Coastal Defences

As previously proposed on Supremacy1914, this game needs Coastal Defences.

Even more so with every province having a entry way coming from the Sea.

Coastal defences should do the following:

  1. Either Cause a Morale Drop
  2. Slow enemy troops / Invasions Significantly
  3. Slow enemy troops AND decrease morale
  4. Block entry at Level 5 Coastal defences.
So, to make it more interesting for players, perhaps these coastal defences at level 5

could provide

  1. Morale boost for the Province
  2. Morale boost for the Units stationed AT the city, or if you wish, at the Coastal fort itself. ( Separate entity )
  3. At level 5 provide very weak coastal artillery defence against ship long range bombardment, and weak AA defences.
The reason i suggested coastal artillery at level 5 is because some players use a tactic of shore bombardment and then troop invasion on coastal cities. For players who have low province improvement, or have not researched artillery or some way to counter this tactic, they would suffer great losses and eventually lose the province.

Now it can take days to build Factories and ultimately set up artillery - even for players joining in Late.

This idea is based off of basic WW2 coastal defences idea, such as the Atlantic wall, and Channel Islands defences.

Here are some rough examples of image(s) of a Coastal forts for Call of War :

Post a Reply

Please log in to post a reply.

33 Replies

nice, now people can roleplay operation overlord. lol

i would ;D

I noticed that battleships are quite powerful in this game, perhaps this could make it a little more challenging to bombard coasts belonging to other players.

Bionoman wrote:

This is the best that ever came out of a Call of War Forum Thread...
''In my hands, I have the means, in my heart, I have the will.''
-Anon.
ยดยดOur purpose, is the total absence of purpose.ยดยด
- Major, Hellsing Ultimate.
In-game Nickname: Kisenkairyou
ร‰ BR? Se inscreve lรก! โ—‰โ—กโ—‰
https://www.youtube.com/channel/UCEok0d_773Y6hAeaJRh1uiQ

Fenrir Ragnarok wrote:

Bionoman wrote:

This is the best that ever came out of a Call of War Forum Thread...
Ikr

ROLEPLAYERS UNION
PLEASE SIGN UP

*innocent bump* :D

I think the anti ship idea is great, but a coastal defence building? This game is great for how simple it is, adding something that is confusing. landing forces? Convoys? That would ruin this game! Coastal defenses are realistic, but this kind of realism should not be a driving force.

What is needed is a railway gun and artillery buff. All Arty right now has a .3 ship attack and 5 health, and the weakest ship(convoy) has 5 health (17 hits to kill?), so the only way to really beat a ship is with a ship. If the unit in the convoy is an infantry(15 hp on land) one .3 hit will do almost 1 hp damage to that infantry once it lands, in other words, nothing.

Battleships should have power over arty, but not this much. The problem with increasing the anti ship damage of arty is that it will become unfair to convoys as the damage becomes reasonable. To navigate this problem and keep the game simple, I think boosting arty to above .5 but less than 1.5 damage is fair, and gives arty a good anti-convoy position. . This way arty can play a role in fighting naval landings, and can give some counter battery fire.

Rail guns are naval guns on a rail car, and so would do more damage. their expensiveness, slow speed and long build and research times will allow for this to be a fair weapon. Still no match for ships, this gun should do something like 4 or 5 damage, to completely decimate naval landings and force ships to engage the batteries.

I can see railway guns being used in places like Gibraltar with submarines or something

Chickenus wrote:

I think the anti ship idea is great, but a coastal defence building?
You may already use the existing fortifications for such purposes.

Chickenus wrote:

landing forces?
Existing ground units may already be used for amphibious assaults.

Chickenus wrote:

Convoys?
Already exist: ground units traveling by sea may already be combined with all existing naval units in a single stack for protection.

Are you disabled? that post makes no sense what so ever? I cannot tell whether you think I want those thing are are you justifying them?

I say the things as they are what F. Marion said, and I disagree with them, as well as this idea for a separate unit/building solely for coastal defence?

Generally, making a statement that you believe another poster is disabled is considered inappropriate behavior.

MontanaBB has provided many a thoughtful and concise comment to these forums. I would give the benefit of the doubt if you are unsure of what he has said.

In regards to your reply to my proposal above, I do agree that these proposals will complicate a simple game.

I can assure you that I am sensitive to games getting complex. MontanaBB, myself and a few others spent our early gaming years playing games that make this one simple. A game is not complex until it starts looking like this one:

War in the Pacific, First Edition SPI

Having the computer keep track of whether or not your amphibious landing craft have made it back to a safe harbor is not complex. Having the computer keep track of whether or not your fortifications effect a beach landing is not complex. Having the computer calculate and track the supply status of your units is not complex. Doing all of that by hand is complex.

If you are looking for simple play-ability these proposals might seem scary. Then again, if your goal is to play simple games, I recommend checkers or tic-tac-toe.

Pardon me, but I like Streamlined games that dont smell like Total war. Instead of "realisming" up Call of War, why don't you play some other game? With this new update, a coastal defence is going to be a fort with a arty in it, how it should be, not some confusing new building or unit (i dont even know which) which fills only a niche roll.

Chickenus wrote:

Pardon me, but I like Streamlined games that dont smell like Total war. Instead of "realisming" up Call of War, why don't you play some other game? With this new update, a coastal defence is going to be a fort with a arty in it, how it should be, not some confusing new building or unit (i dont even know which) which fills only a niche roll.
Actually, if you had read the proposal, it added no new buildings or units.

It allowed fortifications in a coastal province to be effective at the sea / land boundary.

That effectiveness was dependent on level of fortification.

This created the opportunity for a player to defend against an amphibious invasion, at the beach, instead of the current format of allowing the invading forces to land, arrange in parade formation, have tea, write letters home and then march off to the province center where the defenders were chilling in the fortification.

If this level of realism disturbs you, I suggest war gaming might be too much of a "trigger" for you. Perhaps "Chutes and Ladders" or "Candyland" would be less disturbing?

F. Marion wrote:

Actually, if you had read the proposal, it added no new buildings or units.
Which was my point above; that existing buildings, units and tactics could already be used to accomplish what was being requested. But you can't teach reading comprehension.

"He said I was ugly and I couldn't read good!" - Dave Chappelle

โ€œI am the flail of god. Had you not created great sins, god would not have sent a punishment like me upon you.โ€
โ€•
Genghis Khan

If this is added into the game, I would ask if it could be a game creation choice, because I think it may be too in depth for some. And I assume it would be best for smaller games with 10 players or less.

"Know your enemy and know yourself and you can fight a hundred battles without disaster." ~ Sun Tzu, The Art of War
"War does not determine who is right - only who is left."

Post a Reply

Please log in to post a reply.

Back to Suggestions
Quick Launch