaning you'd need to outnumber your enemy at least 3 to 1 for the tactic to be successful.

The past is a foreign country.

quasi what I meant was, that if you are defender and use charge you will become attacker

yes, you'd have to outnumber for it to be useful, it's simply a matter of being able to (PERHAPS) end the battle before reinforcements can arrive.

Sincerely, wildL
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wildL wrote:

quasi what I meant was, that if you are defender and use charge you will become attacker
I know, obviously, but are both sides now attackers or what?

yea attacker will remain attacker

Sincerely, wildL
EN Mod
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wildL wrote:

yea attacker will remain attacker
Thanks.

To quote from someone I don't know.

"We have machine guns and they have none"

Basically in WW1 "charging" or rushing againts an enemy fortified position is downright suicidal, the japs did it (for some reason) and when WW2 came it's better to fight behind bunkers and gun nest than charge againts a wave of tanks using katanas.

Granted if it's purpose is to hasten the combat rounds, but it gives a LOT of disadvantage such as:

-if the enemy counter attack and your stuck with fanatics who prefer using knifes than a tank

-getting outnumbered after

-lost of numbers

-lost of morale (if sane, I mean who charge in front of a machine gun?)

-getting outmanouver

-risk of opening the flank and backline

-I'm pretty sure the enemy is laughing right now.

-some units are WAYS more powerful in the defense than changing to "attacker" (infantry, AA gun, AT gun, Arty and any unit with higher def stat than Atk stat.)

realistically charging at the enemy can get you killed instead of "approaching" the enemy as in move from cover to cover.

But seriously who the heck runs in front of a machine gun? Better yet who ditch the machine gun and fights with fists? This is war people.

"Victory needs no explenation, defeat allows none"
-imperium thought of the day

Well the advantage would be to end the battle in a province before the defender can reinforce the position.

Just saying it could be useful and an interesting feature :-)

Sincerely, wildL
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Making the battle short is not bad per se, it's how we do it. I'm alright shortening the combat time but I disagree we have to pay for it, my units included.

"Victory needs no explenation, defeat allows none"
-imperium thought of the day

you can't shorten combat time........ and I don't think it should be a gold feature, but a feature like forced march

Sincerely, wildL
EN Mod
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Sooooo, to summarise, it is a feature that does not shorten battles, just kills your units quicker? Sounds great...... not.

what? no.. it shortens battle time by 50% meaning battle every 30 minutes instead of pr. hour.

whats so hard to understand about that?

Sincerely, wildL
EN Mod
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welp, back to sqaure one i guess.

"Victory needs no explenation, defeat allows none"
-imperium thought of the day

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