Lukenick wrote:
What You Seem To Be Suggesting To MeYou are suggesting that over multiple battles, a certain unit type (Armored Cars, Militia, etc.) will become more powerful. So an armored car that is fighting for a player who had 100 past battles where armored cars we included, is stronger than an armored car of a new recruit.
Criticism
This puts new recruits at a disadvantage compared to veteran players. It is unfair if a veteran has an armored car 1.5x stronger than that of a new recruit, if this was possible, even with 1 million armored cars used, the system would be flawed (hackers could easily abuse it too).
My Best Version Of This Idea
I suggest you limit how much better the units can be AND reset these stats annually (as long as the game starts before the new year, the stats carry over).
There would have to be a function (equation) for this: DO NOT CONTINUE IF YOU FEAR MATH!
You would want a function that would approach a multiplier of 1.1x as the number of units used approaches infinity. The base (aka what it starts at) would be 1x. So the y-intercept would be (0 battle units, 1x multiplier (no boost)). If somebody wishes, they could ask me to continue further, but I see no purpose in continuing this right now.
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<>In the end, it's probably in the best interests of everybody that we just leave it be, otherwise the developers would be wasting their time on something that is overly complicated to an unnecessary tool.
Maybe my low level of english have difficult how I explain the idea. The troops not gain experience forever, I mean, its only to the server/game where you are playing, is not like the elite troops, that you can take it if you reasearch enoungh.
The troops gain experience in battle while they are fighting and survive the attack/defend, only the experience is getting by the unit if only if their counterkill turn up 1, 2,3,4,etc, 0 means 0 experience.
What you suggest in put a limit, I said it before, but yeah, you explain better what i want to say. A porcentage that how many more you defeat enemy troops, this is getting low, so for example:
1 armored car kill 1 unit, dont level up, maybe he need more, maybe 5, then the troop know how to fight in a real situation, so the second time he is fightings improving his tactics, and need 10 to level up and then successively...
(If the troop die, you lost the progress, thats logic)