You clearly didn't read more than the title of the suggestion.jubjub bird wrote:
I guess adding a new mechanic for players to make bad decisions with is a good thing so I should support this
Combine (Like) Damaged Units
Please read all, and this would be an optional feature and not required according to playstyle - Personally, I tend to keep my army organized to maximize efficiency. However, things may not always go as planned and attacks can leave you with near death units. Some may say that the automatic healing does the work, but 1/7 of missing health isn't much. I suggest you have the option to combine (like) units if they are too weak to operate. For example, let's say we have 2 infantry with each being at 5/20 hp. When they are both in the same place, they will combine into the same regiment with 10/40 hp. However, this can get very messy and look very unappealing with groups of minimal soldiers. Instead, I think I should be able to combine those 2 units into 1 with 10/20 hp instead. This is something militaries do all the time, especially during the rapid growth and decline of WW2. It would not be overpowered, but a very very good feature for organizing a proper army to ensure victory. And this would only be applicable to units that are lower than 50% hp, and once a unit has reached 100% health the remaining hp from the integrating unit will disappear, thus making it unable to create a super-unit with too much hp.
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And why do you think thatuser41089881 wrote:
You clearly didn't read more than the title of the suggestion.jubjub bird wrote:
I guess adding a new mechanic for players to make bad decisions with is a good thing so I should support this
Because it's not a bad decision to combine units, and it's literally impossible to do any wrong with the feature unless you are mentally impaired. And you also can't tell that this will be an optional feature rather than automatic.jubjub bird wrote:
And why do you think thatuser41089881 wrote:
You clearly didn't read more than the title of the suggestion.jubjub bird wrote:
I guess adding a new mechanic for players to make bad decisions with is a good thing so I should support this
I thought the "decisions" part of "make bad decisions" would be clear enough to indicate that I know it would be optional but perhaps I was wrong.
Combining units would be a bad decision, as has been pointed out by others in the thread, but clearly you didn't read more than the title of the suggestion.
Regardless, I said I should support it, so what's your issue?
It's really not a bad decision as pointed out by me and others, and you were clearly being sarcastic with your claim to support an idea that you perceive as negative. And what was the point of adding "but clearly you didn't read more than the title of the suggestion?" On paper I agree the statistics for combat are better for combining units via regiments, but in practice percentages people talk about are so miniscule especially when in use by units that can only do 2 damage. I don't know how many times I have to clarify that this is intended for units under 50% hp which can barely function wether or not they are combined within a regiment, I even highlighted it on the thread. Not to mention it's a pain in the ass to calculate damage ratios and other ridiculous statistics instead of being able to keep a properly organized army and do other things in life while still being able to enjoy the game. I don't want to be rude or mean but I am absolutely flabbergasted at how some people fail to understand the useful concept I am trying to get across. Instead, people just look at the negatives because they sit on their PC's all day with LED light strips in their room and complain about everything they can. If you read this far, thank you.jubjub bird wrote:
I thought the "decisions" part of "make bad decisions" would be clear enough to indicate that I know it would be optional but perhaps I was wrong.Combining units would be a bad decision, as has been pointed out by others in the thread, but clearly you didn't read more than the title of the suggestion.
Regardless, I said I should support it, so what's your issue?
You misunderstand me. I absolutely disagree with the suggestion. Show me the thumbs down button and I'll use it.user41089881 wrote:
Exactly, so do you think this should be an option for players? I know I sound like a YouTuber but please like the post if you approve, that way the developers will take notice. Also look at my other recent suggestion/discussion: AI Diplomacy OverhaulK.Rokossovski wrote:
Well, as they say, you can lead a horse to the river, but you can't make it drink.
Maybe my quote should have been: you can't prevent a horse from drinking poisoned water, but you can keep him from going to the puddle.
Because THIS is a misconception. The two units are BETTER in combat than the one (as shown above); so combining them will actually make them LESS useful.user41089881 wrote:
Mainly yes, but again such low health on units makes them useless in combat and being able to combine them will make them much more useful.K.Rokossovski wrote:
So you prefer a little bit of speed over more combat power AND better healing when you get the chance to be on own ground at day change?!? Well, what can I say...But honestly, I suspect it is an aesthetic thing to you.
I support this suggestion, because when I'm using tactical bombers, and they get decimated by AA, rather than have loads of scrap-worthy squadrons that get knocked out immediately in combat, ~ I would prefer 1 strong squadron at full health that can actually do some damage. In my experience, most low-level units get beaten quickly and therefore they are most useless, except for scouting and guarding provinces (since the enemy may assume I have a stronger army than I really do).
user41089881 wrote:
You clearly didn't read more than the title of the suggestion.
Eyerolluser41089881 wrote:
And what was the point of adding "but clearly you didn't read more than the title of the suggestion?"
I wasn't being sarcastic, I'd be fine with this being implemented. But perhaps my opinion doesn't matter because clearly I sit on my PC all day surrounded by LED lights complaining about everything. Thanks for showing yourself to be an ass so I can ignore the rest of your suggestions.
On paper yes, but having whole regiments of weak units absolutely sucks. Being able to combine units is way faster than waiting 24 hours just for +3 hp max. If you disagree with the suggestion, then just move on. I have gotten my point across to many who actually understand. And I don't mean to be rude so sorry if it sounded like I was before, but that's no excuse for your snarky comments on here and my other suggestion.K.Rokossovski wrote:
Because THIS is a misconception. The two units are BETTER in combat than the one (as shown above); so combining them will actually make them LESS useful.user41089881 wrote:
Mainly yes, but again such low health on units makes them useless in combat and being able to combine them will make them much more useful.K.Rokossovski wrote:
So you prefer a little bit of speed over more combat power AND better healing when you get the chance to be on own ground at day change?!? Well, what can I say...But honestly, I suspect it is an aesthetic thing to you.
I'm sorry you feel that way, and again I don't mean to be rude.jubjub bird wrote:
user41089881 wrote:
You clearly didn't read more than the title of the suggestion.Eyerolluser41089881 wrote:
And what was the point of adding "but clearly you didn't read more than the title of the suggestion?"I wasn't being sarcastic, I'd be fine with this being implemented. But perhaps my opinion doesn't matter because clearly I sit on my PC all day surrounded by LED lights complaining about everything. Thanks for showing yourself to be an ass so I can ignore the rest of your suggestions.
I think this is an interesting idea, but I would imagine it would be quite far down the priority list. We can back and forth all day about which is better or not, but the reality is that Bytro canβt implement everything.
I agree, but just this one post has gotten a lot of positive support and I feel like it's a necessary feature. If it's more useful than a flying bomb, they will consider it because flying bombs are absolute trash.SamPGS_17 wrote:
I think this is an interesting idea, but I would imagine it would be quite far down the priority list. We can back and forth all day about which is better or not, but the reality is that Bytro canβt implement everything.
Well you say you don't want to be rude right after being rude yet AGAIN. I'm not saying you should heal your unit; by all means, send it into the battle again. I'm just saying that if you do so, it will be MORE effective than the merged version. So basically YOU don't understand: you want to curtail your combat power for a slight speed bonus. And you don't even realize that. Jeez, talking about understanding things. You just don't want to see any "red" in your stack, and that's a very reason for making a suggestion.user41089881 wrote:
K.Rokossovski wrote:
user41089881 wrote:
K.Rokossovski wrote:
I have gotten my point across to many who actually understand. And I don't mean to be rude so sorry if it sounded like I was before, but that's no excuse for your snarky comments on here and my other suggestion.
You're 100% right, let's both take a deep breath...K.Rokossovski wrote:
Well you say you don't want to be rude right after being rude yet AGAIN. I'm not saying you should heal your unit; by all means, send it into the battle again. I'm just saying that if you do so, it will be MORE effective than the merged version. So basically YOU don't understand: you want to curtail your combat power for a slight speed bonus. And you don't even realize that. Jeez, talking about understanding things. You just don't want to see any "red" in your stack, and that's a very reason for making a suggestion.user41089881 wrote:
K.Rokossovski wrote:
user41089881 wrote:
K.Rokossovski wrote:
I have gotten my point across to many who actually understand. And I don't mean to be rude so sorry if it sounded like I was before, but that's no excuse for your snarky comments on here and my other suggestion.
Regarding very weak units... If possible, I send them away to a quiet part of my country/empire as garrision/coast watchers, to let them recover over some weeks... If they were reduced in strenth early in the game, then by late-game they will have recovered to an effective level...
I try to do the same, but not all matches last that long. I typically use weak units as occupational forces, kind of like a ragtag militia but I still could've used them which is the problem. No matter how you play the game you can have over a dozen almost destroyed airplanes, infantry, tanks, etc. I would argue this is a common sense feature since all militaries have done it in the real world and it would improve the experience of the game drastically.Kolonnos wrote:
Regarding very weak units... If possible, I send them away to a quiet part of my country/empire as garrision/coast watchers, to let them recover over some weeks... If they were reduced in strenth early in the game, then by late-game they will have recovered to an effective level...
Are there ever any developers on here?
Freezy is on quite often.
CarKing the 6th of the Abrahamic Caliphate
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