Please read all, and this would be an optional feature and not required according to playstyle - Personally, I tend to keep my army organized to maximize efficiency. However, things may not always go as planned and attacks can leave you with near death units. Some may say that the automatic healing does the work, but 1/7 of missing health isn't much. I suggest you have the option to combine (like) units if they are too weak to operate. For example, let's say we have 2 infantry with each being at 5/20 hp. When they are both in the same place, they will combine into the same regiment with 10/40 hp. However, this can get very messy and look very unappealing with groups of minimal soldiers. Instead, I think I should be able to combine those 2 units into 1 with 10/20 hp instead. This is something militaries do all the time, especially during the rapid growth and decline of WW2. It would not be overpowered, but a very very good feature for organizing a proper army to ensure victory. And this would only be applicable to units that are lower than 50% hp, and once a unit has reached 100% health the remaining hp from the integrating unit will disappear, thus making it unable to create a super-unit with too much hp.
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39 Replies
27 Jul 2023, 23:30
Doesnβt seem like a bad idea. Give them a few hours to do it (like how paratroopers need to mobilize) and it wouldnβt be to overpowered of a concept. Not sure if you should let them un-combine back into two units though, that may be too overpowered.
CarKing the 6th of the Abrahamic Caliphate
28 Jul 2023, 03:22
2 50% units is much better than 1 100% unit.
28 Jul 2023, 03:48
But one 25% unit is better than 2 12.5% units.
CarKing the 6th of the Abrahamic Caliphate
28 Jul 2023, 03:59 (edited)
No it's not.
28 Jul 2023, 05:56
DxC wrote:
2 50% units is much better than 1 100% unit.
How? I see two 75% health units are good separate, but remember this would be an option instead of a requirement. I personally have a huge issue with worthless units that have 2/15 hp or similar. Combining units would make army units viable again and it's way easier to organize, not to mention it's less of an eyesore.
28 Jul 2023, 05:58
Carking the 6th wrote:
But one 25% unit is better than 2 12.5% units.
Exactly, I meant for this idea to be applied to extremely weak units that just got done with a battle. Some people don't understand that not everyone is paying real money for gold or booster cards.
28 Jul 2023, 17:09
DcX is correct.
The decline in combat effectiveness is slower than the decline in HP.
Thus, 2 50% health units will still be about 60+% combat strength.
combing them to a single 100% health unit at 100% strength would lose
10-20% combat strength.
[totally ridiculus mechanic, of course, but that is CoW-1.5 all over again!]
28 Jul 2023, 17:48
DxC wrote:
No it's not.
For the most part it is. Units with such low health are very likely to die in combat, leaving you with one 12.5% health unit in the short term. It can definitely be better in many situations.
CarKing the 6th of the Abrahamic Caliphate
30 Jul 2023, 05:15
cycle9 wrote:
DcX is correct.
The decline in combat effectiveness is slower than the decline in HP.
Thus, 2 50% health units will still be about 60+% combat strength.
combing them to a single 100% health unit at 100% strength would lose
10-20% combat strength.
[totally ridiculus mechanic, of course, but that is CoW-1.5 all over again!]
Even if that's true, combat effectiveness of low health units is so bad that most of the time it renders them useless. The whole point of this suggestion is so that you can keep your army organized and actually functional instead of having divisions of 5/20 hp infantry. I see your point, but again having the option to combine units is way better than just having weak units even if you don't choose to use the feature.
30 Jul 2023, 07:22
Carking the 6th wrote:
DxC wrote:
No it's not.
For the most part it is. Units with such low health are very likely to die in combat, leaving you with one 12.5% health unit in the short term. It can definitely be better in many situations.
The only advantage is in the speed. Otherwise, two 10/40 or one 10/20 unit will both die when they get 10 damage inflicted on them. The return fire is better for the two units though.
Apart from that, the healing is better as well for the two units: 1/7 of (40-10=) 30 missing health is more than 1/7 of (20-10=) 10.
30 Jul 2023, 10:57
K.Rokossovski wrote:
Apart from that, the healing is better as well for the two units: 1/7 of (40-10=) 30 missing health is more than 1/7 of (20-10=) 10.
I agree, but in the short term, I don't want to wait for the healing process, I want to be able to quickly remake a well organised, healthy army.
Overall I agree with the implementation of this feature, well done:
Exactly that. In the short term itβs better to just slap them together and use that speed to get some use out of them. Units with health that low shouldnβt be used in combat anyway, but if you donβt have time to wait for them to heal it may just be your best option.
CarKing the 6th of the Abrahamic Caliphate
30 Jul 2023, 21:07
So you prefer a little bit of speed over more combat power AND better healing when you get the chance to be on own ground at day change?!? Well, what can I say...
But honestly, I suspect it is an aesthetic thing to you.
30 Jul 2023, 21:12
K.Rokossovski wrote:
So you prefer a little bit of speed over more combat power AND better healing when you get the chance to be on own ground at day change?!? Well, what can I say...
But honestly, I suspect it is an aesthetic thing to you.
Mainly yes, but again such low health on units makes them useless in combat and being able to combine them will make them much more useful.
30 Jul 2023, 21:36
Zaktty wrote:
K.Rokossovski wrote:
Apart from that, the healing is better as well for the two units: 1/7 of (40-10=) 30 missing health is more than 1/7 of (20-10=) 10.
I agree, but in the short term, I don't want to wait for the healing process, I want to be able to quickly remake a well organised, healthy army.
Overall I agree with the implementation of this feature, well done:
This is the point I was trying to get across. Glad there are people who understand the necessity of the option. Do you think the developers reply to these suggestions?
30 Jul 2023, 21:50
user41089881 wrote:
Zaktty wrote:
K.Rokossovski wrote:
Apart from that, the healing is better as well for the two units: 1/7 of (40-10=) 30 missing health is more than 1/7 of (20-10=) 10.
I agree, but in the short term, I don't want to wait for the healing process, I want to be able to quickly remake a well organised, healthy army.Overall I agree with the implementation of this feature, well done:
This is the point I was trying to get across. Glad there are people who understand the necessity of the option. Do you think the developers reply to these suggestions?
Sometimes Freezy is around. They do read a lot of suggestions.
K.Rokossovski wrote:
So you prefer a little bit of speed over more combat power AND better healing when you get the chance to be on own ground at day change?!? Well, what can I say...
But honestly, I suspect it is an aesthetic thing to you.
Not most of the time, but at one point healing takes too long to be useful and itβs best to take advantage with a little bit of speed rather than a little bit of power.
CarKing the 6th of the Abrahamic Caliphate
30 Jul 2023, 22:20
People seem to forget that this would be an optional feature, similar to upgrading. You don't have to combine units if you have a certain playstyle, but the option isn't there for the many players that don't want to spend extra time in their day rerouting weak units and calculating nonsense.
30 Jul 2023, 22:30
Well, as they say, you can lead a horse to the river, but you can't make it drink.
30 Jul 2023, 22:44
K.Rokossovski wrote:
Well, as they say, you can lead a horse to the river, but you can't make it drink.
Exactly, so do you think this should be an option for players? I know I sound like a YouTuber but please like the post if you approve, that way the developers will take notice. Also look at my other recent suggestion/discussion: AI Diplomacy Overhaul
30 Jul 2023, 23:18
I guess adding a new mechanic for players to make bad decisions with is a good thing so I should support this